So how do we make everyone happy? How do we inspire people to take up wargaming?
Free beer?
I'm sure it's not possible to make everyone happy, but to make the maximum number of people happy is a worthwhile goal. I suspect it's by offering as wide a variety of well-presented gaming experience as possible in the hope/expectation that this will capture somebody's imagination.
By well-presented I mean having handouts & publicity material, people capable of talking to total strangers, neat tables without piles of coffee mugs/shopping/etc. Some kind of link to help people take their interest further is useful - I always include a contact for LAF for example in the handout material so that people who might not be aware of it can see an even wider gaming experience and ask questions that occur post-show.
By gaming experience I mean all periods of sci-fi/fantasy/historical/what-ifs/board gaming/card gaming covered by a range of standards from museum quality terrain boards and figures to the average club/home game. Personally I'd always like to see more of the first, but some people can be intimidated and put off by 'perfect' games and having the more regular type of game represented will also help to draw people in.
It might be worth noting that while the general public might not wander into Salute, the typical customer does include those people who's experience of wargaming is either just starting or restarting or may be quite limited as well as the well-worn grognard. I was intrigued by some of the questions posed around our table on the day; for example a lot of people were new to the teddy-bear fur approach to gaming cloth whereas I thought it was a fairly well-worn path.
Just my 5 new pence worth
