*
Welcome, Guest. Please login or register.
April 29, 2024, 05:24:30 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1691081
  • Total Topics: 118370
  • Online Today: 843
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Shantytown (or "not D9" project) - update 140418  (Read 7306 times)

Offline Agis

  • villainous mastermind
  • Galactic Brain
  • Posts: 4824
    • A.D.Publishing
Shantytown (or "not D9" project) - update 140418
« on: April 01, 2013, 08:52:08 AM »
My Website has a new section:
http://www.adpublishing.de/html/shantytown.html
The Shantytown section is dedicated to District 9 gaming. Most minis are from the GZG range.

In fact right now everything is from there Crusty Aliens, their wheeled 15mm range (Phalanx 6-wheel hi-mobility Heavy APC) and Shack Set. More soon!

A suitable army lists and example army will be featured in my upcoming Victory Decision: Planetfall ruleset.
http://leadadventureforum.com/index.php?topic=38951.0


MNU Command vehicle is inspecting a Crusty Shantytown in District 11


GZG Crusty Aliens


Crusties in front of their Shack


Colonial Shack

more pics: http://www.adpublishing.de/html/shantytown.html
« Last Edit: April 18, 2014, 11:18:41 AM by Agis »
cheers and keep on gaming, Agis - https://www.adpublishing.de

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Shantytown (or "not D9" project)
« Reply #1 on: April 01, 2013, 08:59:45 AM »
Nice Agis.

Something else on the list that never got past gzg purchases of crusties and exo suits.

The artwork of district 9 is a fantastic resource book and well worth getting. There's some nice mnu type troops available too through khurasan minis, their modern spec ops would work very well indeed.

Looking forward to more.

The Commander
Now water can flow....or water can crash...be water my friend.
Sifu Bruce Lee.




Offline Agis

  • villainous mastermind
  • Galactic Brain
  • Posts: 4824
    • A.D.Publishing
Re: Shantytown (or "not D9" project)
« Reply #2 on: April 01, 2013, 09:03:33 AM »
Ah Commander great minds think alike:
Got the art book, got the Khurasan minis etc etc.   ;) ;)

I am however still unsure which moderns to use for them. We'll see.

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2266
    • Stalker7.com
Re: Shantytown (or "not D9" project)
« Reply #3 on: April 01, 2013, 11:34:16 PM »
Great work, as usual. Loved D9. It was head and shoulders above 'Avatar', IMO.

Thank God no one makes Crusties in 28mm. Otherwise I'd be starting another project.

Offline Jonas

  • Scatterbrained Genius
  • Posts: 2144
  • OUT OF PRINT!
    • Deathworld Adventures
Re: Shantytown (or "not D9" project)
« Reply #4 on: April 02, 2013, 12:04:33 AM »
Very nice. I have not seen the movie, but your painting and building is really good!

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: Shantytown (or "not D9" project)
« Reply #5 on: April 02, 2013, 03:50:31 AM »
Looking great!  You're really inspiring me to go back and re-paint my GZG shacks...
ClearHorizon Miniatures - 15mm Sci-Fi Miniatures
http://www.clearhorizonminiatures.com

ClearHorizon Salavge - 15mm Miniatures Blog
http://clearhorizonsalvage.blogspot.com

Offline Elbows

  • Galactic Brain
  • Posts: 9472
Re: Shantytown (or "not D9" project)
« Reply #6 on: April 02, 2013, 06:00:25 AM »
Looks neat, though I prefer the MNU to be in proper Caspirs or Ratels or something.  Short of the aliens, D9 wasn't really a sci-fi flick.  At least from the human side.  I'd prefer to see more realistic human forces...leave the cool robots to the crusties.  Nice paintjobs.
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline commissarmoody

