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Author Topic: Soldados Pulp Alley Stuff  (Read 21109 times)

Offline d phipps

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  • Pulp Alley
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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #90 on: 02 May 2017, 01:39:11 AM »
Your table looks great! So glad your wife had fun with Pulp Alley.  ;)

Offline soldado

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #91 on: 09 May 2017, 09:43:11 AM »
Thanks Mark and Mr Phipps

At the weekend we played another game in the campaign and this time I actually got to deploy the servants and role some dice for them :D

The Creeping Claw gets involved in "Shady Deals"

"The voice that whispers, it tells me I must find the artefacts! The Museum, we must search the museum!"

After his hard fought battle in the grave yard The Creeping Claw has arrived in Cairo and must begin his search for the artefacts that will help him cross the desert.

Seizing the initiative in the first turn, Claw sends his minions towards the museum while he goes off on a hunch to check a nearby warehouse.

Igor (follower) questions a local street performer but fails to get any information.

Mean while the followers of Apophis glide through the streets (or in the case of the insane mobs, fail their perils and fall off the ladders leading to the rooftops)



The Claws band of ne'er do wells advance cautiously towards the museum taking potshots at the advancing mobs, having seemingly forgotten what they were sent to search for they quickly become embroiled in a desperate scrum around the East wing, and although they get knocked down a few times the whispering fates smile down upon them. The followers of Apophis subject to his capricious whim are not so fortunate and go down like nine pins.



Meanwhile the Claw discovers that going off on his own through the dark streets is not the best idea as he suddenly finds himself face to face with the serpent priest (I used the risen priest model here, mostly because I haven't finished the more appropriate one)

Deciding that discretion is the better part of valour, he ducks back around the building and heads off to rejoin his minions.

The priest attempts to cut him off but is foiled by the obstreperous camels blocking his path.



Final act

Although they whittled away the followers and minions of Apophis the Claws league were unable to search the area fully and ended the search with only a minor plot point. The anger in whispered voice's silence is palpable! Failure will not be tolerated....

sorry for the few photos, I got so involved I forgot to take them :(

Must try and get some more scenery done, more minis done.. where has all my time gone!

Offline wulfgar22

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #92 on: 09 May 2017, 11:16:59 AM »
What a table! Brilliant!  :-*

Offline soldado

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #93 on: 09 May 2017, 09:20:27 PM »
Thanks wulfgar22, glad you like it.

Onwards, After a hard fought scrap in the back alleys of Cairo, where better to take your ease than the local Cafe, drinks are cheap and information is expensive!

very much a WIP



The quarter circle you can sort of see will be raised seating areas that may or may not have little walls for privacy and that all important cover bonus should the streets decide to not stay outside!

Offline soldado

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #94 on: 21 May 2017, 10:18:59 AM »
Got around to painting some stuff that's been half done for a while and also some more recent additions to the lead pile.

Some for the Modern pulp


And some more 20s -30s Pulp

Offline warrenpeace

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #95 on: 21 May 2017, 05:58:19 PM »
Soldado, besides your absolutely great terrain and figures (very inspirational!), I'm digging your collection of vehicles. Is that an Auburn Boat-tail Roadster that you have in green with red seats?
Sailors have more fun!

Offline soldado

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #96 on: 21 May 2017, 09:25:06 PM »
@warrenpeace, glad you like my stuff.

The green fish tail and the red/ white one by the tower in the last photos are Stutz Bearcats by Matchbox models of yesteryear. But having googled "Auburn Boat-tail Roadster" oh my that's a nice looking car, just right for pulpy adventures.

But I use whatever I can find at carboot sales and charity shops :)

Offline Wolf Girl

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #97 on: 22 May 2017, 06:33:08 AM »
Love what you are doing! Looks awesome. Keep the photos coming.  :D


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline soldado

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  • Posts: 255
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #98 on: 27 May 2017, 10:20:14 PM »
Cheers Wolf Girl

So I was recently asked to do a zombie scenario by some the players (have I ever said how much I detest zombies?). so only having 4 suitable zombies, (only 3 of which I could find) bought by mistake as I couldn't tell the difference between the Mantic ghouls and zombie sprues, I have had to do some more.

