The first part of the Monster Lair scenario needs a scout, whose task it is, to find the monster. In our case, a two-headed ogre, named Beebleprod. The Compagnye elected Hugh Pugh for this dangerous mission. Hugh climbed over the wall of the pigsty and out into the moorland behind the inne.
![](https://i.imgur.com/eRe2rys.jpg)
Hugh, with his goldfish-like attention span, wanders off, something catching his eye. It appears to be some rather giant footprints in a muddy puddle.
![](https://i.imgur.com/JZ8HfLY.jpg)
Turning in the direction of the prints, Hugh sees a rocky outcrop and bimbles over for a look-see.
![](https://i.imgur.com/i3Rssom.jpg)
As he rounds the corner of the outcrop, he is startled to see the awakening form of a two-headed ogre! Hugh has disturbed his afternoon nap and the ogre is not at all happy.
![](https://i.imgur.com/TVpg42M.jpg)
Frozen to the spot with terror, Hugh can only watch as the ogre lumbers towards him. He does manage to make an ejaculation; “F**k me, it’s a two-headed ogre!”, he screams.
![](https://i.imgur.com/K8XVDpl.jpg)
By sheer luck, the rest of the Compagnye hear Hugh’s plaintive cries and come scrambling over the wall of the pigsty. Lew is looking particularly concerned, as his twin brother sounds to be in a bit of bother.
![](https://i.imgur.com/tGKo8be.jpg)
![](https://i.imgur.com/oXMpcFd.jpg)
Hugh comes to his senses and has it away, on his toes. At least he can outrun the ogre. With a great roar, Beebleprod the Ogre raises his spiked club threateningly and pursues Hugh at the best speed he can make.
![](https://i.imgur.com/SwUXzyV.jpg)
The Compagnye align themselves ready for battle. Following Bara’s master plan, the idea is to use ranged weapons to bring down the monster. Tiffany readies a spell.
![](https://i.imgur.com/1qGqYkt.jpg)
There is a sound of panic from the nearby inne as the locals, seeing the ogre, decide that a strategic withdrawal at this point, is their best option. Accordingly, a mad dash is made away from the frightening events, about to unfold.
![](https://i.imgur.com/a1h6ubQ.jpg)
Tiffany casts her ‘Mark’ spell, so that the Compagnye can see the ogre clearly, even at this distance. Thorvald moves to get in range with his sling, takes aim but with the movement and the ogre being half-hidden behind another rocky outcrop, his stone goes wide of the mark. Bara and Ilsa both draw and aim with their bows. Unfortunately, although the spell is making their aim easier, the outcrop covering the ogre causes them to both miss. Bara starts to mumble about his ‘moist string’.
![](https://i.imgur.com/Z1TnFtH.jpg)
![](https://i.imgur.com/7MKe1QB.jpg)
Tiffany ensures that her spell is still effective. As the ogre lumbers into the open, Lew runs forward to cover his brother, Hugh. This also puts him in range with his sling. He tries a shot, hits but the stone merely glances off the ogre’s helmet. Thorvald also unleashes a stone from his sling and hits Beebleprod, square on the chin (the ogre can take three wounds and this is the first of them). Ilsa and Bara also loose arrows from their bows. Both are hits, but again, they just bounce off, this ogre is tough!
![](https://i.imgur.com/iWSFejZ.jpg)
Angered now, beyond belief, the ogre clumps towards the Pugh twins. Tiffany again reinforces her ‘Mark’ spell. Lew has to choose between a hasty exit, or getting another shot off before the ogre is upon him and his brother. Brave Lew chooses to stand and lets fly with all his might. The range is short and with a wild cheer, the Compagnye see Lew’s stone fly straight and true, through Beebleprod’s visor and directly into one of his four eyes (another wound and the ogre can only take one more). Thorvald tries another shot with his sling, but misses. Bara and Ilsa again loose arrows towards the ogre. Both are hits, but again, would you believe it, both arrows fail to penetrate the toughness of the ogre’s flesh.
![](https://i.imgur.com/c7QHfmG.jpg)
![](https://i.imgur.com/ZNJWS5h.jpg)
![](https://i.imgur.com/2lnGLAV.jpg)
Once again, Tiffany manages to reinforce her spell and Beebleprod is still marked for ranged weapons. Ilsa, Bara and Thorvald all take aim and loose their missiles. The Compagnye watches in disbelief as all three hit the ogre’s body, but again fail to penetrate the flesh. What is it going to take to down this monster? With one mighty swing of his club, the ogre attacks Hugh and connects with his head. Hugh drops to the ground, hors de combat. Lew, with a cry of rage, seeing his brother downed, lets fly again with his sling. The stone bounces harmlessly off the ogre’s belly.
![](https://i.imgur.com/K8eH1Sx.jpg)
Bara nocks and looses another arrow, only to see it bounce off the ogre, the ricochet just missing Lew as he waits for that monstrous club to descend upon his own bonce. Surely, nothing can save him now? Ilsa concentrates all her martial arts training in Déjà Fu, imbues her arrow with all her spirit and releases her shaft. The arrow pierces an eye in the unwounded head, Beebleprod stumbles and with a great moan and a mighty crash, falls to the ground.
![](https://i.imgur.com/v2ewi9h.jpg)
The silence is sudden after the tumult of the combat. Lew approaches the fallen ogre to ensure that he is, indeed, dead. Seeing that it is so, he rushes to tend to his fallen brother.
![](https://i.imgur.com/XlBAKVP.jpg)
The Compagnye move forward to see if there is anything they can do for the prostrate Hugh. They leave the corpse of the downed ogre to rot in the fields.
![](https://i.imgur.com/T2n5Xxv.jpg)
![](https://i.imgur.com/tVeWPZ3.jpg)
They carry the body of Hugh Pugh back to the Mottled Earwig. Hugh is still breathing. As the heroes celebrate their triumph with more Olde Borborygmus ale, Lew tends to his brother and Hugh slowly comes round. It appears he was merely knocked out. Although his head aches like thunder, he will recover, thanks to a very thick skull.
![](https://i.imgur.com/ZTLsIZu.jpg)
Our second contract completed in campaign turn two. Doug’s master plan did work, but we had a lot of trouble penetrating the Toughness of an ogre, which was set at 5. We hit constantly, due to the Mark spell, we overcame the armour stat of 2, but constantly failed to throw the necessary 6 to overcome toughness. So, once again, we had a few sphincter-tightening moments, but came through virtually unscathed. Another highly enjoyable game. We are off to count our gold and prepare for next week, where we may decide to visit an unexplored location.
Another pertinent extract from the ancient annals, discovered at Snapcase Hall.
![](https://i.imgur.com/oQAzwit.jpg)