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Author Topic: Terminator Models  (Read 8298 times)

Offline Argonor

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Re: Terminator Models
« Reply #15 on: August 25, 2008, 01:51:23 PM »


Check >>>this link<<<

Also, here“s the Terminator gallery: >>>http://www.dminis.com/Scratchbuilder_Christian/gallery/1775/<<<

Very nice. I like the way you tie models from different manufacturers together by a simple paint scheme!  8)

The scratch-built biggies are cool, too  :o
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Dan

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Re: Terminator Models
« Reply #16 on: August 26, 2008, 11:08:09 AM »
Amazon miniatures sell the legion of steel which has some nice candidates



I was looking at those but not sure how well they will paint up , but if I'm getting the Runaway Robots I might as well get some of those too.

Offline Argonor

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Re: Terminator Models
« Reply #17 on: August 26, 2008, 11:12:43 AM »
I was looking at those but not sure how well they will paint up , but if I'm getting the Runaway Robots I might as well get some of those too.

Aren't those the runaway robots? I'm getting confused here..? Also from Amazon..?

EDIT:

Ahhhhh... I just had to scroll further down  lol >:D
« Last Edit: August 26, 2008, 11:15:12 AM by Argonor »

Offline Dan

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Re: Terminator Models
« Reply #18 on: August 26, 2008, 11:24:49 AM »
Argonor , re the Zombies the way I read the rules is they never need to be motivated and unpin on a 5 or 6 . The only reason to motivate them is to make them do something other than chase the nearest human being.

I'm about to finish off a batch of Zombies so I will try and see how they work out.

Do you think the Terminators are too expensive at 100 points each? it makes it a bit hard to make a decent sized Army out of them.

I'm thinking of making some stats and points for Dalexs , any ideas?
« Last Edit: August 26, 2008, 11:26:30 AM by Dan »

Offline Argonor

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Re: Terminator Models
« Reply #19 on: August 26, 2008, 11:29:25 AM »
Argonor , re the Zombies the way I read the rules is they never need to be motivated and unpin on a 5 or 6 . The only reason to motivate them is to make them do something other than chase the nearest human being.

I have to re-read the rules - if that is so, I must somehow have missed it... or we do not have the same version of the rules, which is unlikely but not impossible... will scrutinize this evening!  :)

Offline Argonor

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Re: Terminator Models
« Reply #20 on: August 26, 2008, 11:37:34 AM »
Do you think the Terminators are too expensive at 100 points each? it makes it a bit hard to make a decent sized Army out of them.

I haven't tried gaming with Ts, yet (have to get some prepped and painted up  ;) ) - it seems expensive, though. But I bet, they're effective!

Offline Argonor

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Re: Terminator Models
« Reply #21 on: August 29, 2008, 11:15:05 AM »
Argonor , re the Zombies the way I read the rules is they never need to be motivated and unpin on a 5 or 6 . The only reason to motivate them is to make them do something other than chase the nearest human being.

I have to re-read the rules - if that is so, I must somehow have missed it... or we do not have the same version of the rules, which is unlikely but not impossible... will scrutinize this evening!  :)

I read the rules last night, and you're right about the 5 or 6.

But as I read the rules, models always have to be motivated to shrug off pinning (it says so under the 'effects of shooting' section). And the Zombie-rules state that Zs always count as unmotivated when not motivated by a controller.

But I would go for your interpretation, though, and I might even allow Zs to shrug off a pinning marker on 4+ (or automatically remove one each turn, if they still are not enough of a menace). I prefer to let the Zs be a horde functioning without intelligent control. A 'pure' Z horde can be used for cooperative play like in Dead Walk Again, as the only rule is, they always move towards the nearest living being  :)

Offline Dan

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Re: Terminator Models
« Reply #22 on: August 30, 2008, 11:59:27 AM »
I wonder if they meant unmotivated Zombies to test or not . It seems a bit weird to just pin them so they are effectively out of the game without a leader or Controller.
That would make them seem very expensive . :?

I'm going to have to get my opponents agreement about a rule interpretation.

Offline Argonor

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Re: Terminator Models
« Reply #23 on: August 31, 2008, 05:59:51 PM »
I wonder if they meant unmotivated Zombies to test or not . It seems a bit weird to just pin them so they are effectively out of the game without a leader or Controller.
That would make them seem very expensive . :?

I'm going to have to get my opponents agreement about a rule interpretation.

Heh, yeah... they are only 3 points, but it would still be weird to have them effectivly incapacitated on a pin  :) Especially in a game where you bhave a set number of models from the start - not like the DwA, where you generate new Zs every turn - AND every time somebody is stupid (or desperate) enough to shoot a firearm...

 

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