This is my next project now I have finished off my 1918 project. I have picked up the 15mm Battlepack from Irregular Miniatures (
https://irregularminiatures.co.uk/indexes/15mmindex.htm) to start with and then will add some "flavour" units to bother sides. Things like Eritrean soldiers for the Italians, Libyan Irregulars for the Ottoman forces etc.
My plan is to use my own adaptation (see below) of Nordic Weaseal's Trench Hammer (
https://www.wargamevault.com/product/229525/Trench-Hammer-WW1-fighting-on-the-cheaprules). I really enjoy these as a base set of rules to build from and add the conflict idiosyncrasies.
Sand Hammer:Modifications for Italo-Turkish War
Small scale - Units of 6 infantry and 4 cavalry. (Purely aesthetic).
Unprepared vs Irregular - Orders are a single d6 for both sides.
Distinguished Units -Certain units can be selected as Distinguished. (
Alpini, Bersalgalri, Nichandjy Thabourou etc.). These units receive a +1 bonus to any Cohesion Damage they apply to an enemy.
Jaws of the Sahara - Random events occur on a natural roll of 1 for Orders. Roll 2d6 on the following chart:
2: Avanti! An Italian Rifle unit arrives on the Italian board edge. (Once per game. Count as No Event once rolled.)
3: Low ammunition. No units may not fire on the next player's activation.
4: Heatstroke. One random Italian unit on the board takes d3 Cohesion Damage.
5: Dust Clouds. No firing over 12” for the next player's activation.
6: Tutto tranquillo. No Event
7: All quiet. No Event
8: Tamamen sesiz. No Event
9: Sandstorm. One random unit moves 2d6” in a random direction.
10: Italian Air Support. One random Turkish unit on the board takes d3 Cohesion Damage.
11: Low Supplies. No units may not move on the next player's activation.
12: Uprising! A Turkish Irregular or Cavalry unit (Turkish players choice) arrives on a random board edge. (Once per game. Count as No Event once rolled.)