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Author Topic: Strange Aeons at Poldercon (The Netherlands) - February 7 2016  (Read 9515 times)

Online Malebolgia

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Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« on: November 03, 2015, 09:32:58 AM »


Strange Aeons at Poldercon 2016 (The Netherlands) – Cabin in the Woods

Next year will be the second edition of Poldercon in the Netherlands and this year I will be hosting participation games for Strange Aeons. What can you expect?

*Play a game as Threshold or Lurkers and learn the game mechanics within 90 minutes.
*See what Strange Aeons is all about and why it’s such a great game to play with your mates.
*Play with three other people at the same table: play a game, roll some dice and have fun.
*Get drawn into the mystic world of the Cthulhu mythos and see why it’s one of the best genres for miniature gaming.

During the game I will host four games with a fixed scenario. During each game there is room for 2 Threshold players and 2 Lurker players. I will explain the rules to all new players and you have all the time to play and complete the scenario. Afterwards I will explain the campaign system and give examples on how the story could continue. This will show you the true strength of the game.
As a player the only thing you need to bring along are your good spirits and a smile (and maybe a goat to sacrifice to the Old Ones, that always comes in handy!).

If you are interested in joining the games, keep an eye on http://www.poldercon.nl/. Starting on November 15 you can register for the event and pick what games you want to play. Strange Aeons will be amongst these options!

During the next three months I will update this topic with pictures of the scenery and miniatures I will bring along. I need to finish some more stuff for the event (yes, I could take along the painted stuff I have…but what fun is that?) and you can see the progress here.

If you have any questions, feel free to ask!
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Jase

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #1 on: November 03, 2015, 10:02:44 PM »
Have dice, will play  ;)

Offline styx

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #2 on: November 04, 2015, 03:15:09 AM »
Please do share more!
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline Uncle Mike

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #3 on: November 09, 2015, 04:36:24 AM »
Can't wait to see what comes of this!  :D :D :D Be sure to document it all! Documentation is key!!!

Online Malebolgia

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #4 on: November 09, 2015, 09:18:16 AM »
I'll post pictures of the finished cabin tonight...

Online Malebolgia

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #5 on: November 09, 2015, 07:55:07 PM »
Cabin in the Woods...and Col. Marbles



This is the plastic ACW house by the Perries and I think it's perfect as a spooky cabin in the woods. The paintjob was straight forward and not too complicated. I added some moss to the roof to make it look older and like it belongs in the woods. There are some greenish washes here and there on the woodwork, but they seem to be too subtle for the photo.
Next up will be some Threshold agents!

Offline Mason

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #6 on: November 09, 2015, 09:09:10 PM »
That is a great finish on that cabin.
It looks spot on for your intended use.
 :-* :-*


I had one and sold it ages ago, regretting that now having seen yours.
 :'(



 (And Marbles looks bloody brilliant too, must get me one of them...).

Offline Uncle Mike

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #7 on: November 09, 2015, 09:52:19 PM »
Love this concept already! And that cabin looks great as always!

Offline Argonor

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #8 on: November 09, 2015, 10:23:12 PM »
Bloody good beginning, if you ask me!  :-*
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline WallyTWest

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #9 on: November 10, 2015, 04:46:30 AM »
I love the concept- could you post a rough outline of the scenero and how you have balanced the models?

Online Malebolgia

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #10 on: February 01, 2016, 08:18:14 AM »
Wow, that has been AGES but time for an update. Poldercon is next weekend so that is a tight deadline. But I'm almost done and preparations are almost done. Yeah!
Here's the new stuff:

Character - Agent Smithers



Agent - Agent Bowers



Agent - Agent Jensen


Mi-Go


The shed


Pile of logs


Woodshed and chopping block


Rickety fences


Spooky Trees 1


Spooky Trees 2


I only need to finish a mud road, a fishing pond and the hermit. Then it's all done!

Offline Mason

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #11 on: February 01, 2016, 08:21:11 AM »
Wonderful!
I love the colour palette that you have used, so consistent.
Nice, subtle conversions, too
 :-* :-*


Offline Vagabond

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #12 on: February 01, 2016, 08:47:43 AM »
Good stuff  :D

You will show us pics of the game as I am looking forward to seeing it and will not be at poldercon

Thanks

Offline WallyTWest

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #13 on: February 01, 2016, 11:27:56 AM »
Size of the gaming surface? Can we see a setup?

Online Malebolgia

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Re: Strange Aeons at Poldercon (The Netherlands) - February 7 2016
« Reply #14 on: February 01, 2016, 12:25:21 PM »
@Vagabond: Of course!! My Nexus 6P makes excellent photos 8)

@Wally: it will be 3'x3'. And once it's all finished I will do a shot with everything together :).
And to come back on your prior question (sorry, totally missed that one!), I made four 15 point lists...2 Lurker lists and 2 Threshold lists. So it will be a 2vs2 game. The scenario will be a slightly modified version of "The Hermit".

 

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