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Author Topic: Fallout; Vault 26  (Read 25121 times)

Offline nedius

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Re: Fallout; Vault 26
« Reply #75 on: 22 December 2016, 10:39:48 AM »
Finished off the grey dogs!



And, as an added bonus, I had some time to do some test humans!



I haven't painted a human in years... so these were a good test. They are generic hostages that are can be ued as either mission objectives, or random encounters. The stood up one will be used for an event where a slave with an explosive collar chases after the characters until they either release her, kill her, or accidentally blow her up...

The blue trousers on that woman are also a vault suit test. It seems ok.

Oh, and there are male hostages too - I just haven't based those yet. My Super Mutants will be equal opportunit canibals. 


Offline nedius

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Re: Fallout; Vault 26
« Reply #76 on: 22 December 2016, 06:08:00 PM »
hmm... looking at the pics on a larger screen is odd! They don't look anywhere near as grainy in the flesh. I even watered down the paint... it is a bit old, maybe I need some new stuff. Oh well! Something to get after xmas!

Offline DELTADOG

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Re: Fallout; Vault 26
« Reply #77 on: 22 December 2016, 06:53:10 PM »
Thats not the paint, its the primer!

Offline nedius

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Re: Fallout; Vault 26
« Reply #78 on: 23 December 2016, 12:07:25 AM »
Hmmm... could be. Was spray primed in somewhat cold weather

Offline Argonor

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Re: Fallout; Vault 26
« Reply #79 on: 23 December 2016, 05:56:18 PM »
Hmmm... could be. Was spray primed in somewhat cold weather

Could be very low humidity. I have experienced a similar effect in very hot weather (the paint kinda dried before hitting the minis, resulting in a very coarse surface).
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline nedius

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Re: Fallout; Vault 26
« Reply #80 on: 23 December 2016, 11:09:00 PM »
It was cold, and probably a bit damp. But I can't spray indoors, so have to grab what opportunities I can get, unfortunately.

Anyway, hope to have more pics for you all in the new year! Will be busy over Christmas, and may be briefly distracted by Blood Bowl.

Hmm... now, a fallout version of that... Super Mutants for Orks, Vault Dwellers for Humans... Not sure what I'd do for Skaven!

Offline Hupp n at em

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Re: Fallout; Vault 26
« Reply #81 on: 28 December 2016, 04:44:53 AM »
Woah, where are the beds and vending machines from?? Did you scratchbuild all those desks and cabinets?!?  :o :o  Mighty impressed over here!  :-*

Offline Zombie Ste

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Re: Fallout; Vault 26
« Reply #82 on: 28 December 2016, 08:15:54 AM »
Woah, where are the beds and vending machines from?? Did you scratchbuild all those desks and cabinets?!?  :o :o  Mighty impressed over here!  :-*
Seconded,  also are those dogs the zombicide ones or were they acquired from elsewhere, might have to add those to my own personal zpoc

Offline nedius

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Re: Fallout; Vault 26
« Reply #83 on: 28 December 2016, 09:46:28 PM »
Woah, where are the beds and vending machines from?? Did you scratchbuild all those desks and cabinets?!?  :o :o  Mighty impressed over here!  :-*

They were kindly provided by this forum's very own Deltadog!

The desks are scratch builds, as are most of the cabinets. But there are a mix of others in there.

Offline nedius

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Re: Fallout; Vault 26
« Reply #84 on: 28 December 2016, 09:52:07 PM »
Seconded,  also are those dogs the zombicide ones or were they acquired from elsewhere, might have to add those to my own personal zpoc

They were by Tengu Models. I don't know if they are still trading.

Offline nedius

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Re: Fallout; Vault 26
« Reply #85 on: 01 January 2017, 09:08:23 AM »
Some wip to end out 2016 (though I'm writing this in 2017...).   Been working on some new bases ahead of building some miniatures that wont fit in a single square. I also need a bunch more single bases for my giant ants, radroaches and robots. Oh, and I will also need some 2x2 bases, I think. Some models, like sentry bots, giant radscorpions and so on just dont easily fit on a 1" square base, or even a 2x1" base!





I find, for reasons I don't entirely understand, that when using my electric hobbt drill, the styrene melts very badly unless I wrap it in marling tape. Then it melts only slightly. I could do with a hand drill, but it takes so much longer. So, masking tape lets me both drill several strips at the same time, and reduces melting.

I end up with...



Around 55 basing pannels. Vault floor grating, based loosely on a texture I found in fallout 3. They represent a vault that was designed to be poorly built and needed high levels of maintenance and repair - despite having limited skilled technicians and almost no resources. This is part of the background to the game, and helps set the scene for groups of adventerous vault dwellers being sent to retrieve materials for the vault in order to maintain it. It also allows for the more rough, hand made apperance I get building my bases this way.

Still, they turn out ok - especially once painted and littered with debris!



5 will be for some brahmin I will convert from some cheap shop toys, the other are for a secret project that will be test my ability to sculpt... I've done lots of resculpting parts of a model, or adding buts here and there, but have only scratch sculpted a single figure before (a 6mm biotitan). This will be a squad of 5 featuring some extensive scratch scuplts. Daunting, but a interesting challenge for 2017! Now... just need to learn how to do armatures....

Offline nedius

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Re: Fallout; Vault 26
« Reply #86 on: 02 January 2017, 10:20:29 PM »
After lots of base building, I took some time to catch up on some painting.



These are my player characters. There are 4 'standard' characters - I think I posted a pic a while back. There is a Hunter, Explorer, Fighter and Scientist. Eventually, I'll have male and female versions of each - no difference in game, I just liked the thought of having the choice for each.

On that note, I need to make a shout out to Crooked Dice miniatures. Not only do their miniatures make up 50% of these models, I'll be adding two more of their range to the characters, and a figure to represent the 'overseer' (the GM). I mistakenly thought I'd not recieved a package from them - their customer service in sorting out the issue was top notch - and I have to admit the fault proved to be my own! I had the package all along - even though I have no memory of getting it! Anyway, a huge thanks to Crooked Dice!

I have a fair few Hassle Free figures as well - I can recommend those as well!

Anyway - the characters. The Scientist has had the least work - just some pouches and a weapon added to make him look slightly more 'outdoors'. The two females (a Hunter and Explorer) just needed minor resultping on the torso to make their clothes more of a jumpsuit.

The male Hunter had some far more extensive work. Well - ish. He was holding a small submachine gun. That was mostly cut away and rebuilt as a hunting rifle (fallout 3 style). The male Fighter had a fair amount of work too - leather strapping and padding added with greenstuff. His trucheon has been cut and reshaped into a lead pipe.

They aren't quite finished. I'd like to weather and dirty them up - add some debris to the bases.

With these, I can play some games with some decent looking player models. And they can be the start of a vault dweller band for skirmish games too.

Offline uti long smile

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Re: Fallout; Vault 26
« Reply #87 on: 02 January 2017, 11:54:24 PM »
They look great!
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Offline DELTADOG

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Re: Fallout; Vault 26
« Reply #88 on: 02 January 2017, 11:56:09 PM »
Great Vaultdwellers. I like the scientist a lot!

Offline Anpu

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Re: Fallout; Vault 26
« Reply #89 on: 03 January 2017, 06:43:51 AM »
Looking great!

 

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