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Author Topic: ECW skirmish ruleset?  (Read 4466 times)

Offline Kommando_J

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ECW skirmish ruleset?
« on: June 19, 2016, 09:19:29 PM »
As part of a long standing project for the ECW m in need of a good set of skirmish rules, nothing too big i'd say 40 figures on the table as the upper limit in terms of sccale but more around 15 a side.

Something with less a focus on units and more about characters/heroes with special rules, rules for preachers as well as a petard are a must.

I've heard good things about Donnybrook  and En Guarde as well as Witchfinder General, which would people recommend?





Offline AdamPHayes

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Re: ECW skirmish ruleset?
« Reply #1 on: June 21, 2016, 10:56:27 PM »
I have played Donnybrook a few times and really enjoyed it. Thirty to forty figures for a basic game and as many characters as units (although some character types must be with a unit.) It uses a very simple dice type d6, d8, d10 for units depending on their level of experience / training but with enough special rules for different factions to keep things interesting. Very quick to get playing and soon only need to refer to the quick reference sheet, it does use card activation for units and heroes/characters which isn't everyone's cup of tea.

Offline xpalpatinex

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Re: ECW skirmish ruleset?
« Reply #2 on: June 22, 2016, 10:56:43 PM »
For that size I'd second Donnybrook. Its a fun, slightly chaotic (well very chaotic) game that I think captures the flavor and fun of the period in question (even if it was designed for a few years later). Has a couple things you'll need to buy in too (card activation, different dice for different units etc...) but a damn good time. Also would suggest using Lion or Dragon Rampant with very slight modifications. Again works well with the scale of game your looking for.


Offline Stavros Banjo

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Re: ECW skirmish ruleset?
« Reply #3 on: June 22, 2016, 11:37:32 PM »
Another vote here for Donybrook, for all the reasons stated above. Also, it's a gorgeous book in it's own right, fully of eye candy with plenty of gorgeous piccies for inspiration.

I really wanted to like Witchfinder General but got a bit miffed with the sheer number of counters, markers & tokens that end up littering the tabletop. I'm sure there's ways around minimising them but my enthusiasm for the rules fell off so never bothered to pursue it.
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Offline Firescale Whack

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Re: ECW skirmish ruleset?
« Reply #4 on: June 23, 2016, 03:34:09 AM »
There is also a Renaissance era version for Songs of Blades and Heroes that might do the job, it's called Flashing Steel.

http://www.ganeshagames.net/index.php?cPath=1_25&osCsid=rcsc79ntr3l6cmbqia7f7v9ha3

Offline Pijlie

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Re: ECW skirmish ruleset?
« Reply #5 on: June 23, 2016, 05:42:29 AM »
If you want more control and less randomness and chaos you could do a lot worse than trying Witchfinder General.

Leave out the witches and werewolves and there is a great little ECW skirmish set left for you. Which even simulates the pike and shot combo on a skirmish level very well.

En Garde! by Osprey is well suited for less figures and more detail attached to combat.
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Offline Kommando_J

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Re: ECW skirmish ruleset?
« Reply #6 on: June 30, 2016, 05:12:02 PM »
I'm hearing good points for all three...which isn't making things easier lol.

Does en garde have rules for priests?

Offline DoctorPete

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Re: ECW skirmish ruleset?
« Reply #7 on: June 30, 2016, 08:23:49 PM »
En Garde has an addendum that covers priests and witch hunters (priests are more of a magician in these rules) as well as witches, the undead, thieves and barbarians.  The main focus of the rules is not on these fantastic characters so are handled with minimum detail. 
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Offline Jeff965

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Re: ECW skirmish ruleset?
« Reply #8 on: June 30, 2016, 09:07:04 PM »

Offline Sparrow

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Re: ECW skirmish ruleset?
« Reply #9 on: June 30, 2016, 09:49:12 PM »
If you can try getting your hands on an old copy try "File Leader" and "Once Upon A Time In The West Country" by Pete Berry for Partizan Press. Full of character and very playable.
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Offline Arlequín

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Re: ECW skirmish ruleset?
« Reply #10 on: July 01, 2016, 01:15:05 PM »
This chap does an ECW version of Lion Rampant
http://arlequinsworld.blogspot.co.uk/2014/09/lion-rampant-for-english-civil-war.html

Watch him though, he's a wrong'un.  ;)

Thanks for the plug... Dan Mersey and Michael Leck are actually bringing out a Pike and Shot version of Lion Rampant "Pikeman's Lament" in the New Year. Like LR though, they will be unit based, which is not what the OP wanted.

