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Author Topic: Warlord & CwG: Konflikt '47  (Read 16104 times)

Offline Glenn

  • Bookworm
  • Posts: 93
Re: Warlord & CwG: Konflikt '47
« Reply #15 on: 30 April 2016, 05:20:01 PM »
Great link. Some nice looking stuff coming out. I'm a long SOTR player/fan but I think Westwind may have missed the boat(again!) on this one. :(

testify brother

sadly

but...anyway....great to see so many new www2 things popping up and i really really hope we'll see movement from west wind as well

Offline Argonor

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Re: Warlord & CwG: Konflikt '47
« Reply #16 on: 01 May 2016, 04:41:29 AM »
" Adding to the core rules that many gamers are familiar with from Bolt Action, Konflikt ’47 allows the addition of completely new types of units and models to existing 28mm Bolt Action armies and the creation of completely new forces set in the alternate future of 1947."

So, apparently the same game, just with additional rules for the 'weird' stuff.
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Keeper Nilbog

  • Scientist
  • Posts: 280
Re: Warlord & CwG: Konflikt '47
« Reply #17 on: 01 May 2016, 01:11:54 PM »
I have loads of 15-18mm stuff for this already, but i keep seeing the new stuff in the CwG/WL range and wondering if 28-32mm is the way to go.

Also have a few 'AC Black Sun Troopers', but they are nearer true 25-28mm, so will have to see where this leads ( possible NA option with Perry Plastic's).

Offline grendal

  • Bookworm
  • Posts: 97
Re: Warlord & CwG: Konflikt '47
« Reply #18 on: 07 May 2016, 04:32:44 PM »
Does anyone know how large/heavy infantry will be based? I plan on using a mix of Bolt Action Siberians and SSU for a Soviet force and want to base some werebears...

Offline tnjrp

  • Scatterbrained Genius
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Re: Warlord & CwG: Konflikt '47
« Reply #19 on: 28 June 2016, 12:25:33 PM »

Offline Keeper Nilbog

  • Scientist
  • Posts: 280
Re: Warlord & CwG: Konflikt '47
« Reply #20 on: 29 June 2016, 11:44:41 AM »
Praying that 'inspired' means it actually uses the 'BtGoA' core rules rather than 'BA', as these are rather good and also inspired by 'BA'. As they have already said they have up'd the assault rules and included reactions from BtGoA, it's possible that a full rules base - using D10 not D6 - may happen.

If not, I can see some upcoming house rulings

Offline tnjrp

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Re: Warlord & CwG: Konflikt '47
« Reply #21 on: 29 June 2016, 01:05:57 PM »
Folks over at Warlord board seem to be very worried BA and K47 are going to be too compatible so maybe it would be best if K47 would be closer to BtGoA.

Offline tnjrp

  • Scatterbrained Genius
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Re: Warlord & CwG: Konflikt '47
« Reply #22 on: 05 July 2016, 06:36:21 AM »
Oops. Wrong thread. :-X


Offline Lowtardog

  • Galactic Brain
  • Posts: 8262
Re: Warlord & CwG: Konflikt '47
« Reply #24 on: 09 July 2016, 12:55:48 PM »
Pre ordered, never played ba or other weird war but have 60 sotr zombies sitting in the lead pile so why not😃

Offline tnjrp

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Re: Warlord & CwG: Konflikt '47
« Reply #25 on: 10 July 2016, 07:26:09 AM »
I like that they have WWW tanks in the pipeline from the get-go. I suppose that making mechas the main AFV (as in Dust) is a good move from commercial viewpoint but my personal suspension of disbelief works better with them not having replaced tanks in just a few years time.

Offline Ballardian

  • Mastermind
  • Posts: 1585
  • Too old to stop now
Re: Warlord & CwG: Konflikt '47
« Reply #26 on: 10 July 2016, 10:38:28 PM »
I'm interested to see how this turns out, I was quite impressed by the demo at Salute & though SOTR is my preferred medium for weird war I'll be happy to pick up the ruleset.

Offline leonmallett

  • Mastermind
  • Posts: 1764
    • Kitbash Games
Re: Warlord & CwG: Konflikt '47
« Reply #27 on: 11 July 2016, 02:10:21 PM »
With this....and the potentially upcoming War of Wonders it looks like there's a bit of a WWWII craze going on.

Speaking as a backer of the War of Wonders KS, I would not get your hopes up: they are struggling to communicate with their 69 backers (and only 69, you read that right), and by struggling, I mean abandoning actually talking via Kickstarter through updates per what they say is their final update.

A number of that small band of backers do not have all of their pledged rewards and the fulfilment phase (due January 2016) remains a bit of a mess. Recommendation: caveat emptor.
« Last Edit: 11 July 2016, 02:18:21 PM by leonmallett »
Kitbash Games' web-page: http://www.kitbashgames.co.uk/

Offline Predatorpt

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Re: Warlord & CwG: Konflikt '47
« Reply #28 on: 31 July 2016, 01:30:54 PM »

Offline Wyrmalla

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Re: Warlord & CwG: Konflikt '47
« Reply #29 on: 31 July 2016, 04:24:36 PM »
Judging by that review I'm awaiting further expansions. There's the basis there for the game and special units, but I'd have preferred to see more paper tanks and the like.

Not to put down the game of course, they've included plenty of sci-fi stuff. My own Weird War tastes though are for the "what if" scenarios somewhat tied to reality.

Meanwhile I'm making armoured Panzer Grenadiers riding a Bradley style Panther APC. I may be a bit of a hypocrite. :D

(And yup, it aught to be easy enough to house rule some units based on existing rules)

 

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