I & my friend played in one decades ago. It was an enormous Napoleonic
affair, that was what the club had the most of. We took over a church hall
for the whole day! 'Napoleon' & 'Wellington' were stuck in a tiny side room
& didn't see the actual battlefield until after the game had finished. They
based all of their decisions on the tiny map they had been given. Where I
faced my mate (we were on opposite sides) was at the extreme flank (right
for me, left for him). Throughout the day both of us sent in requests for
INFANTRY, but time & again those idiot generals kept sending us cavalry.
The terrain in front of us was an ENOURMOUSE forest, why would they do that?
The answer game with the post battle discussion. On their 'map' the wood was tiny,
& there was masses of space, ideal Cavalry country.
Assuming you don't want all of that palaver (was fun though) I suggest an age old
way of doing 'Fog of War'. Rig up a curtain across the table. Players will get some idea
of what is going on behind the curtain, but not the details. e.g. They are moving/massing
troops on their left flank, but what? Inf. Cav. Art.
?
When troops advance past the curtain line, they are deployed on the opponents side
of the table. If you can get some 'umpires' to do this the lack of knowledge is maintained.
Then they rode back, but not
Not the six hundred.
Worth a try & a lot easier than the whole Church hall.