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Author Topic: Sludge - Post-napocalyptic kitbashing - Officer painted 15/1  (Read 43994 times)

Offline dadlamassu

  • Mastermind
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Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #60 on: 02 August 2021, 07:48:18 AM »
Coming in late.  I missed this earlier.  Well done with a truly imaginative force, an excellent colour scheme and superb painting.  I really like your selection of conversion parts.
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.'
-- Xenophon, The Anabasis

Offline Ogrob

  • Scatterbrained Genius
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Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #61 on: 02 August 2021, 10:55:01 AM »
Thank you! Napoleonics and late medievals kitbash surprisingly well together.

Offline Manchu

  • Mad Scientist
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    • Life on Jasoom?
Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #62 on: 03 August 2021, 09:50:19 AM »
Gorgeous orange theme you worked out!

This army looks to be on the more heroic end of the Sludge spectrum. Thinking of starting a Sludge project for a more villainous force?

Offline Ogrob

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Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #63 on: 03 August 2021, 11:05:11 AM »
Gorgeous orange theme you worked out!

This army looks to be on the more heroic end of the Sludge spectrum. Thinking of starting a Sludge project for a more villainous force?

Thank you! Not sure about villainous or not, but I might make a small demo force with some of the left-over bits from this project.

Offline Hupp n at em

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Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #64 on: 03 August 2021, 03:44:20 PM »
Wow, great kitbashing and painting!  :-*

Offline Grah

  • Bookworm
  • Posts: 66
Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #65 on: 04 August 2021, 01:23:00 PM »
Your conversions and painting are hugely inspriational and I find myself looking up the Sludge ruleset.

And I am supposeded to be 'never starting another period that I might not game much in'  :o

Offline Engel

  • Mastermind
  • Posts: 1576
Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #66 on: 05 August 2021, 12:25:40 AM »
Wow this is amazing.
Im loving it  :-*

Offline Ogrob

  • Scatterbrained Genius
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Re: Sludge - The Grand Sultanate of Malakal - Building some pikemen 1/8
« Reply #67 on: 15 August 2021, 10:06:39 PM »
Where does the ferocity of Malakal come from you ask, that drive to conquer? The people of Malakal have always been warriors. When the world was young the Horse Masters conquered vast territory, in ages past the City of Stone Towers dominated the savannahs. Now, in the shattered branches of Yggdrasil, the Grand Sultan simply continues tradition.

Finished a decent size update to this project. I've spent the weekend painting the six bases of pikemen shown on the previous page, as well as building and painting six footknights without muskets for when I want some pure melee power. Finally I thought I might want the option of a full sized unit of Jägers, so I built two more of those. Not painted yet, but I'll post a picture anyway.

Pikemen are Perry French Elite company and European Mercenaries kitbashed, only the flag is greenstuff. The knights are WotR men at arms, some of them have arms from the European mercenary command sprue, and their heads are Perry zulus. Backpacks left over from the austrian landwehr I used for other line infantry.

All together:


Pikes:



Foot knights:




Jägers:


What do you think?
« Last Edit: 01 November 2022, 10:01:55 PM by Ogrob »

Offline Grumpy Gnome

  • Galactic Brain
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Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #68 on: 16 August 2021, 07:38:04 AM »
Great work, as usual mate! Brilliant kitbashing.
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline fred

  • Galactic Brain
  • Posts: 5296
    • Miniature Gaming
Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #69 on: 16 August 2021, 08:07:27 AM »
More great additions - good to see you have gone for pikes for the melee Line Infantry, they feel like an obvious choice, even though not listed in the rules.


Offline Ogrob

  • Scatterbrained Genius
  • Posts: 2101
Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #70 on: 16 August 2021, 08:19:39 AM »
Thanks fellas! I interpreted the pole weapon entry for Line Infantry as a wide enough category that it would include pikes, as you say they feel like a natural fit. Transportation will be a struggle though :D

Offline Blackwolf

  • Potato Cup 3 winner
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Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #71 on: 16 August 2021, 09:39:43 AM »
Very nice,and very tempting. Great stuff  :-*
May the Wolf  Walk With You
http://greywolf1066.blogspot.com.au/

Painting Clubs Joined: APC,MPC, PPC,PAPC,LPC.

Offline swiftnick

  • Mastermind
  • Posts: 1441
Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #72 on: 28 August 2021, 06:49:02 PM »
Somehow missed this, glad I eventually found it.
What an amazing project!

Offline Ogrob

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Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #73 on: 28 August 2021, 09:13:14 PM »
Thank you! Nothing new in the pipeline for this project yet as I'm waiting to play my first game. Might start building another faction, but I need to clear some space on the paint table first.

Offline KD47

  • Librarian
  • Posts: 161
  • What is best in life?
Re: Sludge - The Grand Sultanate of Malakal - Pikes and knights 15/8
« Reply #74 on: 29 August 2021, 03:36:00 PM »
Love the poses and conversions.   This is somewhat reminiscent of the Artesia graphic novels by Mark Smylie.
« Last Edit: 30 August 2021, 02:31:36 AM by KD47 »
For former content of mine, search my former user ID kalebdaark:

https://leadadventureforum.com/index.php?action=profile;area=showposts;u=4831

 

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