Really love the fantasy solo game Sellswords and Spellslingers and wanted to play it using guns, whether sci fi, modern, VSF etc.
Main problem is minions with guns will waste all your heroes in minutes, especially if you get a few bad rolls.
I've done a sort of partial reskin and most everything is as written except the minions ranged weapon rules. They read as a bit cumbersome but I think it plays easily.
Ran a scenario today and it went well, 2 of my 4 heroes went OOA but survived.
Really enjoyed it and will be playing more.
For those who don't know the game the enemies and events are all driven by a bespoke card deck, enemies are either loners with high stats or minions with lower stats and PC and NPC activations are by passing/failing on D20 rolls as per many of Andrea Sfiligoi games.
I've included the changes for anyone who knows the game and fancies trying the changes.
Here's my version of the Orcs and Slippery Stones scenario.
Stormtroopers and Slippery ContainersStormtroopers have captured a goods yard close to the spaceport and are holding it until reinforcements arrive from a nearby space station.
The PC’s need to enter the area and perform a search and destroy mission on the Troopers and any supporting Droids.
Rules as per Orcs and Slippery Stones with the following changes -
Foes: 1 Attack Droid per player +1 per
1 horde of 3 Stormtroopers per player
2 individual Stormtroopers per player
Traps: Security Trap activates roll a DL11 test to evade. Damage 1 if trapped.
DL11 to escape, -1” movement until healed.
Morale: Stormtroopers will lose morale and start to move off the field with all their actions if all their supporting Droids are destroyed and they are outnumbered. This status can change if further reinforcements arrive or PC’s leave the field.
Scenario Event: A loose shot has activated a security protocol on one of the containers (select at random) and fires an electric charge at the closest figure (PC or NPC).
If the target is a foe then a D20 roll over it’s DL will kill it; if the nearest NPC is in a horde then the whole horde is classed as a single foe and the roll will be against the hordes DL; should they fail they all die.
If the target is a PC then dodge roll against a DL13 or lose 2HP (no armour/shield roll allowed).
Wandering Monsters: Roll D6, on a 1-3 deploy D3 Stormtroopers, on a 4-6 deploy an Attack Droid.
Mana Flux affects The Force.
Things Could Get worse: a storm (that fits the terrain eg. sand, snow etc.) occurs reducing visibility and all ranged attacks add 2DL.
Victory occurs when the field is cleared.
Shooting rules:
When a loner shoots the rules remain unchanged from the rule book shooting at the closest PC.
Rules for minions/hordes has changed significantly from the fantasy rule book.
When a minion or horde of minions shoots each must roll a D20 ‘Chance to Hit’ with an 8+ being a success. Then roll D20’s equal to the number of passed ‘Chance to Hits’ as per the rule book.
This mimics the uncanny ability of Stormtroopers to fire a lot and miss (and also real life where 100’s of rounds are expended per enemy kill).
PC’s in a group – if 2 or more PC’s are grouped together (under a 3” diameter template) within range of the horde then they are classed as a single target for the purpose of the Chance to Hit roll. For each PC over one the shooters add one more ‘Chance to Hit’ die. Once the number of shots on the group has been determined then the player(s) decide which PC’s are being shot at and the individual dodge rolls are made against the horde DL.
Examples: A horde of 4 Stormtroopers with LOS shooting at a single PC roll 4 ‘Chance to Hit’ die. They get 2 successes at 8+ which affords them 2 on target shots at the PC. The PC will roll twice (dodge roll) against the Stormtrooper hordes DL to complete the attacks.
A horde of 4 Stormtroopers with LOS of a group of 3 PC’s will roll 6 (4+2) ‘Chance to Hit’ die. They get 4 successes at 8+ which affords them 4 on target shots at the group of PC’s. The player(s) decide which PC’s are to be targeted and they perform the dodge rolls against the hordes DL.
It is possible that some foes in a group may not have LOS and will not get a ‘Chance to Hit’ roll but they will still contribute to the overall DL of the groups on target shots:
2 Stormtroopers in a horde of 4 have LOS of a PC, they will roll 2 ‘Chance to Hit’ die. They get 1 success giving an on target shot using the whole hordes DL which the PC will defend as a dodge roll.
2 Stormtroopers in a horde of 4 have LOS of a group of 3 PC’s, they will roll 4 (2+2) ‘Chance to Hit’ die. They get 3 successes at 8+ so both Stormtroopers gets an on target shot using the whole hordes DL. The player(s) decide which PC’s are the target of the shots and make the dodge rolls.
Any excess successes on Chance to hit rolls are always discarded.
In all cases the PC’s may also have armour/shield rolls.
P1300079 by
markndebs, on Flickr
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