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Author Topic: Battle of Gullet Gully - A Skulldred battle report  (Read 8964 times)

Offline Heldrak

  • The Dark Elf
  • Scatterbrained Genius
  • Posts: 2277
  • LPL IV Bronze Medalist
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #15 on: 19 September 2010, 02:58:25 AM »
Excellent battle report and fantastic characterful figures. Kudos!  :-*
2012 Lead Tally: Painted:0

Offline Delaney

  • Scientist
  • Posts: 387
  • With great power comes great power bills.
    • Delaney King
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #16 on: 20 September 2010, 05:38:40 AM »
Cheers.
Well, maybe once the final Skulldred PDF goes live, I may get someone to do some resin dreadskulls and other doodads for me!

Think the coin should be larger?

Yes indeed- a reaper mini- a very cool figure!
Delaney King:  Digital Artist, Sculptor, Character Artist, TransDimentional Spatula Wielder, Sandwich.
My retro mini blog:  http:www.kingsminis.blogspot.com       My own minis and games:  www.darklinggames.com

Offline andyskinner

  • Bookworm
  • Posts: 96
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #17 on: 23 September 2010, 03:02:59 PM »
Hey.  Hope you don't mind me asking again--do you know when you'll update Skulldred?  I was thinking of trying it, but anytime I know there are outstanding changes to something, I like to know what they are.  :)

I had a question, based on a comment from your blog (I think).  You mentioned levels for different figures.  I think that's why I wondered whether you have to keep track of strength counters or skulls per figure.  That came from a list of ideas, and maybe not all those ideas are in the current thinking.

andy

Offline Delaney

  • Scientist
  • Posts: 387
  • With great power comes great power bills.
    • Delaney King
Re: Battle of Gullet Gully - A Skulldred battle report
« Reply #18 on: 20 October 2010, 11:42:59 AM »
Sorry, missed that post- been crazy busy.  But I have been wrapping up the Skulldred beta 1.04 edition this week, so the PDF should cover all that.

This one has a somewhat functional points system and a rough draught of portal magic, magic duels, blind firing over buildings and polearms so you can finally play with any minis rather than that hurridly tacked on army list in 1.03.

Just cleaning up, so probably tomorrow.

 

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