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Author Topic: Kobolds - update 20/01/ - Guards!  (Read 19521 times)

Offline Schrumpfkopf

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #75 on: 14 September 2016, 01:45:02 PM »
So... does this mean we're looking at a dungeon-crawl? :)

No, they're mostly skirmish rules. :--)

A little run down of what happened:

1. I wanted a very small set of Kobolds as a give away in the upcoming Halfling KS.
2. God, they were so damn cool.
3. We decided to make a set of spears, bows and a champion
4. Repeat 2
5. We asked Dan M. if he'd up for writing a little set of rules to include in the campaign.
6. The original campaign grew out of proportion and we decided to cut the Kbold stuff off.
7. The rules were extended beyond the initial scope (some comment here in LAF about heroes wading through a sea of critters while swinging their blades got noticed)

Our plan is to have a classic set of RPG/Adventurer type of characters, some henchmen (the guards) and many different Kobolds and other critters to face them. I went as far as to talk to Matt from Model Earth about doing some Kobold themed dungeon tiles (with eggs, traps etc..)
Anyway - the rules will still be small and affordable and something to fluff out on rather than the holy grail of perfect mechanics. The order system is really clever tho, but I guess it will be best to ask Dan to talk about the rules.

Anyway, here's a centipede from that range. Michaels clean sculpting really works well here.
 



« Last Edit: 14 September 2016, 01:50:43 PM by Schrumpfkopf »
westfaliaminiatures.com - proper stuff in 28mm

Offline YPU

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #76 on: 14 September 2016, 02:21:23 PM »
I would love that centipede as a huge leader monster for my 6mm project.  :-* :-* :-*
3d designer, sculptor and printer, at your service!

Offline Timbor

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #77 on: 14 September 2016, 08:52:35 PM »
Wow, that looks great! A lot of legs there... how many pieces will that figure be???
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Offline MattW

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #78 on: 14 September 2016, 11:05:54 PM »
No, they're mostly skirmish rules. :--)

A little run down of what happened:

1. I wanted a very small set of Kobolds as a give away in the upcoming Halfling KS.
2. God, they were so damn cool.
3. We decided to make a set of spears, bows and a champion
4. Repeat 2
5. We asked Dan M. if he'd up for writing a little set of rules to include in the campaign.
6. The original campaign grew out of proportion and we decided to cut the Kbold stuff off.
7. The rules were extended beyond the initial scope (some comment here in LAF about heroes wading through a sea of critters while swinging their blades got noticed)

Our plan is to have a classic set of RPG/Adventurer type of characters, some henchmen (the guards) and many different Kobolds and other critters to face them. I went as far as to talk to Matt from Model Earth about doing some Kobold themed dungeon tiles (with eggs, traps etc..)
Anyway - the rules will still be small and affordable and something to fluff out on rather than the holy grail of perfect mechanics. The order system is really clever tho, but I guess it will be best to ask Dan to talk about the rules.


The centipede is a beauty. I'm really looking forward to seeing the Rust Monster, too.

Those rules sound excellent. I'm sure that I'm not the only one who rarely finds the time to put together a 'proper' RPG campaign, but this sounds like something that would scratch the itch without necessarily having a large time commitment!

Given that Dan Mersey is doing the rules, I'm sure it'd be fairly easy to modify according to our whims. I love his rules.

Offline beefcake

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #79 on: 15 September 2016, 05:12:02 AM »
Yep. That Centipiede!


Offline Schrumpfkopf

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    • Westfalia Miniatures
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #80 on: 15 September 2016, 08:06:57 AM »
The centipede is a beauty. I'm really looking forward to seeing the Rust Monster, too.

Those rules sound excellent. I'm sure that I'm not the only one who rarely finds the time to put together a 'proper' RPG campaign, but this sounds like something that would scratch the itch without necessarily having a large time commitment!

Given that Dan Mersey is doing the rules, I'm sure it'd be fairly easy to modify according to our whims. I love his rules.

Thank you. I am about to send out play test versions, if this would be of interest to you.

Wow, that looks great! A lot of legs there... how many pieces will that figure be???

Michael is doing a proper version with attached legs cut into 4 pieces.
I am pondering with a 'pro' version made of 1 big body part and 100000000 little feet. It would likely be a good bit more expensive since the casting would be a right nightmare.


Offline Tordenskjold

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #81 on: 15 September 2016, 08:10:16 AM »
Urgh, that centipede just makes my skin crawl. Great looking minis all round!

Offline Hobgoblin

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #82 on: 15 September 2016, 10:32:10 AM »
These look fantastic! If kobold samples are still going or if any more playtesters are needed, I'd love to get involved. I'll send a PM.

Offline LeadAsbestos

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #83 on: 15 September 2016, 01:48:57 PM »
Playtest and/or painting , I'm available!

Offline Schrumpfkopf

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    • Westfalia Miniatures
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #84 on: 15 September 2016, 06:56:17 PM »
Thanks guys - I am happy to send Kobbos to anybody who voiced intereset so far, same goes for the rules proto type.

Cheers!

Offline YPU

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #85 on: 20 September 2016, 04:47:44 PM »
I received my sample kobots today. LOVE The sculpts, the quintessential kobolts imho. Painting them right now, I'll get some pictures when the light is a bit better.

Offline beefcake

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  • Posts: 7700
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #86 on: 20 September 2016, 08:40:22 PM »
They are very nice aren't they. Small but so well detailed. I'll definitely be getting some more.

Offline Geckilian

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  • Posts: 143
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #87 on: 21 September 2016, 03:45:03 PM »
I've likely just missed it, but were you planning to have any Kobolds in robes or heavier armour? The little guys seem to be known for their sorceror inclinations after all, and a big boss would be great!


Offline Schrumpfkopf

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    • Westfalia Miniatures
Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #88 on: 22 September 2016, 12:21:52 AM »
I've likely just missed it, but were you planning to have any Kobolds in robes or heavier armour? The little guys seem to be known for their sorceror inclinations after all, and a big boss would be great!



Yep, A shaman, some armoured elite and a Kobold king on Dragon skull throne are in the planning.

Offline tomrommel1

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Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
« Reply #89 on: 22 September 2016, 07:09:58 AM »
Just got the Kobolds you send me. Very nice sculpts!  :-* :-*
In hoc signo vinces

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