Trust:
There are ten levels of trust.
The first three are red, then three amber/orange, and then four green levels.
1 2 3 4 5 6 7 8 9 100%Trust 1 The character is now seen as a thing and an enemy, will attack. 2 Suspicious, will attack if provoked. 3 Will not take orders. 4 Will not do dangerous tasks 5 Suspicious, but can be convinced 6 Wary 7 Beginning to trust the character 8 Trusts the character 9 Will side with the character if attacked. 10 100 % Trust, wont loose trust over decisions made. |
Fear
1 2 3 4 5 6 7 8 9Fear gain/loss
Gain fear from seeing Things: 1for smaller things, 2 from medium, three from large Things.
Sedative removes 3 Fear tokens and adds lethargic.
Ammo removes one fear if character is low on ammo.
Bigger guns remove 2 fear tokens
Killing small things removes 1 fear, medium 2 fear, large 3 fear.
Changing color zone of trust adds/removes 1 fear.
Fear tests will be made against models courage and if they fail they roll on the appropriate freak out table for their current fear level.
Fear freak out tables.
D6 GREEN
1 You gotta be fucking kidding! + 2 Adrenalin token
2 You gotta be fucking kidding! + 1 Adrenalin token
3 No effect.
4 No effect
5 Toss cookies, lose simple action
6+ Run to nearest area away from source of fear.
D6 AMBER
1 You gotta be fucking kidding! + 1 Adrenalin token
2 No effect
3 Toss cookies, lose simple action
4 Run to nearest area away from source of fear.
5 Shoot anything that moves! Attack nearest model.
6+ You’re one of those things! Attack nearest friendly model.
D6 RED
1 You gotta be fucking kidding! + 1 Adrenalin token
2 Run to nearest area away from source of fear.
3 Toss cookies, lose simple action
4 Shoot anything that moves! Attack nearest model.
5 You’re one of those things! Attack nearest friendly model.
6 Suicide! Model ends its existence to end the fear.
Fear Level Location condition Fear tokens/turn Fear test modifier
Level 0 Normal environment, no signs of anything wrong. 0 0
Level 1 Overturned furniture, bulletholes, signs of a battle. 0 +1
Level 2 Burnt rooms, blood spatters, human corpses 1 +2
Level 3 Environment drenched in blood, Burnt twisted corpses of Things 2 +3
This is taken out of context offcourse, but for some reason it was easier to start here than with the other rules...