Thoughts for a table: The great train robbery
Plan would be a series of train carriages on the table, heroic scale (Possibly Broad gauge?) to enable suitable movement inside. (Looking at 4"x12" carriages)
The carriages would be static and the scenery would move. You can fight inside and out (ie on the roof) but there will be moving gantries and bridges to dodge.
At the start there is a train station to clear but the train is departing…! Run!
The station is then moved down the train as the train leaves… needs to be carefully balanced to make it possibly but difficult.
The idea would be that some of the attackers will be left behind!
You can take the safe route through the train but face the defenders in the corridors and carriages or you can risk the roof!
All the external stuff will move D10”+ the number of turns so far down the train as the train accelerates.
Gantries will need to be dodged with a pluck roll, tunnels will likewise need to be ducked and obviously plunge that train section into darkness….
The forces would be an attacker and a defender the defender can set up on the platform and on the train. The attacker moves on the edge onto the station.
The attackers objective is to get to the head of the train into the compartment with the treasure/gold/artefact/etc before the train arrives (Set turn limit or could set a distance the train needs to travel? needs testing)
You can either make a load of carriages or ‘recycle’ them as they get cleared and add them onto the other end of the train until the required carriage is reached.
A mix of carriages
Plan would be make some basic carriages from foam card then print sides for them to make them look pretty.
Thoughts?