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Author Topic: Pulp Alley - Terrain  (Read 237151 times)

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #540 on: 18 September 2015, 03:55:41 AM »
THANKS guys! Glad you liked it.


Very cool! What sort of printer did you use? The resolution looks very good.
I'll have to check. The resolution is fairly rough in my opinion, but I think it actually works in the favor of a project like this.

I think it is some sort of ABS plastic. Nice and sturdy and still somewhat flexible. Takes paint and glue really well.

Offline Psychopomp

  • Librarian
  • Posts: 181
Re: Pulp Alley Terrain - Vice Alley Buildings
« Reply #541 on: 19 September 2015, 03:07:27 PM »

We're using these two molds --

Large Wall -- http://www.dioramadebris.co.uk/135-scale-brick-wall-section-stretcher-bond-mould-1350067-64-p.asp

Small Sections -- http://www.dioramadebris.co.uk/135-scale-brick-pier-sections-stretcher-bond-mould-1350068-65-p.asp


I can't imagine dealing with individual bricks with these clumsy fingers of mine.  lol lol lol



HAVE FUN

Hi Dave,

I know this is an older post on an older project, but is there any way you could give a mini-review of the diorama debris molds (and any other molds you might be using) and perhaps a brief "how I did it" on the casting and construction of the building?  Was it easy to get everything lined up, did you have to use a backing material on the interior of the walls, etc?

I'm looking (rather cautiously) at doing some brickwork building projects of my own, and you're the only person I've seen online who's done anything similar to what I'm thinking with these molds.  Any advice you could give me would be great.

Offline MalcyBogaten

  • Mad Scientist
  • Posts: 602
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #542 on: 21 September 2015, 12:26:53 PM »
OOoooh those buildings !  :o

I think this says it all! :-*

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #543 on: 24 September 2015, 11:43:22 PM »
I've been lucky enough to get access to a decent 3d printer for a limited time, so I've been designing and printing some pieces for our Pulp Alley terrain. First I made a couple rooftop water tanks, and then I made this rooftop sign. It measures about 8.5" x 4" and was printed as a single piece ---



More to come... I hope!


HAVE FUN

Offline Jocke

  • Bookworm
  • Posts: 52
    • NoClear Studio
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #544 on: 25 September 2015, 10:01:52 AM »
Nice... do a Daily Bugle sign. You need a newspaper...  :-*

Offline FramFramson

  • Elder God
  • Posts: 10810
  • But maybe everything that dies, someday comes back
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #545 on: 25 September 2015, 02:19:42 PM »
Nice... do a Daily Bugle sign. You need a newspaper...  :-*

Parker! I don't pay you to play with computers all day! Parkerrrrr!


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline MalcyBogaten

  • Mad Scientist
  • Posts: 602
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #546 on: 25 September 2015, 03:12:57 PM »
It's a good job I haven't got my hands on one of those printers!

I would have to have my local newspaper office sign.

"Sandwell Eveniing Mail"

Mind you? The building would have to be quite long for the lettering in that scale? lol


Offline Argonor

  • Elder God
  • Posts: 11378
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #547 on: 26 September 2015, 09:04:50 PM »
Nice... do a Daily Bugle sign. You need a newspaper...  :-*

I actually am playing with the idea of making one for an Old/Weird West newspaper lol
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #548 on: 27 September 2015, 12:07:59 AM »
Thanks guys! Glad you liked it.

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - City Buildings (Updated - 21 Jan)
« Reply #549 on: 06 October 2015, 01:44:50 AM »
And now with colors ---


Offline Wirelizard

  • Scatterbrained Genius
  • Posts: 3234
  • Needs More Zeppelin!
    • The Warbard
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #550 on: 06 October 2015, 03:36:22 AM »
That does look great, and it's the sort of thing that would be fairly difficult to do by hand.

Offline pistolpete

  • Mad Scientist
  • Posts: 844
  • Rent money is for rent - telly savalas
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #551 on: 06 October 2015, 02:35:10 PM »
looks good dave.  next one will surely be a vertical "BAR" sign right?  there was a post somewhere in a wierd west (maliflux?) blog on how to make signs look like neon.  just for your personal reference here's one i found link.

Offline d phipps

  • Galactic Brain
  • Posts: 4655
  • Pulp Alley
    • Pulp Alley
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #552 on: 06 October 2015, 04:17:49 PM »
THANKS for the comments. Glad you're liking it. I'm going to print the Doors and window frames next.  :D

Offline Jambo

  • Assistant
  • Posts: 45
    • Pulp Island
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #553 on: 07 October 2015, 06:54:43 AM »
The hotel sigh looks great. It adds a lot of character to the building.

Offline SBRPearce

  • Mad Scientist
  • Posts: 634
    • "The Cellar-Dweller" blog
Re: Pulp Alley Terrain - Hotel (Updated - 5 Oct)
« Reply #554 on: 07 October 2015, 06:04:06 PM »
Drill out a series of holes on the center-line of each letter and wire v.small LEDs. You can even get a controller if you want a blink or chase effect...

Simpler yet, pre-plan the holes and channels on the back for wiring when you schedule the next build on the 3D printer.

No rush - I'll wait :D
from Mr.Vampire: "It's the paintjob that makes the miniature fight harder not the size."

 

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