  • Galactic Brain
  • Posts: 8672
    • Moodys Adventures
Re: Shantytown (or "not D9" project)
« Reply #7 on: April 02, 2013, 06:18:47 AM »
Looks neat, though I prefer the MNU to be in proper Caspirs or Ratels or something.  Short of the aliens, D9 wasn't really a sci-fi flick.  At least from the human side.  I'd prefer to see more realistic human forces...leave the cool robots to the crusties.  Nice paintjobs.
Agreed, I got a bunch of Peter Pig Modern USMC, for a false started "Battlefield Los Angeles" project. They also have there full AK47 republic  African range. Might be a place to start for current forces. And don't forget QRF Models to get all the vehicles.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Agis

  • villainous mastermind
  • Galactic Brain
  • Posts: 4824
    • A.D.Publishing
Re: Shantytown (or "not D9" project)
« Reply #8 on: April 02, 2013, 10:02:51 AM »
I will take a slightly differnt aproach. I do NOT want to recreat D9, I am more thinking of a similar conflict on a Human Colony world with a higher tech level.
So the GZG vehicles will be used together with some Ainisty. Crusties are already established, they will get some walkers and the Power Armour troops.
« Last Edit: April 02, 2013, 03:50:36 PM by Agis »

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Shantytown (or "not D9" project)
« Reply #9 on: April 02, 2013, 10:07:14 AM »

Thank God no one makes Crusties in 28mm. Otherwise I'd be starting another project.


Yet.....  ;)

Offline Vinlander

  • Scientist
  • Posts: 215
Re: Shantytown (or "not D9" project)
« Reply #10 on: April 02, 2013, 11:04:05 PM »
I feel like flying to Berlin just to abase myself before you...  ;D ;D ;D ;D

"English is the result of the efforts of Norman men-at-arms to make
dates with Saxon barmaids, and is no more legitimate than any of the
other results." -- H. Beam Piper

Offline Grimmnar

  • Scatterbrained Genius
  • Posts: 2129
Re: Shantytown (or "not D9" project)
« Reply #11 on: April 03, 2013, 08:08:04 AM »

Yet.....  ;)
You know something your not sharing there Commander or just wishful thinking? :-)

Grimm

Offline No Such Agency

  • Scientist
  • Posts: 428
    • Painting Agency
Re: Shantytown (or "not D9" project)
« Reply #12 on: April 03, 2013, 06:10:11 PM »
I will take a slightly differnt aproach. I do NOT want to recreat D9, I am more thinking of a similar conflict on a Human Colony world with a higher tech level.

Makes sense... since with access to the higher tech level goodies depicted in "District 9", humans would not remain a "low tech civilization" for very long!

As that technology boosted our abilities as a species faster than we advanced our own societal characteristics, the likelihood of stellar travel would go way up... but the likelihood of maintaining old injustices on new planets would be very high.  "Crusties" accompany humans (back) to space, but often end up ghettoized just as they were on Earth.

Offline Commander Vyper

  • Galactic Brain
  • Posts: 8130
  • Remember Reach.
Re: Shantytown (or "not D9" project)
« Reply #13 on: April 03, 2013, 06:16:26 PM »
You know something your not sharing there Commander or just wishful thinking? :-)

Grimm

Yup. :D

Offline MrHarold

  • Mad Scientist
  • Posts: 665
  • Leading the way to where ever it is we're going...
    • ClearHorizon Miniatures
Re: Shantytown (or "not D9" project)
« Reply #14 on: April 05, 2013, 05:06:30 AM »
@Agis,  would you mind talking about how you painted the shacks? I really like them! :)

 

Related Topics

  Subject / Started by Replies Last post
22 Replies
10761 Views
Last post January 25, 2015, 09:59:23 PM
by ffrum
51 Replies
20652 Views
Last post April 28, 2010, 02:50:20 PM
by fourcolorfigs
31 Replies
15702 Views
Last post May 13, 2010, 09:31:59 PM
by Gluteus Maximus
288 Replies
78748 Views
Last post January 06, 2016, 05:08:16 AM
by Hupp n at em
18 Replies
2818 Views
Last post February 10, 2018, 03:31:54 PM
by thenamelessdead