Better late than never, I hope!
Here are the finished trolls and artillery, along with a size comparison. The chaos warrior in the picture is an old solid-based one, and he's sitting on a 20x20 base (i.e. he's the size of a normal human).
Awful photos as ever, but they should give an idea of the size of the trolls. I like them: they're a perfect behemoth element for HOTT, as they look big enough to form a convincing pantomime oliphaunt.
The chaos warrior WIP is the start of a new plan: basing up all my old, unpainted solid-based chaos warriors for HOTT. A quick audit revealed around 24 or so of them kicking around. I've also got a couple of the old knights of law, who'll probably switch sides (as they appeared to have done in
Tabletop Heroes). Once those are done, I'll divest
these guys of their teenage paintjobs and redo them to match. But not before the rest are done.
The rationale for this is that I much prefer those early chaos warriors to any that GW (or anyone else has done since). And if I base them for HOTT (and thus use them for that game and Dragon Rampant), I'll get lots of them on the table far more than if I base them for skirmishes or RPGs. I can't envisage any situation where having 24 individually based chaos warriors would be necessary; they're more likely to feature in small groups either in SOBH or TBH. And for those, I have several already painted up, plus a fair few of the Jez Goodwin slottabased ones, which are much bigger and thus much better suited to skirmishes rather than HOTT. The older ones don't even have to be chaos warriors - I can see them featuring in HOTT or DR games as evil warriors or a wizard's guard or malignant mercenaries.
This is just one part of a mass painting and basing exercise for 2017. I've got loads of ancient miniatures kicking around that could be put to much better use on the table. As HOTT armies are small (around 40 figures), and as new elements can be added incrementally to older armies, there's huge scope to dart around between armies and bring them along fairly quickly. So, in no particular order, I plan to work on the following for HOTT this year:
1. A slann army (blades/spears for the palace guards, a wizard, the odd horde element of slaves, and the braves as warbands, shooters or lurkers).
2. An army of C36 hobgoblins. I've got more than enough of these. This army will be largely warband, but perhaps with some blade elements consisting of the most heavily armoured types. And hobhound beast units, of course, and the occasional bit of rocket artillery. I have a temple dog for a knight or behemoth general, though alas I no longer have the hobgoblin rider (instead, I have an punkish amazon of some description). The general element will - of course - contain Gyorukinti.
3. The army of "steampunk" goblins, of which this artillery element is the first bit. I've got some shooter units underway and plan to have pretty much the whole army made up of shooters, with artillery and a wizard general.
4. A reptile army - lizardmen led by a behemoth (Grenadier's flightless platinum dragon) with flyers (Grenadier dragonmen) and knights/riders/beasts (cold one riders of various vintages), as well as a wizard.
5. A "good" army consisting of Fantasy Tribe dwarf blades and artillery, !980s Citadel ents as behemoths, eagles as flyers and a wizard or two.
6. Chaos: the old chaos warriors, some contemporary chaos hounds, some chaos centaurs, more behemoths, demons as flying heroes and gods, and many more hordes (I've got at least five bases' worth of WIPs). And a chaos ship (as an airboat element).
7. More goblins! More hordes, at least one more element of trolls, some Chronicle wolfriders and more Essex blade elements and Fantasy Tribe warbands. Plus some night goblins spears, perhaps.
Now, this all sounds a bit ambitious. But I got at least two and a half HOTT armies done last year, after starting in mid-July and proceeding quite slowly until recently, with quite a bit of other stuff thrown in. And of the 60ish AP I completed, 8 was horde elements - which are at least twice as much work at other elements and half the points cost.
The nice thing about painting up HOTT elements is that you can just slot them into existing armies as you complete them. I suspect the slann and reptile armies will evolve together, for example. We shall see ...