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Author Topic: Sculpt roster - A very lethal killing machine  (Read 65383 times)

Offline Dobbie71064

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Re: The current sculpt roster! (Nov' update)
« Reply #45 on: 09 December 2013, 06:54:19 AM »
Looking forward to seeing these cast up! I agree packs of 5 are a little much, i'll only need 2 maybe 3 of each.

Ill be keeping tabs on this!

Offline Messyart

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Re: The current sculpt roster! (Nov' update)
« Reply #46 on: 04 January 2014, 03:18:59 AM »
Everything is slowed down by the suffering of mental issues.

But I have been working on new things (If I keep moving onto fresh models, I can relax in it. The Dragon bogged me down because I wanted to get the details perfect and I was going loco over it. I do not focus well!)



It's not the most exciting WIP in the world, and I am aware that Mr V might well be adding one of these (and Mr Brain on tracks) to his own shop soon...
If you'd like an apocalyptic monster in 28mm, throw me a PM and I'll think it over.

Offline Wyrmalla

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Re: The current sculpt roster! (Nov' update)
« Reply #47 on: 04 January 2014, 03:27:52 AM »
Damn, guess that means I'll have to stop work on my one then (...even if it has been sitting untouched for weeks. Its the principle man!). Are you matching the concept art version (which has more curves and different wheels) or the in game one?

Vinni's fairly mum about his upcoming releases, unless he has a blog I don't know about. Have an insider source in his monolithic production facility do you?  ;)

Offline Messyart

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Re: The current sculpt roster! (Nov' update)
« Reply #48 on: 04 January 2014, 11:32:51 AM »
Damn, guess that means I'll have to stop work on my one then (...even if it has been sitting untouched for weeks. Its the principle man!). Are you matching the concept art version (which has more curves and different wheels) or the in game one?

Vinni's fairly mum about his upcoming releases, unless he has a blog I don't know about. Have an insider source in his monolithic production facility do you?  ;)

I forget the forum I found it mentioned on. D:


I'm split somewhere between concept and in-game model at the mo'.

Offline Dobbie71064

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Re: The current sculpt roster! (Nov' update)
« Reply #49 on: 04 January 2014, 08:25:01 PM »
I beleive he mentioned it on lead adventure, i remember seeing it too.

Its looking good there messy! Keep at it!

Hope all is well,

Andrew

Offline Messyart

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Re: The current sculpt roster! (Nov' update)
« Reply #50 on: 10 January 2014, 01:21:26 AM »
I beleive he mentioned it on lead adventure, i remember seeing it too.

Its looking good there messy! Keep at it!

Hope all is well,

Andrew

It certainly isn't all well! Though it's not all bad either.
Had a bit of time to myself lately - had more hours of work than I was expecting lately (and had old ladies hitting on me, but hey)
I'm currently trying to work out how to make a little see-through dome for my.. Brainy.. Robot thing. (I guess that'd count as a cyborg technically.. There we go, Cyborg tank! x3)

I got a material that *might* be useful for it - I sculpted a brain on a plate andwould *really* love to be able to see it with a transparent dome on top.

Vending machine needs a couple of buttons sculpted on then I can cast it (If I stop getting hooked up on where the surface isn't totally flat and neat)
Three-wheeled robot is coming along nicely.

No-where closer to selling the Dragon I'm afraid - the master was REALLY getting under my skin with weird little issues but they've been resolved and I hope to soon get the last bits cast..
I'm gonna try and get some work done on the crab-people soon, too.
Fun times.

Offline emperorpenguin

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Re: The current sculpt roster! (Nov' update)
« Reply #51 on: 10 January 2014, 08:42:37 AM »
Crab people!
Taste like crab, talk like people....
My Fallout Project leadadventureforum.com/index.php?topic=35048.0

Offline zizi666

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Re: The current sculpt roster! (Nov' update)
« Reply #52 on: 10 January 2014, 02:30:34 PM »
Crab people!
Taste like crab, talk like people....

 lol
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline Messyart

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Re: The current sculpt roster! (Nov' update)
« Reply #53 on: 23 January 2014, 10:11:30 PM »
Getting there, slowly.
Not a lot else to show for this thread.

Offline zizi666

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Re: The current sculpt roster! (Nov' update)
« Reply #54 on: 23 January 2014, 10:35:28 PM »
I like what I see there.  ;D ;D ;D

Offline Messyart

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Re: The current sculpt roster! (Nov' update)
« Reply #55 on: 23 January 2014, 10:45:41 PM »
I like what I see there.  ;D ;D ;D

So do I, and this is a HELL of a lot easier to get together than the bloody dragon was!

Offline Messyart

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Re: The current sculpt roster! (Nov' update)
« Reply #56 on: 29 January 2014, 12:33:21 AM »
Couple of pics to tease you. :P

The vending machine has been cast using a temporary (and much more effective than expected) instant mold.. Mold.
I needed a solid resin copy to see the shapes for what they were.

The robot is coming along a little - It's got a few guns coming along - a missile launcher, a rotary cannon... a single-use, short-ranged nuke mortar....

Offline Wyrmalla

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Re: The current sculpt roster! (Nov' update)
« Reply #57 on: 29 January 2014, 01:05:12 PM »
Ooh, interesting where have you been hiding those vending machines from us?

She's going to be completely fine btw. That sign's just to keep the tourists out. Right?

Offline Dobbie71064

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Re: The current sculpt roster! (Nov' update)
« Reply #58 on: 30 January 2014, 12:41:50 PM »
Holy crap that instant molded vending machine looks stunning!! I cant wait to get my grubby hands on one of them too! :)

Offline Messyart

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Re: The current sculpt roster! (Feb' mini update)
« Reply #59 on: 05 February 2014, 10:50:47 AM »
'Bout to fly off to work through a storm (yay!) so can't show the exciting stuff;
(The shot of three was me testing out a clone that I am going to use towards making arms)

 

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