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Author Topic: Thinking of a small 2000AD skirmish game project  (Read 44319 times)

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #75 on: 14 March 2014, 08:48:13 AM »
As stand ins for the redemptionists I'd have a look around for cultists that can be converted or used as they are.

Hi. Any thoughts on appropriate Cultist figures?  Artizan perhaps although i think the range is limited

J
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #76 on: 14 March 2014, 09:07:03 AM »
Two boxes worth of Necro scenery have arrived. All very futuristic/industrial and not at all typical GW Skull heavy bollax ....  :D

Offline area23

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Re: Thinking of a small 2000AD skirmish game project
« Reply #77 on: 14 March 2014, 09:02:55 PM »
Pulp Figures do at least three packs of cultists. Brigade Games also has Opus Dei cultists. West Wind has various gothic horror monks, nuns and choir boys.
You could also convert the GW plastic chaos cultists.
If you don't believe in lead, you're already dead.
+++AREA23 BLOG+++

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #78 on: 15 March 2014, 07:13:28 AM »
Thanks fellas

Question about JDMG - the Mutation rule, is it allocated against the figures weapon/equipment allowance?

Cheers, J

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #79 on: 16 March 2014, 06:00:32 AM »
Ok, thanks chap

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #80 on: 17 March 2014, 08:49:44 AM »
I knew it was a mistake to go to the the first Sci-Fi convention held in Nottingham yesterday. Still, i managed to talk my partner and her 11yo daughter into going [chuckle] :D

The queues were horrendous (the words: p*ss-up and brewery, spring to mind [English joke, as in couldn't organise one]) so we bailed for shopping therapy [her words - humph!] and just called in towards the end of the day.

http://www.nottinghampost.com/Thousands-dress-attended-Nottingham-s-sci-fi/story-20817054-detail/story.html

As well as getting to see the cast of Red Dwarf and some of the minions from Games of Throne [i leave my partner for two minutes and she's having her photo took with Hodor "he's as big as a mountain and very sweet ...", says she, Warlord happened to be present.

I suspect that you know what's coming!

Two Street Judges, one Exorcist Judge and the (only released that day) Demonic Cabal later ....  lol

To top it all, i got a signed JD print off Lee Sullivan. Well, it would have been rude not to.

« Last Edit: 17 March 2014, 09:01:46 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #81 on: 18 March 2014, 10:01:44 AM »
Would it be wrong to name/theme my scummy Cultists the Krew Krookes Klan? All white robes with a red (or black) robe for the Grand Warlock. I fully expect to have the tar kicked out of them on a regular basis, hopefully.

I haven't played a game yet. What is the best way i.e.Talents/Equipment of keeping a "PSI" Grand Warlock alive? Energy Shield and Trans-Dime? Everyone else is expendable [wicked grin].

I just want to Summon the Bad Things!

I also have a Medieval Plague Doctor model that i'm going to have to try to fit in somewhere in this project, perhaps as a Mutie ally
« Last Edit: 18 March 2014, 01:02:04 PM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #82 on: 19 March 2014, 11:04:23 AM »
I'm advised to fill out the ranks with ablative armour, erm, more Cultists and unarmed at that!! And to put them between the Grand Warlock and anyone attacking.

I have ordered 7 of the Eureka Cultists from Fighting 15s to fill out the ranks.

I still can't decide whether to go for white or black robes for all the fodder. The GM will be in red.

So, I have:

a. 2 x Street Judges, Exorcist Judge, Dredd (on foot and on LawMaster)
b. The Family
c. Nuns with Guns
d. Cursed Earth Desperadoes/Muties
e. Johnny Alpha/Wulf/Gronk

... and more Necrumunda buildings than you can shake a stick at.

