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Author Topic: Kobolds - update 20/01/ - Guards!  (Read 17792 times)

Offline MattW

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  • Posts: 182
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #60 on: September 12, 2016, 08:09:59 PM »
No single player i'm afraid. I will ask Dan M. to write an introduction once the're close to completition.

Ah well. Still looking to launch next month?

Offline Schrumpfkopf

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  • Posts: 804
    • Westfalia Miniatures
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #61 on: September 13, 2016, 07:48:28 AM »
Ah well. Still looking to launch next month?

I'll have to release the 2nd wave of the Halflings first.
The Kobold ranges and the booklet will hit KS by the end of the year.
I will soon start to send Kobold samples out however, so feel free to PM me if you like some.

westfaliaminiatures.com - proper stuff in 28mm

Offline beefcake

  • Galactic Brain
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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #62 on: September 13, 2016, 08:36:07 AM »
Is that offer up for everyone or just good painters lol


Offline Schrumpfkopf

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    • Westfalia Miniatures
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #63 on: September 13, 2016, 08:49:43 AM »
Is that offer up for everyone or just good painters lol

Anyone who's keen! There's a little bowl of critters and they like you as much as the best painter in the world for as long as you get them painted. :--)
I'd have to ask for P&P tho.

Offline tomrommel1

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #64 on: September 13, 2016, 09:28:49 AM »
Very nice indeed !!!! Would paint one or two for you if you want?
In hoc signo vinces

Have a look at www.wargamesgazette.com

Offline Schrumpfkopf

  • Mad Scientist
  • Posts: 804
    • Westfalia Miniatures
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #65 on: September 13, 2016, 09:53:27 AM »
Very nice indeed !!!! Would paint one or two for you if you want?

Klaro :--)

Please send me a PM - I can't really mingle this with the KS stuff. (it's really surprisingly demanding to keep things tidy)

Offline MattW

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  • Posts: 182
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #66 on: September 13, 2016, 09:58:12 AM »
Would love to paint as many of the little buggers as you're willing to send. PM sent!

Offline aiteal

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #67 on: September 13, 2016, 02:20:41 PM »
The Kobolds look fantastic, but my main interest would be in those human guard minis, please say they will be part of the KS.
Pretty pretty please.


Offline Schrumpfkopf

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #68 on: September 13, 2016, 04:26:12 PM »
The Kobolds look fantastic, but my main interest would be in those human guard minis, please say they will be part of the KS.
Pretty pretty please.



Which ones are you talking about? I have two full sculpts and that project with different bodies and arms.


Offline aiteal

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  • Posts: 171
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #69 on: September 13, 2016, 07:05:13 PM »
Which ones are you talking about? I have two full sculpts and that project with different bodies and arms.

The ones that Cubs painted and posted here recently (if that narrows it down), they have wonderful faces, would fit in perfectly with my oldhammer humans, just the right side of 'goofy' for my tastes.
The human watchman/guard in this thread is wonderful too :)


edit: these fellahs
http://leadadventureforum.com/index.php?topic=92191.msg1138890#msg1138890

Offline Schrumpfkopf

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #70 on: September 13, 2016, 08:10:56 PM »
Right. Yes, I think I can safely include these two (and a couple more).

Offline aiteal

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  • Posts: 171
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #71 on: September 13, 2016, 08:18:34 PM »
That is good news :)
Looking forward to the campaign.

Offline tomrommel1

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #72 on: September 14, 2016, 08:51:59 AM »
me too

Offline MattW

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  • Posts: 182
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #73 on: September 14, 2016, 12:29:03 PM »
Right. Yes, I think I can safely include these two (and a couple more).

So... does this mean we're looking at a dungeon-crawl? :)

Offline LeadAsbestos

  • Scatterbrained Genius
  • Posts: 3041
    • When the Hurlyburly's Done...
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #74 on: September 14, 2016, 01:02:28 PM »
Can't wait to get a set of those kobolds. Really nice work! I'm thinking a dungeon will be the project for this winter.

 

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