Final Turn V Lurker I see my last chance to win and Cthuhlu is guiding my dices this turn.
My Tommy Gun cultist is opening up fire with his first action and kills the Lighthouse keeper.
He already had one wound from the demons close combat a few rounds before (marked with the small skull marker)
a dice 8 +2 wounds on the injury table is a major injury and he is removed from game.

Know all friendly models within 5 inches must do a resolve test.
The doc succeeds but the character fails
The insanity table says, that he will go Frenzy and tries to reach the next enemy.

The next shooting action from the Tommy Gun gives him two wounds but he is still standing.
The marker with the two skulls is for the wounds and the candle is to remember the Insanity status.

Know is the chance for the leader to act apart from his command action before and finish the character of.
(Question to Uncle Mike: Is it ok, to activate all the cultist with the command action and let them do their two actions and then come back to the leader and let him do his two actions?)
Anyway here you see the end Injury table roll


With the character major injured - the game ends immediately.
In the Post - Game sequence:
1. Major Injury Phase
The Light house keeper received a Head Trauma (+1 Resolve) for the next game
The character received Multiple injuries) he dices a 5
1. Arm wound ( +1 Dexterity)
2. Full recovery ( we ignored this) but counted the attempt
3. Poor health
I am looking forward to the next game Cthuhlu Cthuhlu Cthuhlu Cthuhlu Cthuhlu

Greetings
Burkhard