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Author Topic: Re: Fallout : New Vegas Project: In game pics 16/01/2015  (Read 20483 times)

Offline Constable Bertrand

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Re: Fallout : New Vegas Project: A cute famiy, Update 29/11/2014
« Reply #45 on: 29 November 2014, 09:12:44 PM »
Smiley little beggers aren't they. What do they know that we don't... Unless they just like their piccie taken  ;D

Horns work for me. Nice.

Cheers
Matt.

Offline WulframMors

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Re: Fallout : New Vegas Project: A cute famiy, Update 29/11/2014
« Reply #46 on: 30 November 2014, 01:25:19 AM »
Those are some cute Deathclaws. Like the cosmic knife poster on the ruin as well.


My Fallout Project: leadadventureforum.com/index.php?topic=63394.0
My Dracula's America Project: leadadventureforum.com/index.php?topic=105669.0

Offline zizi666

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Re: Fallout : New Vegas Project: A cute famiy, Update 29/11/2014
« Reply #47 on: 30 November 2014, 06:10:11 AM »
Those are some cute Deathclaws. Like the cosmic knife poster on the ruin as well.

I'll second that.
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

Photobucket: http://s1217.photobucket.com/albums/dd388/zizi666/
BGG: http://boardgamegeek.com/collection/user/zizi666

Offline kidterminal

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Re: Fallout : New Vegas Project: A cute famiy, Update 29/11/2014
« Reply #48 on: 30 November 2014, 11:00:03 AM »
They look hungry!

Offline Espritfigs

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Re: Fallout : New Vegas Project: A cute famiy, Update 29/11/2014
« Reply #49 on: 30 November 2014, 01:35:08 PM »
nice collection Shuby :) :-*

Offline Shuby

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  • Posts: 86
    • 28mm from hell
Re: Fallout : New Vegas Project: A cute famiy, Update 29/11/2014
« Reply #50 on: 04 January 2015, 11:56:07 AM »
Some news from the wasteland!
Thanks a lot for your comments and happy new years! :D

A little post to show some news FEV mutants (Not totaly failed but no "super" mutants...). They are the results of FEV's expériments on vault dwellers and prisonners.
I will use them to make variations with my gang of super mutants.

I use "Dead zone" minis from Mantic. Good miniatures and low price...but very hard to remove the rest of molds, and ther is a lot.









And a new véhicle.


I also try to make an adaptation for solo/coop gameplay with "chain réaction 3" rules base. The first two test are on my blog
 http://28mmfromhell.blogspot.fr/2014/12/fallout-en-solo-avec-cr3-episode-2.html.
http://28mmfromhell.blogspot.fr/2014/11/fallout-premiere-partie-solo-avec-chain.html

To the next time...
cheers.

Offline Shuby

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    • 28mm from hell
Re: Fallout : New Vegas Project: Some news, Update 04/01/2015
« Reply #51 on: 16 January 2015, 11:45:40 AM »
Hello.

I did some games with my fallout stuff last year. One with a friend using "Mutant and death ray guns".
Some pics here:




An Ncr craw fighting tribals. More here: http://28mmfromhell.blogspot.fr/2014/12/de-leau-pour-les-braves.html

And i'm also playing solo using "Chain réaction 3" with with some home rules i am writing to give it a Fallout flavour.

Some pics of the two first game tests:








More here: http://28mmfromhell.blogspot.fr/2014/12/fallout-en-solo-avec-cr3-episode-2.html
and here: http://28mmfromhell.blogspot.fr/2014/11/fallout-premiere-partie-solo-avec-chain.html

Thanks for watching.

cheers.

Offline zizi666

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Re: Fallout : New Vegas Project: In game pics 16/01/2015
« Reply #52 on: 16 January 2015, 12:16:42 PM »
That is one fine table you set up there.
I bought the M&DRG rules hoping to use them for a Fallout game and played a couple of simple games (just some robots vs. scavengers) and found them very light. Not exactly what I'm looking for to play Fallout.
Did you alter the rules a lot ?

Offline Shuby

  • Bookworm
  • Posts: 86
    • 28mm from hell
Re: Fallout : New Vegas Project: In game pics 16/01/2015
« Reply #53 on: 16 January 2015, 03:39:41 PM »
That is one fine table you set up there.
I bought the M&DRG rules hoping to use them for a Fallout game and played a couple of simple games (just some robots vs. scavengers) and found them very light. Not exactly what I'm looking for to play Fallout.
Did you alter the rules a lot ?

Thanks.

I agree for M&DRG :
I just add some prégaming event (radioactives zones, critters...) a loot system (with good luck/bad luck) and some random events.
The system is perfect for a fast game or a multi players games for a démo in clubs and conventions. But i really think MDRG is to light to représent the RPG's flavour of Fallout and a real stratégic challenge.
I surely will look at "Wasteland", "Nucléar Renaissance" or the "Mordheim mod" .
I think i will try all of them and see the one i prefer...

Offline Constable Bertrand

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Re: Fallout : New Vegas Project: In game pics 16/01/2015
« Reply #54 on: 16 January 2015, 07:19:19 PM »
Great table Shuby! It's loaded with nice little details. 8) 8) 8) 8) the wastelander fort is great. :-*

You've gotta be happy with that.

Cheers
matt

 

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