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Author Topic: Two games I don't hear a lot about Urban War and Infinity?  (Read 12092 times)

Offline Antenociti

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #15 on: 06 October 2010, 08:16:37 PM »
Is it me, or do the GOT models look like they borrowed a lot of the look and feel from Infinity too? I always saw VOID as the original, and Infinity as somewhat of a copy of VOID, and then the GOT models sure look like they were inspired by Infinity.

One should bear in mind G.O.T was written over 12 years ago as was some of the concept artwork; so it pre-dates Infinity in terms of concept (afaik), however The CB Infinity models are amongst the best sci-fi models out there, bar none, so it wouldn't be a bad thing to be inspired by them and I certainly admire them (CB/Infinity): sculpts, design and painting & presentation. Doing an ultra-scifi range and not making it compatible with Infinity figures would be, imo, just plain dumb and G.O.T. sizes were deliberately chosen to fit in with Infinity figures... although the key design element was strict adherence to proportional body dimensions. Regardless of the success of the Rules (which are very good but weapon-complex) the figures are widespread and popular in their own right.


Having said that, "Inspired by Infinity"?  I think that is misleading as it suggests derivative stature...which is different to the actual case. That's a bit like my daughter thinking the latest version of "Come up and see me" is a re-release of the 'original' Duran-Duran version of the song... it indicates a lack of research!!!  Have you never heard of Steve Harley?

The google term you need to gen-up on WGG is "Shirow Masamune"...then watch and read some manga/anime.

Try watching Applessed, Appleseed Ex-Machina and at least the two SAC series of GITS (1st + 2nd gig).  Then you'll know A (caps, bold) inspiration for both is Masamune... add a bit of Cowboy Bebop, Bubblegum Crisis, Evangelion..its a long list...but then you have to add in a long list of hard and semi-soft Sci-fi for both Infinity and G.O.T. You might want to check with CB on their inspirational sources, but from reading their posts on their forum, and seeing their figures, some sources are obvious, some less so. Masamune is a big one though and openly acknowledged by CB, and it’s a big source of inspiration for G.O.T. also.

Having said that, so is 20+ years involvement in video-gaming and that forms a very long list of inspirational sources but of-note HALO and Mass Effect, the latter especially so as the technological standpoint is closer than that of HALO.


However, in the case of G.O.T. you've seen a small part of one faction so far, the one most similar in tech~ to the Infinity figures.... so perhaps waiting to see other designs and factions might be worthwhile before sealing us permanently into the current pigeon hole you've assigned us.

Asking the source never harms either.   :)
\"You don\'t need eyes to see, you need vision.\"

Offline Antenociti

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #16 on: 06 October 2010, 08:17:11 PM »
oh, and Vexille isnt too bad either.  ;)

Offline supervike

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #17 on: 06 October 2010, 08:20:30 PM »
I've certainly tried to watch some Anime...but just didn't quite 'get it'.  Since I love the look of the GOT stuff (as well as the Infinity stuff), maybe I better give it another try.  Seems like I'm missing out on some fantastic material!

Offline Antenociti

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #18 on: 06 October 2010, 08:29:28 PM »
I've certainly tried to watch some Anime...but just didn't quite 'get it'.  Since I love the look of the GOT stuff (as well as the Infinity stuff), maybe I better give it another try.  Seems like I'm missing out on some fantastic material!

Well it can be a bit odd.... certainly most of the really good stuff doesnt suck you in iwth the first episode.

Cowboy BeBop is a good example: plain animation and gives you nothing to act as a foundation in their 'verse...it's not until you get half a dozen episodes in under your belt that you start seeing the deep character backgrounds and getting a feel for the 'verse.

The same is true of the GITS:SAC series...which are probably my favourite, and the best of, the current crop of work.
For action though - Appleseed, and especially Ex-Machina. Appleseed has the better story, but the animation in Ex-Machina, and especially the opening gun-battle in the Cathedral - well THAT is pure Infinity/G.O.T imo.

