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Author Topic: Hubbabubba's Five Parsecs from Home  (Read 8680 times)

Offline The Rock

  • Librarian
  • Posts: 172
Re: Hubbabubba's Five Parsecs from Home
« Reply #15 on: September 14, 2021, 02:27:59 PM »
Nice job!

Offline Bullshott

  • Scatterbrained Genius
  • Posts: 2878
  • I need a bigger hammer
    • http://www.flickr.com/photos/27772452@N07/sets/
Re: Hubbabubba's Five Parsecs from Home
« Reply #16 on: May 25, 2022, 09:11:32 AM »
Lovely work. I'm going to have to investigate 5 Parsecs
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline Kourtchatovium104

  • Scientist
  • Posts: 224
  • An atom from alternate realities...
Re: Hubbabubba's Five Parsecs from Home
« Reply #17 on: May 25, 2022, 12:58:54 PM »
Great report ! :)

Offline Reviler

  • Student
  • Posts: 18
Re: Hubbabubba's Five Parsecs from Home
« Reply #18 on: May 27, 2022, 12:17:02 AM »
 Awesome Job! Your crew, opposition, and terrain look great. I will look forward to what the crew gets into! Keep it up!

Offline diehard

  • Mad Scientist
  • Posts: 593
Re: Hubbabubba's Five Parsecs from Home
« Reply #19 on: May 27, 2022, 01:36:27 AM »
Nice boards, cool repurpose of the ship and a nice selection of crew with great paint jobs. Also thanks for taking the time to write up the AAR, it also makes me interested in checking out those rules, especially considering I'm mostly a solo gamer.
We haul ours to kick theirs.

Offline MaleGriffin

  • Mastermind
  • Posts: 1719
  • Don't bother running.... You'll just die tired....
Re: Hubbabubba's Five Parsecs from Home
« Reply #20 on: August 25, 2022, 11:45:05 PM »
Fantastic work! I love the figures and the ship!
Hoc quoque transibit
Sanguinem sistit semper

Offline hubbabubba

  • Mastermind
  • Posts: 1612
Re: Hubbabubba's Five Parsecs from Home
« Reply #21 on: February 21, 2024, 10:33:59 PM »
Finally after over 2 years…..

Campaign turn 3

The crew, or rather Parfit, receives intel on an abandoned food processing plant in the industrial wasteland on the outskirts of Logan's World’s second largest sprawl; Crawford’s Folly, more commonly known as The Folly to Loganites and frequent visitors.

The information detailed that the site had been run by Fodderco, a subsidiary of a subsidiary that was  indirectly controlled by the Corporate Union, and was abandoned 5 cycles ago after some kind of accident led to the area becoming contaminated.

Toxicity levels are now thought to have fallen to within reasonably safe levels, and it is believed that due to the scare associated with the accident, the area has remained relatively intact. It is therefore possible that there may remain some kind of evidence of what was going on  at the plant that caused the accident and subsequent contamination. Evidence that might be used indirectly by SOYCO to give the Corporate Union a black eye and cause further Unity scrutiny, or at the least a dip in their market value.



Unfortunately, as the crew descends from the Mary Sue and begins to work their way into the facility, it becomes apparent they are not alone. A crew of K’Erin  outlaws have followed them to the site.



So the mission was ‘acquire’, in this case files on a still functional terminal in the centre of the board. The notable sight was a ‘priority target’, so we can surmise that one on the K’Erin had a bounty on their head.

It can also be assumed that these K’Erin were in some way connected to the Unique individual who accompanied the punks in the crew’s previous encounter. This was a reckoning, the K’Erin were out for some kind of blood debt.



The crew split up, 4 of them staking out the main machine room, and Chester and Jal working the flank to access the control room from the other side of the plant. The plan was for Parfit and the rest of the crew to keep the K’Erin busy while Cester and Wilmorton snook in and retrieved the files.

Didn’t quite work out like that.

In turn one the crew took up positions behind the closed door after the K’Erin had burst through into what seemed to be some kind of machine room. Rossi set up behind a pipeline while Rogan, Parfit and Wilmorton got ready on either side of the door.





Turn two saw Rossi and Parfit fire on the K’Erin they’d recognised from the wanted posters, but they were both ineffective. It was Rogan who took down the priority target with his rattlegun.