I'm also unsure as to whether the OP wants 'Preachers' in a historical sense, or if he intends to include supernatural elements. My recommendations tend to be for the latter, but strip that away and you still have decent skirmish rules in the first two.

My favourites are, in descending order of popularity with me;

Witchfinder General is good but as Stavros said, too many counters for my taste. However it is more in line with the parameters set out by the OP. Truth told though, when you strip away the window dressing, the actual fighting rules are nothing that special... which is not necessarily a bad thing.

Pike & Shot & Zombies is also a good set and somewhat in line with the criteria. 'Witchcraft' and 'Religion' are handled in realistic terms too... they don't actually do anything, but belief in them is rampant. So while you can't actually call forth demons, if people believe you can, you could be in trouble with the local torch-bearing mob. At their core the skirmish rules are good and there is a whole host of support material available for the setting; if you like 'immersive' and expansive systems you'll probably like these. If you don't like zombies, you actually don't need to include them.

I was really impressed with En Garde as a low figure 'historical' rule set, but you'd have to expand on the rules contained in them for anything supernatural if your focus is on that sort of game. However they are iirc, the cheapest of these three sets. You'll have to build your own setting around them and add rules to suit, but you'll have a damn good set of fighting rules at their core. Adding special rules in these should not be rocket science either.

I can't offer an opinion on Donnybrook and the others, as I don't have them. My opinions aside, everyone has things they like and don't like in a game, so either look for online reviews of play, or start with one set and see how they work out for you.

Good Luck!  :)

Offline Codsticker

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Re: ECW skirmish ruleset?
« Reply #11 on: July 01, 2016, 03:45:22 PM »
This chap does an ECW version of Lion Rampant
http://arlequinsworld.blogspot.co.uk/2014/09/lion-rampant-for-english-civil-war.html
I have used these and really enjoyed them but as the author says, it is unit based (and very detail-light, which may not appeal to you in a skirmish game).

Offline Kommando_J

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Re: ECW skirmish ruleset?
« Reply #12 on: July 01, 2016, 04:55:25 PM »
To clarfiy on the preacher comment, I was hoping for rules for preacher characters/heroes that can use rhetoric to whip a  mob into a frenzy as my project involves clubmen and fights in/over churches heavily.

Offline Jeff965

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Re: ECW skirmish ruleset?
« Reply #13 on: July 01, 2016, 05:04:00 PM »
To clarfiy on the preacher comment, I was hoping for rules for preacher characters/heroes that can use rhetoric to whip a  mob into a frenzy as my project involves clubmen and fights in/over churches heavily.

That being the case, Donnybrook is what you need.

Offline Arlequín

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Re: ECW skirmish ruleset?
« Reply #14 on: July 01, 2016, 07:58:37 PM »
... I'm not disparaging them for it, but aren't Donnybrook very much unit/leader based? i.e. in the same ball park as Lion Rampant, rather than single figure activation like En Garde?

Personally they sound like the sort of rules I would be looking to use for a similar set-up as Kommando_J, as leaders and characters stand apart from the masses, who are in small groups... or how it seems to be from the reviews I've read.

Another 'unit' rule set that could be adapted are Sharp Practice 2. They are very much for the Black Powder Era, but it wouldn't take much to adapt them at all and there are character rules, 'specialist' rules, and even a campaign system, all in the one rule book.

It would need someone familiar with both sets to give a balanced assessment of which are better, but in principle you don't really need every musketeer or clubman to have a mind of his own, just their leaders however junior they may be surely?

 :)   

I have used these and really enjoyed them but as the author says, it is unit based (and very detail-light, which may not appeal to you in a skirmish game).

I'm glad you and anyone else liked them, thanks! I'm not sure 'author' is right though, I merely messed around with what was already there.

 ;)

 

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