Time for a game soon methinks  lol

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #83 on: 19 March 2014, 05:23:04 PM »
I have made an Executive decision [grin]:

Grand Warlock/Red
Armed Cabalists (in effect henchmen and in the know ...)/Black
Unarmed Cabalists/(off)White

I reckon that a 500pt list would look as follows:

Grand Warlock/Level 4 Hero & PSI 9*
3 x Cabalists armed with Zip-Guns
7 x Unarmed Cabalists
Class II Demonic Pact (with Wings/Lightning Bolt)

*Trans-Dime (all four Talents) and Shroud of the Dead. Plus 2 Will(4)/Plus 3 Hits(5)

Will square off nicely against 2 x Street Judges and a Mercenary Exorcist Judge

Offline Archie

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Re: Thinking of a small 2000AD skirmish game project
« Reply #84 on: 19 March 2014, 11:23:24 PM »
Crooked Dice do some nice cultist figures if you need more of them.

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #85 on: 20 March 2014, 08:28:14 AM »
Thanks Archie - i'll check them out although i'm probably good with what i have now for Cultists.

Cheers Scurv. I wasn't planning on making the Cultists a proper "horde" but i can see that it could be amusing with start-up 500 pt gang, a Level 1 PSI Warlock and nothing but unarmoured Cultists. The summoning would be "brown trousers AND bicycle clips" time  ;)

I think i prefer instant gratification on one off 500pt games with a Level 4 Warlock and access to the Summon Psychic Entity Talent - i want a big FO Demon running amok in my games ASAP  lol

I wonder if i could persuade the fellas into participating in a short campaign ...?
« Last Edit: 20 March 2014, 08:36:50 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #86 on: 20 March 2014, 08:46:09 AM »
Curse you Archie ...  :D

Those Crooked Dice Cultists aren't what i had in mind and i much prefer the Eureka ones for my project. But, i did spot the not Clockwork Orange figures which could form the core of Gang for a spot of ultra-violence*. Oh B*gger!!  lol

*"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"
« Last Edit: 20 March 2014, 08:48:20 AM by H.M.Stanley »

Offline cheetor

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Re: Thinking of a small 2000AD skirmish game project
« Reply #87 on: 20 March 2014, 10:25:46 AM »
Really the rules are quite poor in this respect. I personally would throw the lot of it in the bin and make up your own thing.

I agree.  A simple "each player gets to assign a skill to a model of his choice after each game" sort of approach would give a straightforward sense of continuity in a straightforward fashion.  The core in-game mechanics work surprisingly well by and large, but the post game stuff wasnt tested properly, meaning that gangs expand at a ridiculously fast pace and lose focus very rapidly.


Personally I would just make up a nice narrative and run with that. 3 acts with a grand finale. Like an episode of JD from the comics.

act 1 judges arrive to find a mass cult kidnapping in progress at the local wargames club. The cults aim is to grab many sacrifices from the thick crop of virgins and make it off the board with them. The judges must stop them.

act 2: investigations turn up the cults headquarters in a city blocks basement and the judges raid it

act 3: the cult summons a demon and the judges must take it down before it knocks too many supports down bringing the entire block crashing down on everyones heads.

Again, I agree with Scurv completely here, he nailed it.  That is exactly the approach that I would take in order to get a thematically satisfying session of JD gaming in.  The wargaming virgin thing is perfectly in keeping with the tone of the comics too and if your Dredd games dont have a slightly off-colour sense of humour, then your doing it wrong :) 


Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #88 on: 20 March 2014, 10:57:32 AM »
Perfect! Thank you both.

Now i just have to concern myself about finding a bunch of sacrificial virgins* in Nottingham ...  ;)

* actually, i have a cunning plan based on the female figures i have in a Bondi Beach Bunny Girl Blood Bowl team  lol
« Last Edit: 20 March 2014, 11:06:49 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #89 on: 20 March 2014, 11:47:45 AM »
You're not helping matters ...  :D

Wargaming Fatties* eh? You and i have a different concept of virgins but i take the point ...  lol

Just received the JD/Warmaster model. It's a beast of a figure. This pleases me

*[EDIT: using Fatties in Boing [TM] does add a certain boinkers style to a game i have to admit]
« Last Edit: 20 March 2014, 12:19:43 PM by H.M.Stanley »

 

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