If I had to pick just one thing to show somebody, to give them a feel: I'd show them the Ex-Machina Cathedral battle.

Offline Antenociti

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #19 on: 06 October 2010, 08:33:47 PM »
try this in fact:


Offline supervike

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #20 on: 06 October 2010, 08:37:31 PM »
Ok, awesome...I'll try some of those out.

I guess I tried Akira, which was bizarre, (but cool) And Spirited Away, which doesn't quite fall into the same category, but has that wonderful Japanese weirdness.

I've always been hung up on the art style...I'm an old school comic book fan, so I think I'm being biased there.

Will def. give them a go.

Offline supervike

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #21 on: 06 October 2010, 08:38:58 PM »
try this in fact:




 :o :o :o

Nothing to complain about there!  OOOOO I'm all excited now, Like I found a secret closet!

Offline WarGameGuru

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #22 on: 06 October 2010, 10:07:30 PM »
One should bear in mind G.O.T was written over 12 years ago as was some of the concept artwork; so it pre-dates Infinity in terms of concept (afaik), however The CB Infinity models are amongst the best sci-fi models out there, bar none, so it wouldn't be a bad thing to be inspired by them and I certainly admire them (CB/Infinity): sculpts, design and painting & presentation. Doing an ultra-scifi range and not making it compatible with Infinity figures would be, imo, just plain dumb and G.O.T. sizes were deliberately chosen to fit in with Infinity figures... although the key design element was strict adherence to proportional body dimensions. Regardless of the success of the Rules (which are very good but weapon-complex) the figures are widespread and popular in their own right.


Having said that, "Inspired by Infinity"?  I think that is misleading as it suggests derivative stature...which is different to the actual case. That's a bit like my daughter thinking the latest version of "Come up and see me" is a re-release of the 'original' Duran-Duran version of the song... it indicates a lack of research!!!  Have you never heard of Steve Harley?

The google term you need to gen-up on WGG is "Shirow Masamune"...then watch and read some manga/anime.

Try watching Applessed, Appleseed Ex-Machina and at least the two SAC series of GITS (1st + 2nd gig).  Then you'll know A (caps, bold) inspiration for both is Masamune... add a bit of Cowboy Bebop, Bubblegum Crisis, Evangelion..its a long list...but then you have to add in a long list of hard and semi-soft Sci-fi for both Infinity and G.O.T. You might want to check with CB on their inspirational sources, but from reading their posts on their forum, and seeing their figures, some sources are obvious, some less so. Masamune is a big one though and openly acknowledged by CB, and it’s a big source of inspiration for G.O.T. also.

Having said that, so is 20+ years involvement in video-gaming and that forms a very long list of inspirational sources but of-note HALO and Mass Effect, the latter especially so as the technological standpoint is closer than that of HALO.


However, in the case of G.O.T. you've seen a small part of one faction so far, the one most similar in tech~ to the Infinity figures.... so perhaps waiting to see other designs and factions might be worthwhile before sealing us permanently into the current pigeon hole you've assigned us.

Asking the source never harms either.   :)

Based on what you have at present Infinity is the closest models to compare GOT to, and fact remains, Infinity was out first before GOT models right? Regardless of how old the concept is, they were first. So it's only natural to guess that GOT may have borrowed some things from Infinity.

I never said for a fact you ripped off Infinity either, nor was that my intention. I just said it sure looks like GOT may have been inspired by Infinity. They certainly look totally compatible by design.

Thank you for the background info tho. They look like amazing models indeed, and I wish you luck with GOT.

Ironically I really don't like anime all that much, but I find myself liking the look of Heavy Gear, Infinity and your GOT models. Well I also have to admit, I did like the original Akira and Macross/Robotech cartoons of the 80s too, but I can't stand much of the newer stuff which makes up most of the current crop of what is called anime today tho.

