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Author Topic: [Kickstarter] Mantic Dwarf Kings Quest. ALL DONE.$1.05 million final.  (Read 48823 times)

Offline maxxev

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As for the DnD board game. I have one and whilst it is really nice - it doesn't really offer a lot in terms of progression. Also, the miniatures are 'ok' but not looking as good as the current offering with this KS.

Well it's a D&D game... the progression is spending hundreds of pounds on D&D books lol....
But I agree, it's now looking to be ok value for money, my point was simply that unlike the previous poster to mine I would not be happy as they would with half the contents it now has, because IMO the buyer would be better of with Descent or D&D adventure games and downloading another set of rules (like dungeon delves or something).

Offline maxxon

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Let's be honest...how many of us in this thread "need" this stuff? 

Yes, but I still see a difference.

I have backed... (checking) 57 projects on Kickstarter.

They fall into three basic categories:

- Just to show support and receive news. These are nominal $1 pledges.
- Stuff I don't already have
- Stuff that I might have, but the deal is too good to pass

Right now, Dungeon Saga is in the first category.

Why did I pledge $100+ for MYTH and Super Dungeon Explore without blinking an eye while I hesitate on Dungeon Saga?

MYTH was in the third category when I jumped on the bandwagon. I don't know if the game will be any good, but I'll be getting a boatload of minis. With some rather uniquely styled monsters, mind you.

Super Dungeon Explore simply has a style unlike anything else I have.

Dungeon Saga is too classic for me. I'm already swimming in generic fantasy figures and dungeon tiles (and bluntly put, my 3-D tiles are way better than any cardboard concoction will ever be). There is no selling point.

The project might move into the third category, but for me right now it is not there.

I kinda feel sorry for you Jake, but rules are just about the last thing a KS project can be sold on. There just isn't enough time to positively ascertain the quality of the rules. I fully expect to trash the rules on just about every KS project I've bought into.

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Offline Too Bo Coo

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Yes, but I still see a difference.

I have backed... (checking) 57 projects on Kickstarter.

They fall into three basic categories:

- Just to show support and receive news. These are nominal $1 pledges.
- Stuff I don't already have
- Stuff that I might have, but the deal is too good to pass

Right now, Dungeon Saga is in the first category.

Why did I pledge $100+ for MYTH and Super Dungeon Explore without blinking an eye while I hesitate on Dungeon Saga?

MYTH was in the third category when I jumped on the bandwagon. I don't know if the game will be any good, but I'll be getting a boatload of minis. With some rather uniquely styled monsters, mind you.

Super Dungeon Explore simply has a style unlike anything else I have.

Dungeon Saga is too classic for me. I'm already swimming in generic fantasy figures and dungeon tiles (and bluntly put, my 3-D tiles are way better than any cardboard concoction will ever be). There is no selling point.

The project might move into the third category, but for me right now it is not there.

I kinda feel sorry for you Jake, but rules are just about the last thing a KS project can be sold on. There just isn't enough time to positively ascertain the quality of the rules. I fully expect to trash the rules on just about every KS project I've bought into.




I'm sort of with Masson here.  The game in and of itself looks interesting.  But I have €1,000 invested in Otherworld minis, DF tiles and well rules for them are easy to come by, it's hard to justify another dungeon crawl, especially a totally unproven one.  'Rules' on KS are not so much a selling point for me, simply because so many have been utter crap upon publication.  It all looks interesting, and I hope you break that trend, but I have a very very hard time justifying another dungeon crawl.....
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline beefcake

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Well I'm just a big undead fan. The fact I can get some cool looking undead beasties of a few different races is quite appealing. Also my little boy is getting into heroquest so this game looks like a step up from that.


Offline Major_Gilbear

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I'm with TooBooCoo on this in that without something to "wow" me, I'm not feeling it personally.

I have, counting various editions, 5 fantasy dungeon crawlers already, and my friends have at least 2 more different ones.

So unless this one has/does something really good/original/something else that makes it stand out from the crowd, I'm just not seeing why I should buy in.

