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Author Topic: Went The Day Well melee & nerve tests.  (Read 1189 times)

Offline Ratman

  • Student
  • Posts: 15
Went The Day Well melee & nerve tests.
« on: August 31, 2021, 02:09:04 PM »
Couple of questions following our first game last night.

A. What happens when a unit loses a melee but passes the resulting nerve test?

B. When a unit, following a second turn of melee, loses the roll off following another tie, does it take a nerve test and what happens  if it passes?

On another note, if there a list of shooting modifiers around or a comprehensive QRS?

Cheers.

Offline Roo

  • Mad Scientist
  • Posts: 690
Re: Went The Day Well melee & nerve tests.
« Reply #1 on: August 31, 2021, 02:29:33 PM »
P18 covers all the options move 2d6” away from melee

Offline Ratman

  • Student
  • Posts: 15
Re: Went The Day Well melee & nerve tests.
« Reply #2 on: August 31, 2021, 02:54:27 PM »
Thanks for the reply Roo.

The options on page 18 only cover the situations where the losing unit fail their nerve test. What happens if they pass?

Offline Psychlic Bob

  • Bookworm
  • Posts: 77
Re: Went The Day Well melee & nerve tests.
« Reply #3 on: September 08, 2021, 09:07:11 PM »
Thanks for the reply Roo.

The options on page 18 only cover the situations where the losing unit fail their nerve test. What happens if they pass?

We had this happen in a game but couldn't find a ruling.
We decided they fought on

Offline Roo

  • Mad Scientist
  • Posts: 690
Re: Went The Day Well melee & nerve tests.
« Reply #4 on: September 08, 2021, 09:51:22 PM »
Bottom left paragraph…if the losing unit rolls higher ( ie beats their morale score) they move 2D6” away from the melee.  Melee continues only if it’s a draw.

 

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