Offline Malebolgia

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #23 on: 06 October 2010, 10:13:30 PM »
Yeah, Ex Machina rocks! Terrific movie and great to get a G.O.T./Infinity vibe going 8)

@hubbabubba: The thing that fixed most of our gripes was to reduce the maximum amount of orders to a model's addition to the order pool + 1. So basically, models can take up to two orders per turn and Lt.'s up to three orders. That stops the T.A.G.'s from stomping around and firing their enormous HMG's around at everything.
Another one is not really a house rule, but we go low on special weapons. Usually we have 1-2 HMG's or maybe a Missile Launcher...but no Flamethrowers (these are sick) or GL's. We saw them in action once and knew these weren't for us. It was absurd to see a guy using all orders to fire a GL with one model, killing loads of enemies without getting into the open. Yuck. In addition, we try to keep the superexpensive specialists to a minimum. I absolutely adore the sculpt of Hac Tao with Missile Launcher (link)...but she's insane! Having a model with TO Camo, good Armor and a Rocket Launcher together is really harsh and can lead to broken matchups.

@Dr.Falkenhayn: Not pissed, just really surprised :). I agree that I-Kore had Target Games written all over them, but that was a big plus for us (as gamers). We loved Warzone...too bad UWZ died and wasn't continued in a form :(
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Offline Antenociti

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #24 on: 07 October 2010, 12:18:17 AM »
*stuff*

I think you missed the point rather:

I'm sure CB are as open to answering questions on inspirations as I am, you just have to ask...which helps cut down on all the guesswork.

Offline WarGameGuru

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #25 on: 07 October 2010, 12:27:33 AM »
I think you missed the point rather:

I'm sure CB are as open to answering questions on inspirations as I am, you just have to ask...which helps cut down on all the guesswork.

Point taken. Thanks


Offline anevilgiraffe

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #26 on: 07 October 2010, 06:37:20 AM »

 :o :o :o

Nothing to complain about there!  OOOOO I'm all excited now, Like I found a secret closet!

the first Appleseed CG movie suffers a bit from Cowboy Andy armpits, but the second one is top notch - John Woo even got his obligatory dove shot in....

Offline dijit

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #27 on: 07 October 2010, 08:45:38 AM »
Appleseed = great
Ghost in the Shell =  :o
I just wish for Infinity they'd release some sort of stat builder so you could have a go at fielding Kusanagi and Batou.
Duncan

Offline Armchair

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #28 on: 07 October 2010, 10:17:00 AM »
Any way, in terms of the games Urban War and Infinity, I never heard much about them online. Do most just think they're bad games, or is everyone just too busy with so many other titles, that those are a few that have slipped through the cracks, and never made it to anyone's radar?

I think one of the reasons that you don't hear much about Infinity on non infinity forums is that it's a fairly complex game (when you take all of the interactions into account) and accordingly isn't that great for casual play (even more so when you add in the large amount of suitable terrain needed) - I know a number of players, but they don't play many other games, on line they pretty much stick to dedicated forums.

 

Offline Malebolgia

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Re: Two games I don't hear a lot about Urban War and Infinity?
« Reply #29 on: 07 October 2010, 10:52:46 AM »
Interesting, over here we only play it as a casual game. TBH, I think it stinks as a competetive game...too many exploitable elements in it. You can easily get a strong powercreep going.
I agree that it's fairly complex and the writing isn't fantastic. There are a lot of special rules and abilities going on and it can be a real problem finding the location of certain rules. But once you get the hang of these, it works well.

For the terrain we found a forest/jungle table works very well, but don't use Infinity's rules for woods as these are really stupid. We use the same rules as in Warhammer: you can see up to 2" in(to) a forest, but you can't see the other side of the forest, no matter how thin it is. This way, you can throw lots of blocking scenery on the table with small forests that block firing lanes. You can easily get tactical firefights...and who doesn't want to fight around mayan temples in a dark and brooding jungle 8)

 

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