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Author Topic: Re: Shtim's Dutch Colonial Adventure - Java Cigar Shop (23/02/25)  (Read 57697 times)

Offline Shtim

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Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #60 on: 15 February 2022, 10:48:34 PM »
Thank you for the kind comments :D

Offline Sgt_T

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Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #61 on: 16 February 2022, 08:58:01 AM »
Here are some more:

Outstanding! Loving it!

Couldn't agree more!

T

Offline joekano

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Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #62 on: 16 February 2022, 08:55:59 PM »
Very impressive - will be a great looking table!
"Gentlemen, you can't fight in here, this is the war room." -President Merkin Muffley
http://majorthomasfoolery.blogspot.com/

Offline cardophillipo

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Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #63 on: 18 February 2022, 03:51:56 PM »
Bloody Marvelous!!!

Wonderful project and very inspirational!

Cheers

Richard P
I'm going to need a SWAT team ready to mobilise, street level maps covering all of Florida, a pot of coffee, twelve Jammie Dodgers and a Fez!

Offline MaleGriffin

  • Mastermind
  • Posts: 1957
  • Don't bother running.... You'll just die tired....
Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #64 on: 18 February 2022, 04:48:45 PM »
WoW! This keeps getting better and fetter! I'm so jealous!
Hoc quoque transibit
Sanguinem sistit semper

Offline Ignatieff

  • Scatterbrained Genius
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Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #65 on: 23 February 2022, 04:13:31 PM »
MAGNIFICENT!  I Do love a beautiful obsession. Well done.  Superb!
"...and as always, we are dealing with strange forces far beyond our comprehension...."

All limitations are self imposed.  Work hard and dream big.

Offline juergen c. olk

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Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #66 on: 24 February 2022, 10:33:47 AM »
WOW..crazy good.

Offline folnjir

  • Scientist
  • Posts: 429
Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #67 on: 20 March 2022, 10:42:26 PM »
I'm late to this one but it's lovely work all round. I look forward to else may come.

Offline JBaumal

  • Mad Scientist
  • Posts: 777
Re: Shtim's Dutch Colonial Adventure - A variety of updates!
« Reply #68 on: 25 March 2022, 02:29:45 PM »
Amazing project! I love your execution and attention to detail. Highly motivational.

PS - I think your fig basing is great and doesn’t need to be changed. But that’s just my opinion, as I know most people are more critical of their own work than others work.

Offline Shtim

  • Bookworm
  • Posts: 77
Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #69 on: 01 May 2022, 07:00:53 PM »
As always, thank you all for the kind words!

Apologies for the lack of updates recently - We're in the process of moving house, so miniature painting/terrain building has been on the back burner.
For those who follow my instagram page, the below are a bit of a repeat, but I thought I'd share with the forum as well. You'll note I've been messing around with the bases a tiny bit - I think the density of the grasses and colour of the soil works better this way.

First of all, a new female character from Copplestone's 'Female Archaeologists' set.



Then another male figure by Foundry (Darkest Africa - Traders and Travellers)



Next, these absolutely fantastic figures by the folks over at Pulp Alley. I bought the starter set, having initially played some basic games with the online (free) rules, and have loved it so far. Not quite traditional 'wargaming' but I think the rules are well thought out and super easy to learn. Even my better half enjoyed it - and she had never set eyes on a (war)gaming board before.

The miniatures aren't quite 'Dutch Indies', but I like to think of them as bandits from a faraway land...  lol



Also painted up another Dutch solder - this time with Khaki trousers and uncovered pith helmet. I think I like the variation, so may add a bit of both throughout the force.



Finally, just a tiny bit of terrain progress. A new building for in the centre of town - bit of an older picture (you'll note some of the figures here still have their old bases), but the building is now packed up for the move - so no updated photos for a week at least! It's still very much a work in progress - still need to add weathering to dim down the white, wooden detailing on the shingled roof (especially to cover that awful seam!), some posters, a door etc. etc. Particularly happy with the windows - laser cut from card (ordered online). Much easier, and more effective, than cutting it myself.







As always, any suggestions, inspiration, or comments are welcome :)
« Last Edit: 01 May 2022, 07:30:38 PM by Shtim »

Online OSHIROmodels

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  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #70 on: 01 May 2022, 07:08:15 PM »
Brill  8)

Offline JBaumal

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Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #71 on: 01 May 2022, 07:48:41 PM »
+1 to Oshiro, Brilliant!

Offline .:Gunslinger:.

  • Scientist
  • Posts: 430
Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #72 on: 01 May 2022, 08:10:54 PM »
Only discovered this thread now...but oh what a pleasure! Fantastic work all around, your buildings are super neat and it captures the setting perfectly :-*

Offline MaleGriffin

  • Mastermind
  • Posts: 1957
  • Don't bother running.... You'll just die tired....
Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #73 on: 01 May 2022, 08:45:43 PM »
And it keeps getting better and better! I really like the Pulp Alley figure with the crossed arms! Is he Ramjeet Singh? The pose is different than the sketch and I prefer the actual figure's pose.

Offline sir_shvantselot

  • Mastermind
  • Posts: 1103
Re: Shtim's Dutch Colonial Adventure - Some New Figures
« Reply #74 on: 01 May 2022, 09:47:02 PM »
You have utterly fantastic artistic skills. Thank you for this little insight into a different world gone by.

 

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