Thanks again for the nice comments, guys!
I had very much to add before it felt right to present it at Crisis: A lot of civilians had to be painted, I wanted to have a wrecked coach with dead horses lying in one of the streets and a decadent large dinner table with tablecloth and delicacies had to be built, too.
However, I am VERY happy to have won that price at Crisis convention!
@Remgain: Driscoles and me came up with a ruleset of our own. It is not a traditional wargame, more like a 'hide and seek' with some roleplaying elements.
Fastolfrus, simply drop Zafarelli a line if You are interested in some of the pieces.
One of the first ideas was to include a round counter which was meant to be placed behind the scenery. As everything on the table in front of the camera is monochrome, colour should exist again behind the backdrop.
As the game lasts ten round only, the counter should simulate the moon setting and the sun rising. Consequently, it is called the 'Monduntergangsmaschine'. If You turn the handle ten times, the moon woul have disappeared behind the scenery and the sun would be up, sealing the outcome of the game either way.
As the machine transports two celestial entities from one side of the sky to another, it would have been a perfect entry for the 'Build Something Contest', but sadly, the moon was sculpted in may this year and lay around until september when I actually started constructing the machine. Ah, whatever.
Here are some step-by-step pictures of the moon being sculpted and painted...
First, I twisted an armature out of florist wire and secured it with super glue

Then, I added the main bulk with Milliput:

I the added Super Sculpey for the major part of the sculpture. The first version was too fantastic-looking for my taste:

I wanted a more solemn look:

After baking, the eyes have been added with green stuff, here is a close-up:

...and painted:


I will add more pictures of the progress later.