However, for somebody who has one/none such games, I could see this KS being attractive and I do like the other games I've got that Jake has written. ...I guess that's maybe the target audience?

Offline maxxon

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However, for somebody who has one/none such games, I could see this KS being attractive and I do like the other games I've got that Jake has written. ...I guess that's maybe the target audience?

I guess we are just not the target audience.

The target audience is more like someone who used to have HeroQuest, has fond memories of it but has sold/lost it and just wants a nostalgic dungeon crawler boardgame that's ready to play out of the box.

They may paint the figures but probably won't.


Offline psyberwyche

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I think I've come full circle from backer, to wavering, to supporting it again. There's a lot of stuff for one's cash here now, and even a cynic like me can't complain about the value. I pretty much collect this type of game, from Heroquest, Advanced HQ, Warhammer Quest, D&D adventure boardgames, Ravenloft etc (how much I actually play them is another matter...) - this one looks to be getting better with each update. The only thing it's missing for me now is a big bad monster - a dragon, zombie dragon, giant or somesuch would be the icing on the cake.

Offline beefcake

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Newest update is for trolls to be added. Just one for the base pledge but three if you are opting for the expansion... Which I now have added to my pledge.

Offline robh

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In one of the video interviews they were quite specific that the target market for the end product of this is new gamers, this is designed as an entry level game. 
The target market for the Kickstarter is people like us, either as  psyberwyche  says, looking to recapture the fun of HQ or AHQ/WQ with friends or children, or gamers who already have similar games but will always buy another especially if it comes with lots of figures and stuff.  Gamers like stuff! Virtually everyone following the KickStarter seems to be discussing the Advanced version of the game.

Jake mentioned on his blog that he is intending/hoping to get the revised Alpha playtest rules out today.

Offline driller

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I very much want to get into daungeon crawlers. I don't own any. Not even components. The price is not too bad.

Still, I think I won't pledge. The undeads aside, I just don't like the Mantic sculpting style, which is, I don't how to put it better... dry. If this game would GW style figures, a bit more "lively" ones, I suppose, I'd pledge in a heartbeat. And I'm not a GW fanboy, not at all.

Offline robh

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Looks as if the plastic furniture is not going to be included in the retail box game, it has been moved into the Kickstarter only bonus minis section of the pledge graphic.

Not so much the "new Heroquest" after all  :(

Offline Elbows

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That's unfortunate but it makes you wonder what the retail price of the box game may be.  My take on the target audience is the huge mass of Warhammer/Warmachine/Kings of War players who have that as their one primary hobby (I know plenty of folks who "game" but ONLY game Warhammer etc.).  However many of those players will recognize or have played Hero Quest.  Also, much as with GW - I think it's a good idea from a company like Mantic solely because it's a game they can sell to hobby shops without the hobby shop investing in thousands of dollars of boxes, blisters, etc.

As a normal hobby shop it must be difficult to get new buys to pick up Warhammer-style games.  It's a big investment, and hard to explain how it all works.  Having a simple "buy this, play this" box on the shelf is always a good thing for a company.  Plenty of non-gamers would pick up the Dungeon Saga box off the shelf and look at it as nothing more than a dungeon crawl board game.

The KS is currently where I hoped it would go, so my $100 is well spent.  Anything else would just be icing on the cake at this point.  I don't need any of this stuff, but it's a good mix of minis and now some terrain.  I can't complain.
2025 Painted Miniatures: 336
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Offline thebinmann

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Hi

Does any one have any Inside info on the solo rules, will it really work?

Thanks

Offline robh

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It's a matter of faith Adam. 

At the moment the advanced rules are nothing more than ideas and concepts so no-one knows. Personally, it is not an area of the game I am especially interested in, but yes, I think they will work.


Offline nic-e

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It's a matter of faith Adam. 

At the moment the advanced rules are nothing more than ideas and concepts so no-one knows. Personally, it is not an area of the game I am especially interested in, but yes, I think they will work.



Aye same here, never had much interest in solo rules , but i trust the mantic pretty well when it comes to rules.
never trust a horse, they make a commitment to shoes that no animal should make.

http://mystarikum.blogspot.co.uk/

 

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