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Author Topic: Thinking of a small 2000AD skirmish game project  (Read 44367 times)

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #135 on: 11 April 2014, 09:42:49 AM »
Thanks guys.

I'm heading off to Salute later so won't be able to post any photos until Sunday evening.

JDMG is great fun; simple, atmospheric and very playable. Man is it brutal!

2 x 300 pt games with the Cultists:

Game 1 the Demon was summoned and promptly turned on the Cultists with the GW fleeing howling into the night and his bodyguard in chunks ....

Game 2 the Demon tore the Street Judges to pieces!!

Game 3 was a 500pt game with 3 x Judges v a Street Gang of Punks armed with a Heavy Spit Gun and was the most fun of all. We decided that there was an objective of reaching an old forgotten [ahem] unstable thermo-nuclear device which the Judges had to disarm with two Special Action or the Punks would detonate (because there's like that ..)

Went down to the wire with only two figures standing and someone about to press the button for better or worse ...
« Last Edit: 11 April 2014, 09:45:19 AM by H.M.Stanley »
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #136 on: 11 April 2014, 10:58:18 AM »
Q - can the Cultist minions use two Special Actions, in effect to double all their dice in the Summoning? I'd have thought that they couldn't but ...??

Offline Ahistorian

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Re: Thinking of a small 2000AD skirmish game project
« Reply #137 on: 11 April 2014, 11:19:22 AM »
It really was good fun. Too fun. I want to stick to 15s, dammit!

But a really good laugh, and very reminiscent of the black and white 2000ADs I used to sneak past my mum in the cornershop as a child. The too-trusting Exorcist Judge who was nearly killed by Juves - two of whom he arrested and one of whom he shot resisting arrest - was the only Judge to survive the Heavy Spitter (three rounds in a row, wasn't it?), and he saved the day. His perfunctory "surrender - no? - BLAM!" of the ganger leader was in my eyes hilarious, as was his ignoring his colleagues' killer long enough to win the game before turning around and slotting him.

I want the book now too...

My only criticism of the game would be that the games were disproportionately short compared to our set up time (wait and see James' photos - it's a carbon copy of Necromunda, a carbon copy of Dredd!), but then again, we got three whole games in with plenty of chatting in the time one game of something else would have required.

It gets my vote.

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #138 on: 11 April 2014, 11:31:56 AM »
I am the Law ... (no, seriously)  :D

I swear that that Exorcist Judge must have been Blessed. Or at least had some serious "moves" to avoid being blasted to smithereens by the Heavy Spit Gun that did for the two Street Judges.
« Last Edit: 11 April 2014, 11:34:32 AM by H.M.Stanley »

Offline cheetor

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Re: Thinking of a small 2000AD skirmish game project
« Reply #139 on: 11 April 2014, 12:18:31 PM »


Your progress on this project, from initial purchase to painted game is very impressive. 

Pictures Gruddamit!  ;)


Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #140 on: 11 April 2014, 01:25:58 PM »

Your progress on this project, from initial purchase to painted game is very impressive. 

Pictures Gruddamit!  ;)



Why thank you ...

I am a man that is easily led by myself  ;)

Offline Ahistorian

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Re: Thinking of a small 2000AD skirmish game project
« Reply #141 on: 16 April 2014, 10:38:51 AM »
Do you think that an Airfix 1:48 Land Rover Snatch would be a better base for a Brit-Cit Pat-Wagon, or an Avenger Patrol Car? I haven't found any primary evidence for either one's appearance, only the Mongoose model.








Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #142 on: 18 April 2014, 06:42:01 AM »
The answer to the Q above from the Mongoose team at Salute was, no, the Cultist minions cannot take two actions to assist the summoning.

Some photos of our game ...


Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #143 on: 18 April 2014, 06:55:42 AM »
Game 1 ....

The Cultists attempt to raise a Class II Demon with only limited success in an abandoned industrial site.. "Ummm"

« Last Edit: 18 April 2014, 07:10:05 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #144 on: 18 April 2014, 07:01:06 AM »
The summoning is successful but the entity is angry at being disturbed. The Demon immediately comes under the control of Matt.

Oh dear ...



Who promptly chews his way through the Cultists

« Last Edit: 19 April 2014, 06:52:38 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #145 on: 18 April 2014, 07:08:54 AM »
Meanwhile, a pair of Street Judges are sent to investigate following reports of unusual activity.




« Last Edit: 18 April 2014, 07:11:53 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #146 on: 18 April 2014, 07:16:16 AM »
Our Hero flees into the night ...


Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #147 on: 18 April 2014, 07:20:56 AM »
"Armitage to control. We're returning to base. Better send a clean up squad though ..."



« Last Edit: 18 April 2014, 07:23:27 AM by H.M.Stanley »

Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #148 on: 18 April 2014, 07:30:30 AM »
Game 2

For some bizarre reason known only to himself, Matt wants to take over the Cultists for this game. Mmmm ....


Offline H.M.Stanley

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Re: Thinking of a small 2000AD skirmish game project
« Reply #149 on: 18 April 2014, 07:35:36 AM »
Using a very dodgy rule interpretation [since corrected/above] the Cultists roll splendidly on the Summoning chart.

"Master!!" We also give the big beastie wings...

"Control, immediate back up required!! AAaaaarrrggghhh ...."



Judge Armitage experiences a similar fate [good luck using that nightstick!]






« Last Edit: 18 April 2014, 07:43:22 AM by H.M.Stanley »

 

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