Hi Ray,
Ive tried to answer these as best as i could on my break in work ha.
How many figures in a crew?
This can as many as you want. For standard game I have said that a 8 man gang is enough. The games I have been playing have been 8 and this gives you more than enough for a good game. A campaign game will start off with 4 and then expand.
Are there different scenarios in the rules?
There will be 8 scenarios in the rules set and will be publishing more on the website as free downloads. They include battles which are full scale rumbles, one that you need to cause as much damage to a rivals HQ and a rescue mission for a kidnapped/arrested gang member.
Do you use your whole crew in each game?
Yes unless you don’t wish to do so.
Are there campaign rules?
There will be a full set of campaign rules that will have you fighting over a map of New York to gain turf. The more turf you have the more income you will collect to build your gang and equip them. There will also rules to expand your characters and also gain bonuses for going up against larger gangs to help you.
The aim of the campaign?
The aim of the campaign is to have a fun and to become the King of New York. The more territory and income you have the quicker this will happen.
How do the main rule mechanics work? Combat/actions/activations etc.
Main mechanics summarised are.
Roll for initiative
Activating your gang members in an “I go you go” sequence.
Combat is done by rolling the number d10 in your attack value. Results equal to or higher than your rivals Funk(Defence) is a hit and then remove the total Blocks from the hits. Various weapons will help increase both the attack and block values. Robberies and vandalising are also actions.
Actions include some group actions that allow group movement and trash talking battles to gain extra dice in battles. You can do the standard runs, jumps, searching for ranged weapons, throwing, shooting etc.
We have some rules for police turning up during the end of turn phase dependent on what you have done in the previous round. This increases when casualties and robberies occur.
What makes this game unique?
For me the uniqueness is that NYA is a gang/small warband scale game that has very little focus on the guns. It will allow you to get a feel for gang culture and fighting. It’s you involved in a fighting style that’s about taking your opportunities when you see them and making sure you don’t turn your back on your rivals.
Would it be possible to run a single vigilante type character (a certain Mr. Bickles springs to mind) within the campaign?
I doubt this would work tbh. I think the main guy would get over powered quickly but then I have tested it for this. Id personally like to see rules like this but im not sure if it would work. Maybe if your vigilante was at Warlord level and the others at soldier or new blood level.