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Author Topic: Shtim's Dutch Colonial Adventure - Japanese Forces, KNIL, & A Book Shop (21/04)  (Read 29719 times)

Offline Blackwolf

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Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #75 on: May 01, 2022, 11:04:26 PM »
Lovely   :-* :-* :-*
May the Wolf  Walk With You
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Painting Clubs Joined: APC,MPC, PPC,PAPC,LPC.

Offline Digits

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Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #76 on: May 01, 2022, 11:29:04 PM »
Very cool project with some awesome detailing fella!

Offline Grumpy Gnome

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Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #77 on: May 02, 2022, 07:16:06 AM »
Brilliant work!
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Offline levied troop

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Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #78 on: May 02, 2022, 07:45:49 AM »
Really excellent painting :-*
The League of Gentlemen Anti Alchemists
(We Turn Gold into Lead)

Offline Shtim

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Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #79 on: May 03, 2022, 09:35:06 PM »
Thank you all for the kind words!

And it keeps getting better and better! I really like the Pulp Alley figure with the crossed arms! Is he Ramjeet Singh? The pose is different than the sketch and I prefer the actual figure's pose.

Well spotted! Indeed, it is Ramjeet from Minerva’s Mercenaries  :D

Offline Shtim

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #80 on: May 14, 2022, 08:38:08 PM »
Hello all,

small update from me today.

After sitting in the lead pile for some time now, I finally finished the petrol pump set from 1st Corps' 20th century follies range.
Quite happy with how it turned out, although I am still wondering whether I should add a label/poster on the green tool cabinet... Either way, it's done for now  lol



Also almost done on this chap from Sally 4th - especially happy with the brighter choice of colours, it seems my version of the Dutch Indies is often awfully dreary!



Finally, for the enthusiasts, a quick pic of my layout as it stands. The next big project will probably be to replace the current base. It's warped, a bit flimsy, the colour feels off, and just a tad too rough/uneven... unsure of whether I should go for one of those neoprene printed mats, or whether I should fully commit and actually make some streets/building foundations with street lamps etc.. any suggestions welcome!



Thanks!
Shtim

Offline OSHIROmodels

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #81 on: May 14, 2022, 09:12:19 PM »
Coming along nicely  8)
cheers

James

https://www.oshiromodels.co.uk/

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Offline marianas_gamer

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #82 on: May 14, 2022, 10:27:01 PM »
Your work continues to impress. It is all very useful for my own projects, though I doubt that the results will be as nice as yours. Looking forward to your next offerings!
Got to kick at the darkness till it bleeds daylight.

Offline Blackwolf

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #83 on: May 14, 2022, 11:50:24 PM »
Excellent work  8)

Offline FifteensAway

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #84 on: May 15, 2022, 05:25:44 AM »
Nice work.  As to the streets, well, I have no idea what things would have looked like in that locale at that time period but I'd say go for the detailed streets.  Why?  Could it be some selfish reason to see how and what you do to influence my work when I get around to putting together my Prohibition Era gangster games?  Well, maybe.

Offline Grumpy Gnome

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #85 on: May 15, 2022, 06:29:10 AM »
Brilliant looking table already! I am curious what you decide for the streets as I have not really decided for my own more modern projects.
« Last Edit: May 15, 2022, 12:08:56 PM by Grumpy Gnome »

Offline has.been

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #86 on: May 15, 2022, 06:41:40 AM »
Wonderous things!
As to the streets, I would suggest doing each building on its own base.
That might include: Pavements, trash cans, crates & other detritus.
Then place them on one of the nice neoprene mats. Other items, like
street lights, can be individually based. You could then place circles of
'light' (thin cellophane/plastic) under them when doing a night time game.

Offline Malamute

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #87 on: May 15, 2022, 09:07:34 AM »
Lovely work. No to a mat, make your Terrain boards, you’ve got the talent and it will lift the whole layout to the next level.  :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline MaleGriffin

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #88 on: May 15, 2022, 02:50:11 PM »
Brilliant! One of my favorite threads!
Hoc quoque transibit
Sanguinem sistit semper

Offline Byblos

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Re: Shtim's Dutch Colonial Adventure - Petrol Pumps
« Reply #89 on: May 16, 2022, 06:38:37 PM »
Excellent  :-*

 

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