So, we are hard at work on Shocking Tales #2 and a new project as well...Von Unaussprechlichen Kulten...just thought I should start up this thread to babble a little about the new project, take in some ideas and various other stuff in relation.
Here are the four basic cults (two remaining will be debated and added...possibly a 'build your own cult' contest...) and a little info on the game...Onto the add copy (
):
Getting Started
Each player will be responsible for building, organizing and maintaining a cult of despicable degenerates. To begin pick one of the Cult Archetypes as a starting template, it will tell you what models are allowable and other special rules relating to your cult of choice.
A starting cult has 35 Resource Points (RP) to utilize in the recruitment of its members. Resource Points are usable as either Build Points or Base Points, representing the cults ability to persuade with money and by other, less wholesome means…
A starting cult must be between 5 and 10 models…it can grow to as many as you can afford to maintain.
Cults must be lead by one (and only one…) Magus. Start by choosing and equipping the Magus as you see fit. The Magus may gain up to 10 Skills.
After you have decided on your Magus he will need a Congregation of depraved followers. Check the Congregation section of your Cult Archetype for allowable choices, then purchase and equip them. Members of the Congregation may gain up to 5 Skills each.
Spend the left over RP on additional weapons and gear or any other Lurkers from the Strange Aeons rulebooks that are allowed to you. Allowable Cultists will tell you the category of Lurkers you may choose from. These other cultists may only ever gain 2 Skills each.
Tally up all the RP and you should be at a Total RP of 35. If so you have built your vile cult and are now ready to fight for the amusement of your dark masters.
Cult Archetypes
Each of the Cult Archetypes offers its own unique challenges and abilities…choose wisely from the following options: Arcane Seekers, Death Cult, Serpent Worshippers, Dagonites, ________ and ________.
Arcane Seekers
Magus: High Priest or Rogue Threshold Character
Congregation: Cultist, Cult Leader, Henchman, Suicide Cultist, and Rogue Threshold Agent
Allowable Cultists: Human
Special Rules: None
Death Cult
Magus: Mad Scientist, Witch or Mummy
Congregation: Cultist, Cult Leader, Zombie, Henchman and Conglomerate
Allowable Cultists: Human and Undead
Special Rules: A Death Cult may never have more Undead models than Human Models in the cult.
Serpent Worshippers
Magus: Serpentman Demagogue or High Priest
Congregation: Cultist, Cult Leader, Tcho-Tcho and Serpentman
Allowable Cultists: Humanoid and Human
Special Rules: Serpent Worshippers may never have more Human models than Humanoid Models in the cult.
Dagonites
Magus: Fishman Demagogue or High Priest
Congregation: Cultist, Cult Leader, Hybrid, Fishman, Henchman
Allowable Cultists: Humanoid and Human
Special Rules: Rogue Threshold Agents and Characters may never join a Dagonite cult.
So? what do you think so far? Questions...concerns?