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Author Topic: Von Unaussprechlichen Kulten - The Beta Test!  (Read 12290 times)

Offline Kamiya

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #45 on: 19 November 2012, 12:04:46 PM »
Okay, thanks for the quick reply!

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2010
Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #46 on: 19 November 2012, 06:05:13 PM »
Played another test game yesterday w/ Uncle Mike. His Death Cult and accompanying zombie horde chased my Snakemen & their followers right off the table!

Offline LidlessEye

  • Mad Scientist
  • Posts: 707
  • Recovering Cultist
Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #47 on: 19 November 2012, 07:08:17 PM »
Mike's Death Cult WON a game??  Wow, maybe the end times are nigh...  ;)

Offline Tas

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #48 on: 19 November 2012, 07:37:20 PM »
I think a 'Wulfen Kult' of lycanthropes (and their wannabes) would be a cool and different addition to the cult types.
If not, I'm sure I can work that in there somehow  :D

Offline LidlessEye

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #49 on: 19 November 2012, 08:42:01 PM »
Without making any specific commitments, I can state that you would be pleased to see the contents of our "cool potential future cult ideas" list  :-X

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2010
Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #50 on: 19 November 2012, 09:05:39 PM »
Well, it *was* the snake cult's first outing. Three snakemen (with magic spells aimed towards actual, live human opponents) and few freshly recruited cultists didn't have much of a chance against zombies. So we stole 2/3 of the treasure and ran like hell!

Offline Mathyoo

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #51 on: 19 November 2012, 09:15:45 PM »
I think a 'Wulfen Kult' of lycanthropes (and their wannabes) would be a cool and different addition to the cult types.
If not, I'm sure I can work that in there somehow  :D

Hah, what an obvious idea...and one I'd be most glad to see. Werewolf costs enough that you can have only one in a starting list unless you want to run two models, some degenerates, little bit of cultists and we're done. Could be even better if we'd have some half-wolf lurkers, but maniacs work just as well!

Offline Uncle Mike

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #52 on: 19 November 2012, 09:24:29 PM »
Without saying very much on the rules lets just say that there are 'Werewolves' and there are 'Wolfmen'...Aroooooo!  :-X

Offline superflytnt

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #53 on: 20 November 2012, 04:15:23 AM »
Here's my wishlist...

Snakemen (snakemen, lizardmen, human henchmen)
Necromancers (occultist humans, skeletons, myriad dead things)
Ratmen (Ratmen, mousemen, cutthroat human followers)
Demonologists (Demons, imps, devils, demonist human cultists)
Priests (Angelics, Exorcists, Constantine-type bad asses)
Nazis (Soldiers and commanders, some occultists, mad scientists, maybe a super-soldier or mutant)
Witches/Druids (Living trees, mystical creatures, familiars)
Wizards (Constructs\golems, Elemental creatures) (and not Merlin wizards as much as Harry Potter or Nick Cage in Sorcerer's Apprentice)
www.superflycircus.blogspot.com
Board Game Reviews And Social Commentary At Its Finest

Offline Tas

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Re: Von Unaussprechlichen Kulten - The Beta Test!
« Reply #54 on: 20 November 2012, 08:22:27 AM »
Without making any specific commitments, I can state that you would be pleased to see the contents of our "cool potential future cult ideas" list  :-X

Awesome - I fed it in as feedback awhile ago.
What a great demonstration of 'reality gaming'  ;D

 

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