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Author Topic: Rules for French and Indian Wars?  (Read 56698 times)

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #90 on: 26 November 2011, 08:03:54 AM »
Huron and CdB/CF attacking the Rangers ...






« Last Edit: 26 November 2011, 08:07:24 AM by H.M.Stanley »
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #91 on: 26 November 2011, 08:14:14 AM »
I'll matt varnish them (paint in the legging straps and a further highlight on the Huron flesh, pehaps first ...)

But otherwise, the elves have left the building, i'm back at work Monday & normal non-painting service has been resumed

Offline Galloping Major

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Re: Rules for French and Indian Wars?
« Reply #92 on: 27 November 2011, 08:43:02 PM »
Just another illustration of how much better life would be if we didn't have to work  lol




www.gallopingmajorwargames.com


Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #93 on: 30 November 2011, 10:46:56 AM »
I've made a start on the matt varnishing

I'm quite impressed with the Cote d'Arms varnish. I have a pile of stuff that needs to be done and nowhere to spray [or the weather ain't up to it]

Rogers' Journals has arrived - had a sneaky peak before it goes to Santa. Very nice

I've also ordered Drums along the Mowhawk DVD. Passed on NorthWest Passage [because of the quality of the film from Pegasus rather than the subject] and still trying to figure out whether mine will play Region 1 DVD's so that i can get the Director's Cut of LotM

First game last week using one of the scenarios from TVG - i really like these rules. They're perfect for what i want to do. I'm not sure though about the "shooting Officer/NCO/Sachem" etc rule. You need a single 1 followed by a 10 - the Indian units were all down to the Sachem in the end. The scenario was 20 Indians being chased through the forest by 15 Rangers after a raid - the Warleaders unit made it off the table but otherwise the Indians were seriously shot up. So honours even i guess

Offline GordonKhartoum

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Re: Rules for French and Indian Wars?
« Reply #94 on: 30 November 2011, 03:13:18 PM »
Played my first F&IW game last week also using TVG in a multiplayer game.. We managed to fit two very leisurely games in in the evening although I suspect we were a bit free and easy with the rules!

In the first game two Huron warbands were chasing a unit of Rangers. The Rangers managed to run up a hill directly into a waiting warband, took some serious shooting casualties (very one sided dice rolling) and were subsequently charged. the Rangers were decimated - it was not pretty. 

In the second game the scenario remained the same but now that we had a little more of a handle on the rules we introduced son CdBois and two units of British Light Infantry. Deployment was random and did not favour the British player who saw two units of Hurons come on directly behind a unit of his lights who were promptly shot, charged and destroyed. The CdBois kept the other unit of lights  occupied while the two Huron warbands "danced around" the Rangers and gained an opportunity to charge the rear.

So both games went against the Brits but everyone enjoyed them no matter which side they were on. The rules seem to work very well playing quickly and most importantly don't intrude on enjoying the game.

My camera disaster sequence continues so no photos sadly.

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #95 on: 30 November 2011, 03:15:54 PM »
@GK

Did your outpost get a run out?

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #96 on: 30 November 2011, 03:24:36 PM »
In the first game two Huron warbands were chasing a unit of Rangers. The Rangers managed to run up a hill directly into a waiting warband, took some serious shooting casualties (very one sided dice rolling) and were subsequently charged. the Rangers were decimated - it was not pretty.  


That must have been seriously lucky shooting. If the Rangers were in Light Woods then the Huron would be hitting on 2s rather than 4s on a D10!  ;)

I played my game on an entire light wooded terrain basis with patches of Medium Woods and a couple of clearings

I like the idea of gunsmoke in the woods. It also limits the ability to Charge

Offline GordonKhartoum

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Re: Rules for French and Indian Wars?
« Reply #97 on: 30 November 2011, 03:28:32 PM »
@GK

Did your outpost get a run out?

It certainly did - although in practice it turned out to be just there to make the table look pretty.

There was also a scratch built watch tower based upon this one:

http://silent-invasion.blogspot.com/2010/10/woodlander-sentry-rock.html

The tower was an objective for the Rangers - a safe retreat. In practice it turned out to be just there to make the table look pretty as well!

BTW the Silent Invasion blog is worth a look around for anyone who is not aware of it.

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #98 on: 30 November 2011, 03:31:01 PM »
Nice link old boy. I have mine of course  :D

Offline GordonKhartoum

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Re: Rules for French and Indian Wars?
« Reply #99 on: 30 November 2011, 03:39:28 PM »
That must have been seriously lucky shooting. If the Rangers were in Light Woods then the Huron would be hitting on 2s rather than 4s on a D10!

Sadly for the Rangers they were taking the fastest route back to the watchtower which was open ground / trail. Nevertheless the dice did roll very one sidedly. Plus the Indian player managed to get his Hurons in exactly the right spot.

Nice link old boy. I have mine of course  :D

And very nice it is as well you lucky chap.

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #100 on: 30 November 2011, 03:46:59 PM »
Tut tut - rookie mistake by the Rangers not using cover, especially as they can skirmish and don't suffer movement penalties. I would have expected better from their commanding officer. Hope he got a haircut too.

Read yesterday in White Savage as to what happened when a small party of Mohawks and Settlers were caught napping by some of the indian's canadian cousins. Not pretty  :o

Offline GordonKhartoum

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Re: Rules for French and Indian Wars?
« Reply #101 on: 30 November 2011, 03:59:23 PM »
Tut tut - rookie mistake by the Rangers not using cover, especially as they can skirmish and don't suffer movement penalties. I would have expected better from their commanding officer. Hope he got a haircut too.

Read yesterday in White Savage as to what happened when a small party of Mohawks and Settlers were caught napping by some of the indian's canadian cousins. Not pretty  :o

A Rookie mistake indeed - and one down to us learning the rules. The Rangers were indeed wiped out to the last man on both occasions. The real culprit will be having his post movember shave shortly - and about time too.

I have invested in White Savage myself. Its next up on the reading list.

Offline H.M.Stanley

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Re: Rules for French and Indian Wars?
« Reply #102 on: 30 November 2011, 04:04:13 PM »
For what it's worth, i don't agree that it should take a complete turn to go from Loose to Skirmish and vice versa. For me, i'd just let them move and adopt the new formation [should counts as moving though, so no sneaking into a new formation].

Light Infantry going from Formed to Loose etc is another matter
« Last Edit: 30 November 2011, 05:54:04 PM by H.M.Stanley »

Offline Galloping Major

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Re: Rules for French and Indian Wars?
« Reply #103 on: 01 December 2011, 07:41:59 AM »
So both games went against the Brits but everyone enjoyed them no matter which side they were on.

That's just how it should be - well said sir.



www.gallopingmajorwargames.com
« Last Edit: 01 December 2011, 06:30:26 PM by Galloping Major »

Offline Darkoath

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Re: Rules for French and Indian Wars?
« Reply #104 on: 02 December 2011, 09:22:25 AM »
And don't forget Flintlocks and Tomahawks, from the SAGA team. http://www.studio-tomahawk.com/index.php?page=mousquets&langue=fr

An english version is imminent...

I have been waiting for this for a bit now...

 

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