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Author Topic: Kampfgruppe Normandy rules review  (Read 5254 times)

Offline V

  • Mastermind
  • Posts: 1534
Re: Kampfgruppe Normandy rules review
« Reply #15 on: 01 May 2012, 11:04:22 PM »
Some of us are here too...

V aka Piers


Its a hard life being a 20mm WW2 gamer... Knowing that your figure and model choice is better than everyone elses and its all available. I think the 15mm and 28mm gamers are just jealous...  ;D

Oh and thats called a joke for all those that cant tell.  :D

Oh and my review of KGN from a year ago...

http://leadadventureforum.com/index.php?topic=29520.0

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2447
Re: Kampfgruppe Normandy rules review
« Reply #16 on: 02 May 2012, 08:55:28 PM »
I'll be interested in reading what you think of I Ain't Been Shot Mum. It sounds to me like a bit of an alternative to FoW and offers, from reading, a more realistic and thematic experience With respect to those who like it, FoW felt too much like WW2 40k to me, and never offered me anything that felt like a real WW2 battle simulation.


Offline Anatoli

  • Scatterbrained Genius
  • Posts: 3021
Re: Kampfgruppe Normandy rules review
« Reply #17 on: 03 May 2012, 08:16:51 AM »
@Gibby, my friend Thomas is determined to buy the IABSM rules and really want to play them after having read internet descriptions. I don't know much about them more than they are supposed to include battlefield chaos and blind markers for unit spotting. As soon as he gets the rules and we have tried them out I'll post a review.

 

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