Ok people, move out! tight formation.... and keep quiet!
At my 10 and my 2 o'clock marine, civilian helos. Think we can get to them?Well it beats staying in this shopping mall for another week sir, we really need to break through this time, I don't think we could hold out for much longer sir.Lt. Harris knew that this would be their last chance. Speed would be their greatest weapon. The Humvees were too noisy, too big and the roads too blocked with vehicles and wrecks. No this would have to be the old fashioned way, on foot,
'knee deep in it' he muttered.
Ok gear up, this is what we're going to do...UVA confirms two civilain helo's across the city, one on the apartment block and one ontop of the medical centre. Both appear intact and reasonably secure. All other routes out of this area of the city are compromised, by air is the only option.
The Players:
Squad Alpha and Squad Theta:
Alpha: Four man fire team automatic weapons (primary) side arms (secondary) NBC gear
Theta: Four man fire team 3 automatic weapons 1 SAW 1 RPG (secondary) side arms NBC gear.Objective:
Squads must make their way on foot to the buildings, enter, secure one or both helos and evac.Both squads move out low and quiet, zombie numbers have significantly reduced through lack of human presence, but there are still groups of zeds present and the potential for more to be drawn in by noise and gunfire.


The squads easily and efficiently despatch a number of zeds before getting into a 'situation'. The pressure of the last few weeks holed up in the mall have taken their toll and squad Alpha's aim is let's just say 'off target'. As a result there's plenty of gunfire and very little outcome.

Add to this some very unpleasant cards (three black cards in a row) and all of a sudden the city is a lot fuller!


Both squads pull back from the centre route (blowing up a few gas tanks for good measure) and move to the right flank around the garage.
More later