Quick version: I took a break from my larger project (a dungeon crawl game) to design a fun quick project - namely a fantasy/medieval skirmish game. A fast, frantic, silly game. My buddy who currently has a massive hardon for Necromunda was asking if I'd consider writing my old west rules (Shoot N' Skedaddle) for the Necromunda setting. I told him that was waaaaay too much work and would be a massive project. Then the light bulb went off while we were playing the new fantasy skirmish game. Translate that to a post-apocalyptic game. Boom.
So...yes I'm designing two other games while taking a break from designing one game (logic). This as-yet unnamed project we jokingly refer to as Notcromunda, but it's really just a post-apocalyptic gang fighting game...suitable for any setting. Mad Max, Judge Dredd, etc.
Both of us had been thoroughly unimpressed with GW's relaunch of Necromunda so he's been stoked to have a reason to use his models and he's been painting up a storm and building a lot of terrain. I've started collecting a small assortment of Orlock gangers and building them.
A cyber-doggo.

Some thiccc boys.

Scrawny scouts.

Proper gang lads.

The joy here is that the rules are setting/model agnostic, so we can have a lot more fun and diversity in models and kit-bashing. No silly limits like Necromunda has become notorious for in its latest edition. I will knock out another 8-10 minis so I can have some options.
Some pictures from games lately. Credit for the table goes to my buddy. It's nice to not have to build something for once!

A rogue Amboth rips three of my six gangers in half...



