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Author Topic: New York Bop (Ghetto Miniatures)  (Read 5050 times)

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #15 on: 10 February 2016, 07:46:09 PM »
nice stuff

will you build more street boards? the crossing looks so small or is it ok for the game?

A 3' x 3' board is perfect for a game.

Offline Ray Earle

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Re: New York Bop (Ghetto Miniatures)
« Reply #16 on: 10 February 2016, 10:07:18 PM »
I hope in the next few weeks to be giving more updates on the rules. Im just not sure what folk want to know about them.

The street board is 3' x 3'. All 1' tiles that will allow me to expand if needed.

Thanks Iain. So manageable skirmish size.  :)

As for things about the rules, off the top of my head;

How many figures in a crew?
Are there different scenarios in the rules?
Do you use your whole crew in each game?
Are there campaign rules?
The aim of the campaign?
How do the main rule mechanics work? Combat/actions/activations etc.
What makes this game unique?

That sort of thing.  :)
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


Offline Malamute

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Re: New York Bop (Ghetto Miniatures)
« Reply #17 on: 11 February 2016, 10:45:57 AM »
Interesting stuff matey  8

Liking the basketball court  :)

cheers

James

Seconded, very evocative :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Ray Earle

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Re: New York Bop (Ghetto Miniatures)
« Reply #18 on: 11 February 2016, 12:06:39 PM »
Ah, just thought of another one Iain.

Would it be possible to run a single vigilante type character (a certain Mr. Bickles springs to mind) within the campaign?

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #19 on: 11 February 2016, 01:45:05 PM »
Hi Ray,

Ive tried to answer these as best as i could on my break in work ha.

How many figures in a crew?
This can as many as you want. For standard game I have said that a 8 man gang is enough. The games I have been playing have been 8 and this gives you more than enough for a good game. A campaign game will start off with 4 and then expand.

Are there different scenarios in the rules?

There will be 8 scenarios in the rules set and will be publishing more on the website as free downloads. They include battles which are full scale rumbles, one that you need to cause as much damage to a rivals HQ and a rescue mission for a kidnapped/arrested gang member.

Do you use your whole crew in each game?

Yes unless you don’t wish to do so.

Are there campaign rules?

There will be a full set of campaign rules that will have you fighting over a map of New York to gain turf. The more turf you have the more income you will collect to build your gang and equip them. There will also rules to expand your characters and also gain bonuses for going up against larger gangs to help you.

The aim of the campaign?
The aim of the campaign is to have a fun and to become the King of New York. The more territory and income you have the quicker this will happen.

How do the main rule mechanics work? Combat/actions/activations etc.
Main mechanics summarised are.
Roll for initiative
Activating your gang members in an “I go you go” sequence.
Combat is done by rolling the number d10 in your attack  value. Results equal to or higher than your rivals Funk(Defence) is a hit and then remove the total Blocks from the hits. Various weapons will help increase both the attack and block values. Robberies and vandalising are also actions.
Actions include some group actions that allow group movement and trash talking battles to gain extra dice in battles. You can do the standard runs, jumps, searching for ranged weapons, throwing, shooting etc.
We have some rules for police turning up during the end of turn phase dependent on what you have done in the previous round. This increases when casualties and robberies occur.


What makes this game unique?
For me the uniqueness is that NYA is a gang/small warband scale game that has very little focus on the guns. It will allow you to get a feel for gang culture and fighting. It’s you involved in a fighting style that’s about taking your opportunities when you see them and making sure you don’t turn your back on your rivals.

Would it be possible to run a single vigilante type character (a certain Mr. Bickles springs to mind) within the campaign?
I doubt this would work tbh. I think the main guy would get over powered quickly but then I have tested it for this. Id personally like to see rules like this but im not sure if it would work. Maybe if your vigilante was at Warlord level and the others at soldier or new blood level.

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #20 on: 11 February 2016, 01:50:19 PM »
Interesting stuff matey  8

Liking the basketball court  :)

cheers

James

Cheers. It's a very small court but there is an outdoor court that is smaller than regulation on West Fourth Street. Famously known as The Cage.

Offline Ray Earle

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Re: New York Bop (Ghetto Miniatures)
« Reply #21 on: 11 February 2016, 02:01:40 PM »
Brilliant, thanks Iain.  :) I look forward to seeing some AAR's.

As for Mr. Bickles maybe a set of scenarios would be in order to balance the playing field. I suppose the fact he'd be packing a firearm would help in his advantage too.

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #22 on: 11 February 2016, 02:14:13 PM »
Brilliant, thanks Iain.  :) I look forward to seeing some AAR's.

As for Mr. Bickles maybe a set of scenarios would be in order to balance the playing field. I suppose the fact he'd be packing a firearm would help in his advantage too.

It certainly would. Even a death wish scenario would be good. It's something that i can look at testing.

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #23 on: 11 February 2016, 07:59:01 PM »
I think im pretty much sorted for the board now. Ill do some holes for the traffic and street lights later. Onto the buildings next.

Offline Ray Earle

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Re: New York Bop (Ghetto Miniatures)
« Reply #24 on: 11 February 2016, 08:55:56 PM »
It looks spot on. It'll be great with some buildings and street furniture on it.  :D

Offline Cherno

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Re: New York Bop (Ghetto Miniatures)
« Reply #25 on: 11 February 2016, 09:11:15 PM »
Some trash could be added, like crushed coke cans, broken beer bottles and crumbled newspaper  8)

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #26 on: 11 February 2016, 09:22:04 PM »
Some trash could be added, like crushed coke cans, broken beer bottles and crumbled newspaper  8)

I found it hard to make cans look like cans at this scale. I guess i could increase the size just for the visual aspect. Got bricks and news papers that ill add. When the buildings are on trash bags and skips will be a plenty.

Offline Andym

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Re: New York Bop (Ghetto Miniatures)
« Reply #27 on: 12 February 2016, 07:17:21 AM »
Great stuff mate! 8)

Try this for the 28mm scale cans....

http://leadadventureforum.com/index.php?topic=64157.msg1043250#msg1043250

Deltadog has got some brilliantly inspired tutorials in his thread abd this is one of them.

Offline flags_of_war

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Re: New York Bop (Ghetto Miniatures)
« Reply #28 on: 12 February 2016, 09:47:39 AM »
Great stuff mate! 8)

Try this for the 28mm scale cans....

http://leadadventureforum.com/index.php?topic=64157.msg1043250#msg1043250

Deltadog has got some brilliantly inspired tutorials in his thread abd this is one of them.


Looks great. That's where i was going wrong as i was trying to get them to scale. Looks good being bigger.

Offline Cherno

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Re: New York Bop (Ghetto Miniatures)
« Reply #29 on: 12 February 2016, 11:44:55 AM »
Also, how about some NYC Sewer mancovers :) I guess it's too late for rain gutters but these would invariably add to the crummy atmosphere  >:D

 

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