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Author Topic: Pulp City Project (updated 16/10/15)  (Read 26638 times)

Online fairoaks024

  • Mastermind
  • Posts: 1559
Re: Pulp City Project (updated 16/10/15)
« Reply #75 on: October 16, 2015, 01:57:56 PM »
And a welcome ressurection it is too,

Excellent work, I'm also very impressed with your scenery

Regards

Jim
Cult of the black goat cultist No.10

Offline maroonldr

  • Assistant
  • Posts: 42
Re: Pulp City Project (updated 16/10/15)
« Reply #76 on: October 17, 2015, 04:58:15 AM »
Just a few days ago I was looking at this thread for the umpteenth time and bemoaning its end. You have made me very happy!!!  Can you show us more pictures of the Knights of Dice terrain? I really want those bust stops!

Offline leonmallett

  • Mastermind
  • Posts: 1762
    • Kitbash Games
Re: Pulp City Project (updated 16/10/15)
« Reply #77 on: October 17, 2015, 07:47:30 AM »
Excellent stuff, great work on the Jade Cult. :)
Kitbash Games' web-page: http://www.kitbashgames.co.uk/

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #78 on: October 17, 2015, 08:05:45 AM »
Just a few days ago I was looking at this thread for the umpteenth time and bemoaning its end. You have made me very happy!!!  Can you show us more pictures of the Knights of Dice terrain? I really want those bust stops!

I'll snap some pics of our game on Tuesday.  We'll be using the display board

Offline Andym

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6562
Re: Pulp City Project (updated 16/10/15)
« Reply #79 on: October 17, 2015, 08:06:09 AM »
Wow! I'm sorry now I've missed this thread. Brilliant stuff! I'd love to see more shots of the board or in game shots. 8)

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10529
Re: Pulp City Project (updated 16/10/15)
« Reply #80 on: October 17, 2015, 08:20:48 AM »
Great to see this thread going again. I sure I see some of the new Knights of Dice terrain in there?

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #81 on: October 18, 2015, 08:11:40 AM »
Great to see this thread going again. I sure I see some of the new Knights of Dice terrain in there?

Heh yep. I spent this long designing and painting it there is no chance I am not going to use it to game with  lol

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10529
Re: Pulp City Project (updated 16/10/15)
« Reply #82 on: October 18, 2015, 09:38:55 AM »
Heh yep. I spent this long designing and painting it there is no chance I am not going to use it to game with  lol

That reminds me, I must order the cinema, there's just nothing like it out there.

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #83 on: October 21, 2015, 01:48:30 PM »
That reminds me, I must order the cinema, there's just nothing like it out there.

We are not averse to taking your money  lol
« Last Edit: October 22, 2015, 12:06:09 AM by exploding youth »

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #84 on: October 22, 2015, 12:04:38 AM »
Had a game with my Jade Cult last night vs a friend's unaligned villains. I did not win  lol

Was planning to take comprehensive photos of each turn, but my phone ran out of memory at the end of the first, so these will have to do















































« Last Edit: October 22, 2015, 12:42:31 AM by exploding youth »

Offline rollntider

  • Scientist
  • Posts: 248
Re: Pulp City Project (updated 16/10/15)
« Reply #85 on: October 22, 2015, 02:51:58 AM »
 :o  nice terrain

Online fairoaks024

  • Mastermind
  • Posts: 1559
Re: Pulp City Project (updated 16/10/15)
« Reply #86 on: October 22, 2015, 08:46:41 AM »
Stunning

Regards

Jim

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: Pulp City Project (updated 16/10/15)
« Reply #87 on: October 22, 2015, 06:39:44 PM »
Whoa. Is that all the Knights of Dice stuff? Would love to hear some tips on how you painted it all.
obsidian3d
www.o2media.ca

Offline Andym

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6562
Re: Pulp City Project (updated 16/10/15)
« Reply #88 on: October 22, 2015, 09:05:47 PM »
WOW! WOW! WOW! That's the first time I've seen that cinema in use. It totally compliments your city! I love the whole she-bang!

Offline exploding youth

  • Scientist
  • Posts: 302
    • Tired World Studio
Re: Pulp City Project (updated 16/10/15)
« Reply #89 on: October 22, 2015, 11:50:54 PM »
Whoa. Is that all the Knights of Dice stuff? Would love to hear some tips on how you painted it all.

It is! Mostly I just airbrushed then some dry brushing to bring out the details. Various inks and pigments were then used to do the weathering streaks, dirt build up etc. I would defiantly recommend using an airbrush if you have access to one, it really speeds things up. The graffiti tagging is done using fine tipped paint pens. I actually painted most of this in a harried four days leading up to a con  :o I would like to go back and add some more detailing to some of them at some stage.

 

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