I picked it up last year, i think my issue has been too many sets of rules and projects last year
the rules seem good however i prefer muskets and tomshawks for maori wars, they did have me trawling colonial ranges of miniatures having sold my dabblings a good few years ago, zulu wars and second boer war in the past.
unit size and clasdification is a tricky one for maori wars, i think happy wanderer has it right in the earlier post as to me 16 figue for a maori units doesnt feel quite right.
Also i think what is something i struggle with is representing a unit based on the miniatures available. I think the obsolete musket is a good solution or rather compromise as in the empress, eureka range you do have hand weapon warrior where these rules abstract that for me quite well.
I had looked at sharpe practice 2 but colonial guerilla forces just dont sit quite right in tjose rules.
similar but slightly different i pkan on jacobite rebellion and classifying highlanders doesnt fit in for me with sharpe practice
it is getting the feel of the forces without making units too big or costly (by giving units special rules or reflecting their style of warfare)
Looking forward to both of your thoughts