Duly bought from the Bay of Fleas,  cut to a few days later and here they are.



(EDIT: changed the picture for one a bit less rubbish)

there are some more zombie egg plot point markers done as well.

Onto the scenario.

Zombie Town Scenario

Table - 4' x 4' standard playing area with a town/ village setup to fit your leagues current geographic area.
All buildings are perilous areas (after all you never know what went down before!)

You need 4 Zombie egg/ cocoon markers for the minor plot points and some sort of summoning/ ritual piece for the major plot point

Scenario - Your league has heard of a town from which all communications have been lost, given your recent success against the servants of Apophis you have been asked to investigate.
Arriving in the town you find it deserted and eerily quiet only strange inhuman sounds echo through the streets. You stumble upon some sort of egg like cocoons and investigate...... with a wet squelching rip and egg "hatches" and out crawls something from which you recoil in horror..... destroy it! destroy them all!

Pre game tasks - Roll on the random events table as per Tomb of the Serpent campaign Act 2. Roll a D10 to determine how many zombies are on the table to start with.   :D

In game tasks - Destroy all four minor plot points as at the start of each turn that they still not destroyed they will release 1 zombie (within 3" of the plot point)
 who spawn and can be activated by the GM/ zombie player as normal.

Major plot point - placed in a building at the center of the board a Serpent priest and 5 Militant cultists are attempting to raise a Mummy, stop them!

When a minor plot point is destroyed a Cultist will leave the building and go to investigate, the controlling player is free to use the deployed cultists as she/ he sees fit. The Serpent priest will stay with the major plot point until defeated or it is destroyed.

Zombies are Ally level minions with Horror 1 characteristic an the animal trait (included)

Brawl 2D6, Shoot N/A, Dodge D6, Might 2D6, Finesse D6, Cunning D6.

Militant Cultists and Serpent Priest as per the TotS book

Minor and major plot points are horrific (levels 2 and 3 respectively)

Any hints, tips and improvements from the far more experienced player/ GMs here?

All feedback is well and truly appreciated.
« Last Edit: 28 May 2017, 04:17:46 PM by soldado »

Offline pistolpete

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #99 on: 28 May 2017, 03:47:13 PM »
Scenario sounds like a great idea.  Zombies are suitably gross and very dynamic, love them.  are they also mantic?

Offline soldado

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #100 on: 28 May 2017, 04:20:05 PM »
Hi pistolpete

Sorry yes the zombies are Mantic, glad your grossed out by them, annoyingly (and in accordance to the law of sod) I've found the errant one, now that I've finished the rest.

Offline Dags

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #101 on: 28 May 2017, 06:13:46 PM »
Good stuff 8)

Where does the snake come from matey?

Offline soldado

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #102 on: 28 May 2017, 06:28:02 PM »
Good stuff 8)

Where does the snake come from matey?

cheers

The snakes the old skeleton warriors musician trumpet thing trimmed down and a body sort of sculpted on.

took ages to find an actual pic of the bit
« Last Edit: 28 May 2017, 06:33:46 PM by soldado »

Offline Dags

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Re: Soldados Pulp Alley Stuff - getting going again
« Reply #103 on: 28 May 2017, 09:38:00 PM »
Thanks mate - was hoping it was a straight casting.... no time to be faffing (or the skill to pull the conversion off)  :(

Offline d phipps

  • Galactic Brain
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  • Pulp Alley
    • Pulp Alley
Re: Soldados Pulp Alley Stuff - getting going again
« Reply #104 on: 29 May 2017, 01:04:43 PM »
Very cool! That looks like a fun Pulp Alley scenario. We'll have to give it a try!  ;)

 

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