In turn three, Parfit acted in the quick phase and took the rash decision to dash forward, firing a burst from her shotgun into the K’Erin specialist, who she hit but failed to take down. Rogan Josh and Wilmorton also fire on the same target but fail to hit.
In the return fire Parfit is hit with the specialist's cling fire pistol and is only saved by the chemical failing to ignite properly, (luck point.) Both Wilmorton and Rogan are felled by return fire from the other K’Erin. Things had suddenly gone south very quickly.





In turn four, Chester makes it to the side door from which he fires on the nearest K’Erin, but misses. Rossi misses again, Parfitt takes her booster pills after have the wind knocked out of her by the the hit she took, (stun marker,) she repositions and manages to take out the specialist before  he can fix his cling fire pistol, but Chester goes down in the return fire from the K’Erin



Two of the remaining K’Erin fire on Parfitt, taking her out of the action, then move to cover the doorway from which Chester had emerged.

At this point of the crew, only Rossi and Jal remain standing. Jal moves up to the cover of the doorway and guns one of the K’Erin down. She is immediately hit bt return fire from the other outlaw, which is luckily absorbed by the selected works of ‘Galactic Beat Poet’ Kack Jeroac, which Jal always carries with her, in the breast pocket of her fatigues. (story point)

Turn 7, Jal acts in the quick phase, groovy baby. She fires on the K’Erin leader but misses and is dropped by the return fire. Not so groovy. At this point Rossi finally hits something and drops the K’Erin leader with her hunting rifle.

Turn 8 & 9 the final K’Erin bears down on Rossi, it’s one on one, she fires and misses, the K’Erin also misses, only to be finally taken down in turn .

After battle rolls result in minor injuries for Jal and Rossi, Wilmorton just had a scratch, but Rogan Josh didn’t make it.

My crew are a bunch of amateurs, what a disgrace. lol

Offline Raedwald

  • Librarian
  • Posts: 198
Re: Hubbabubba's Five Parsecs from Home
« Reply #22 on: February 22, 2024, 07:12:46 AM »
Absolutely stunning  :-* :-*.

I’ve been looking forward to this for a long time, thanks so much for sharing.

Coincidentally I’ve recently bought minis for my own campaign round 3 that are not entirely dissimilar to your Morats, and also similarly, I expect it’ll take me about two years to get them and the terrain I need painted.  lol

Anyway, keep it coming, it’s magnificent.

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5333
    • The Grumpy Gnome
Re: Hubbabubba's Five Parsecs from Home
« Reply #23 on: February 22, 2024, 07:15:59 AM »
Looks and sounds amazing! 🚀
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Hubbabubba's Five Parsecs from Home
« Reply #24 on: February 22, 2024, 07:53:42 AM »
Looks good & sounded fun. Well done. :)

Offline zemjw

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2091
    • My blog
Re: Hubbabubba's Five Parsecs from Home
« Reply #25 on: February 22, 2024, 09:12:30 AM »
I thought I was bad with 18 months between turn 1 and turn 2. Glad to know it's not just me :D

Great looking game, and glad the crew (mostly) made it

Offline Sgt_T

  • Scientist
  • Posts: 298
    • Toomuchterrain
Re: Hubbabubba's Five Parsecs from Home
« Reply #26 on: February 22, 2024, 07:16:03 PM »
Love the table!

T

Offline ithoriel

  • Scientist
  • Posts: 378
Re: Hubbabubba's Five Parsecs from Home
« Reply #27 on: February 22, 2024, 10:36:44 PM »
My own 5 Parsecs has been stalled for over a year by Real Life (tm) so congratulations on getting back into it!

Lovely looking set up, great AAR and what sounds like an exciting game with a nail-biting finish.
There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline Bullshott

  • Scatterbrained Genius
  • Posts: 2878
  • I need a bigger hammer
    • http://www.flickr.com/photos/27772452@N07/sets/
Re: Hubbabubba's Five Parsecs from Home
« Reply #28 on: February 27, 2024, 09:34:27 AM »
Great stuff and I approve of your choices of crew names

My 5 Parsecs project stalled due to multiple RL events. I'm hoping to be able to pick it up again soon

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19310
    • Boot Hill Miniatures
Re: Hubbabubba's Five Parsecs from Home
« Reply #29 on: February 27, 2024, 10:40:01 AM »
Great stuff ;D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

 

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