I picked up the Donnybrook rules the other day - something I'd been meaning to do for ages. I hadn't realised that they were available in PDF. They chime with the pike/halberd/musket figures I've been painting up for En Garde, and I really like the look of the rules - scratching an itch for a game with troop numbers between those of Song of Blades and Dragon Rampant, and with a bit more of an 'RPG lite' feel than Saga.
We'll get a game in over the weekend, but we'll be using fantasy figures to make up the numbers. That means hauberks, full plate and crossbows.
Mail coats and full plate armour seem easy enough to figure out: a save of 6 for the former and 4, 5 or 6 (but not against gunpowder weapons) for the latter.
For crossbows, I'm assuming that the carbine rules without the removal of armour saves should do the trick (so requiring the Reload card but with a better effective range than the generic bow in the rules). Has anyone come up with anything better? If so, do tell!
As our opening game will only require four or five units a side, I'm thinking that cards from one suite could be used for each player - so the six of clubs represents the orc recruits (d6) and the eight of clubs the drilled orc swordsmen (d8), with aces for heroes, the joker for turn-ends and the jack of diamonds for reloads (or something similar). If there are two lots of orc recruits, they could be the five and six of clubs, and so on. Is that what most people do?
The game looks peculiarly well suited to multiple player. Is this the case?
Also, I'm assuming most players treat halberds as half-pikes rather than great weapons; they feature in both lists, I think.
Thanks in advance for any pointers!