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Author Topic: The great train robbery - idea!  (Read 4548 times)

Offline Rich H

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The great train robbery - idea!
« on: January 15, 2016, 09:14:14 AM »
Thoughts for a table: The great train robbery

Plan would be a series of train carriages on the table, heroic scale (Possibly Broad gauge?) to enable suitable movement inside. (Looking at 4"x12" carriages)
The carriages would be static and the scenery would move.  You can fight inside and out (ie on the roof) but there will be moving gantries and bridges to dodge.

At the start there is a train station to clear but the train is departing…!  Run! 
The station is then moved down the train as the train leaves… needs to be carefully balanced to make it possibly but difficult. 
The idea would be that some of the attackers will be left behind!

You can take the safe route through the train but face the defenders in the corridors and carriages or you can risk the roof! 
All the external stuff will move D10”+ the number of turns so far down the train as the train accelerates.
Gantries will need to be dodged with a pluck roll, tunnels will likewise need to be ducked and obviously plunge that train section into darkness….

The forces would be an attacker and a defender the defender can set up on the platform and on the train.  The attacker moves on the edge onto the station.
The attackers objective is to get to the head of the train into the compartment with the treasure/gold/artefact/etc before the train arrives (Set turn limit or could set a distance the train needs to travel? needs testing)

You can either make a load of carriages or ‘recycle’ them as they get cleared and add them onto the other end of the train until the required carriage is reached.
A mix of carriages

Plan would be make some basic carriages from foam card then print sides for them to make them look pretty.

Thoughts?

Offline Michi

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Re: The great train robbery - idea!
« Reply #1 on: January 15, 2016, 09:50:35 AM »
Plan would be a series of train carriages on the table, carriages would be static and the scenery would move.  You can fight inside and out (ie on the roof) but there will be moving gantries and bridges to dodge.

At the start there is a train station to clear but the train is departing…!  Run! 
The station is then moved down the train as the train leaves… needs to be carefully balanced to make it possibly but difficult. 
The idea would be that some of the attackers will be left behind!

You can take the safe route through the train but face the defenders in the corridors and carriages or you can risk the roof! 
All the external stuff will move D10”+ the number of turns so far down the train as the train accelerates.
Gantries will need to be dodged with a pluck roll, tunnels will likewise need to be ducked and obviously plunge that train section into darkness….

Done exactly that, although not using IHM, but Blood & Swash rules. IHMN will work just as fine though!

Offline Rich H

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Re: The great train robbery - idea!
« Reply #2 on: January 15, 2016, 10:30:41 AM »
Any pics :)

Offline Michi

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Re: The great train robbery - idea!
« Reply #3 on: January 15, 2016, 11:58:32 AM »
Any pics :)

Regretfully not, it was an old west scenario. We had some fighting in and around another train in the 1930s too, but that one was already standing still after an emergency breaking:
http://leadadventureforum.com/index.php?topic=12278.0

Offline Rich H

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Re: The great train robbery - idea!
« Reply #4 on: January 15, 2016, 12:15:09 PM »
Fighting down the train I've a couple of ideas:

The defenders aren't placed until the carriage is entered.  Until a carriage is entered the end doors are closed and block LOS.
You can climb onto the roof between the carriages.  Can’t fight/shoot from the roof into the carriage or vice versa.

Defender places 3 gantries/bridges over the train and when they reach the end of the train they are recycled.
Defenders can be placed on gantries/bridges and when they reach the back of the train can be recycled onto the next gantry.
They can fire/drop bombs on the roof but otherwise can’t fight or move.

Train speed starts at 0.  Each turn speed increases by 1 up to max 4. 
Roll speedxD10 to see how far the train moves that turn.  (So gantries can move up to 40” in a turn… best get ducking!)

Defender can place one tunnel 24” long once during the game instead of a gantry (Place portal at head of train). 
Inside the tunnel only 2nd class and 1st class are lit.  Otherwise LOS reduced to 3”. 
On the roof everyone must lie flat for the duration but can still fire (if they can see).

Pluck roll to duck a gantry/bridge either because it moved over you or you want to move past it. 
You can opt to lie flat and not have to duck but must sacrifice your movement to do it

LOS on the roof is reduced by soot/smoke/steam to 18”  (To stop the roof being swept by rifles!)

The attackers can use the emergency stop once per game from inside the carriage at the start of a turn – everyone must take a pluck roll or be knocked over. 
In that turn no one can run or shoot (too busy hanging on) and the train speed resets to 0.

Fighting on the roof any model knocked down takes a second pluck test every turn to represent falling off the roof!
There is another attack option on the roof – shove!  Weapon bonus +0 pluck -2 but if you fluff then you must take the pluck test at -2!

Game ends when the last carriage is traversed and the loco is taken.  (probably need a loco..) 
Or the train reaches its destination (needs testing but suggest 200” movement?  Not sure)

Plan is for 6 carriages plus loco:
Guards van (guards compartment and open with luggage)
3rd class open with seating down both sides
2nd class divided into compartments but no doors on the compartments
1st class dining open with tables and chairs
1st class compartments closed compartments each with a door.
Luggage (the showdown) open with luggage/packing crates
Loco just the footplate accessible with the driver and fireman who will fight you with shovels!

Carriages will be 3"x12" passageways will be 1.25" to give a bit of room for bases and everything else will be made to fit. 
It'll be tight and claustrophobic! 

Offline Rich H

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Re: The great train robbery - idea!
« Reply #5 on: January 16, 2016, 11:00:48 AM »


Work started. Its a bit out of proportion because i wanted it big enough for 3 models side by side.  The excuse is its broadgauge!

Offline Michi

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Re: The great train robbery - idea!
« Reply #6 on: January 16, 2016, 12:36:17 PM »
That is perfectly alright - in-scale carriages wouldn´t even allow any movement, I guess. Your approach looks very promising!

Offline Rich H

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Re: The great train robbery - idea!
« Reply #7 on: January 16, 2016, 01:07:17 PM »
Thanks.

Its going to be part of the 'greater london broadgage elevated railway'

Probably!

Offline Michi

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Re: The great train robbery - idea!
« Reply #8 on: January 16, 2016, 01:19:43 PM »
Its going to be part of the 'greater london broadgage elevated railway'

Sound very familiar - GWR going VSF...  :D

Offline Maddoc

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Re: The great train robbery - idea!
« Reply #9 on: January 16, 2016, 04:35:40 PM »
Still needs to be called 'The Orient Express-o-lator'..

Offline Rich H

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Re: The great train robbery - idea!
« Reply #10 on: January 16, 2016, 06:21:58 PM »


Offline Za Zjurman

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Re: The great train robbery - idea!
« Reply #11 on: January 16, 2016, 06:24:52 PM »
Nice, great idea. I use something similar for Old West. but then it is a simple peace of paper.



Did you make the train yourself?

Cheers,

Za

Offline Rich H

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Re: The great train robbery - idea!
« Reply #12 on: January 16, 2016, 06:31:37 PM »
Nice and simple solution.

Yes making the traim myself.  Now I've done the CAD i should be able to turn out the other 5 without much trouble.  It's only simple really but itll do the job.

Offline Rich H

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Re: The great train robbery - idea!
« Reply #13 on: January 16, 2016, 10:10:39 PM »



2nd class started.

Offline Za Zjurman

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Re: The great train robbery - idea!
« Reply #14 on: January 16, 2016, 10:16:08 PM »
They look really great Rich. Do you have your own laser machine?

Cheers,

Za

 

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