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Author Topic: Pulp Alley - Terrain  (Read 237353 times)

Offline Alfrik

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #450 on: 02 September 2014, 05:09:48 PM »
When you line up your buildings, sometimes they were not perfectly aligned across the fronts. A shop or restaurant could be set back by a foot to 3 feet to make room for outside displays or tables, or "just because". This gives a visual break up to an other wise straight line, adds places for ambushing agents or cover when under fire.  Awnings can be stuck on with "blue tack" to change the appearance of any shop and their easy to throw together. 

Trash cans, Streetlight poles, telephone poles, trees, letter boxes, fire hydrants etc add some more cover and help bring the street to life.

Just thought to throw this out there for you while your in the early stages of construction ;)
http://armoredink.blogspot.com/

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Offline Wolf Girl

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #451 on: 24 September 2014, 04:20:25 AM »
Thanks for the suggestions, Alfrik. Any ideas for where to get some inexpensive trashcans? We have one, but we need a dozen or more.


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline FramFramson

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #452 on: 24 September 2014, 04:56:54 AM »
You could always get some Lego ones and paint them!

http://www.brickowl.com/catalog/lego-dustbin-with-2-lid-holders-2439

http://www.bricklink.com/browseList.asp?q=trash&itemType=P&catID=&colorID=

(this is just the can, you would also need to get the lid, which can be found on the same sites)


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Sinewgrab

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #453 on: 24 September 2014, 05:50:49 AM »
Thanks for the suggestions, Alfrik. Any ideas for where to get some inexpensive trashcans? We have one, but we need a dozen or more.

If the item I like is hard to find or out of production, I tend to make a mold and cast it from resin or lead.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Malebolgia

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #454 on: 24 September 2014, 07:45:49 AM »
Thanks for the suggestions, Alfrik. Any ideas for where to get some inexpensive trashcans? We have one, but we need a dozen or more.

Like these?
http://fenrisgames.com/shop#!/FGSF05-Dustbins/p/10894033/category=2202360

And these are also awesome for your games:
http://fenrisgames.com/shop#!/FGSF03-Fire-hydrants/p/10678519/category=2202360
“What use was time to those who'd soon achieve Digital Immortality?”

Offline joroas

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #455 on: 24 September 2014, 08:46:13 AM »
Steve Barber has cheap US stuff in their Prohibition range.

'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline Wolf Girl

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #456 on: 24 September 2014, 06:47:14 PM »
Cool, thanks for the suggestions.  :-*

Offline joroas

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #457 on: 24 September 2014, 08:06:45 PM »
...and Dixon's down and outs:


Offline d phipps

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #458 on: 11 December 2014, 05:41:06 AM »
We picked up some of the Dust plastic building pieces while they were one sale. I gave it all a quick dry-brushing just so we could get it into a game right away  ---



I'm sure you're going to see more of it very soon.  :D

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #459 on: 11 December 2014, 08:15:46 AM »
isn't that amazing.... :-*
brewery? pump station? soda filling works?

Offline gary42

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #460 on: 11 December 2014, 02:23:26 PM »
Brewery!   Laverne and Shirley duo!
"They seek him here, they seek him... There he is!"

Offline Puuka

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #461 on: 11 December 2014, 05:44:49 PM »
Looking for a set of rules that adaptable for different genres.

Offline Amalric

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #462 on: 12 December 2014, 01:52:16 AM »
We picked up some of the Dust plastic building pieces while they were one sale. I gave it all a quick dry-brushing just so we could get it into a game right away  ---



I'm sure you're going to see more of it very soon.  :D

Dave,
That looks great.
How many sets did it take to make?
I have to wait for Christmas the sets that I got.
Did you paint it redbrown before drybrushing?
I look forward to seeing it in action.
ps what are you going to do with the walkers?

Offline d phipps

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #463 on: 29 December 2014, 07:40:00 PM »
How many sets did it take to make?
I don't really know. I got three different buildings and lumped all the pieces together. I'd guess this building used a little over half of the pieces.


Quote
Did you paint it redbrown before drybrushing?
I lightly dusted it with brown and gray spray paint before dry-brushing. It was a super-fast paintjob -- maybe 5 minutes from start to finish.


Quote
What are you going to do with the walkers?
I'm really wanting to do some more armor vs armor games using the Pulp Alley vehicle rules.



Offline Alcide Nikopol

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Re: Pulp Alley Terrain - City Buildings (Updated- 9/1/14)
« Reply #464 on: 31 December 2014, 06:13:07 PM »
That is a great piece of gaming terrain. I can see it being used in many different settings.
A.Nik-

 

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