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Author Topic: 40k 7th edition... questions  (Read 2479 times)

Offline Boze

  • Assistant
  • Posts: 30
40k 7th edition... questions
« on: 18 September 2016, 06:31:08 PM »
Hey folks! Hows it goin?

So I have found out some old friends of mine who I used to play 40k 3rd edition with back in the day are now getting back into 40k 7th edition.

a bit about me:
I have a ridiculous amount of board games
playing frostgrave which is awesome
played warmahordes a bit
played infinity a bit
i LOVE objectives in missions, i hate it when its just meet in the middle and kill. I like tactics and strategy and being objective oriented.


Now... i am still really enjoying frostgrave but I can't help but want to kick the tires on 40k again.... its a been a LONG while and would love to hear some thoughts on the state of the game.

Think 40k is the type of game which can be a good small scale miniatures game? I am not looking for a big table filled with minis... i like smaller skimrish scale 20 minis max kinda thing.... Something that is objective oriented is always best for me!

Cheers guys!


Offline Elbows

  • Galactic Brain
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Re: 40k 7th edition... questions
« Reply #1 on: 18 September 2016, 08:04:35 PM »
In short, no.  The rules look pretty terrible for small skirmish-esque games.  They are trying though with the KillTeam releases...but you're probably far better off with another rule set.

PS: Don't let that put you off. I'm building a 2nd edition Eldar army with absolutely no promise of having anything to do with it.  I play some Kiddiehammer with my nephew, but I like the models and I enjoy painting/finishing them.  If you want to paint some Warhammer models, go for it.  There has been a big resurgence lately of people renewing their interest in the fluff/models if not the game itself.

You can always find alternative rules to use with the figures.
« Last Edit: 18 September 2016, 08:06:29 PM by Elbows »
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Offline The Voivod

  • Mad Scientist
  • Posts: 867
Re: 40k 7th edition... questions
« Reply #2 on: 18 September 2016, 08:13:56 PM »
Nope, 40K is a slow clunky ruleset aimed at bigger battles. I have played some 40k in 40 minutes in the past and it doesn't compare to other games once you've played them.
I've also played a 7th ed game  a few weeks ago. We had fun but both me and my friend (who's extremely into the fluff and models) agreed that the game itself isn't great.
It just feels outdated. Bolt Action feels more like what 40k should have been by now.

I'm sayig this as someone who loves the models and the setting. I'm currenly in the market for a new game system to use these models with.
A bolt(er) action variant is being discusses and recently shockforce popped up as a possibility.

My advice: Enjoy the models and fluff. Find a system that suits you.

'Mercy? I am far to brave to grant you mercy.'

Offline Hobby Services

  • Scatterbrained Genius
  • Posts: 2070
Re: 40k 7th edition... questions
« Reply #3 on: 18 September 2016, 08:35:28 PM »
7th Ed 40K is horrible for small skirmish combat.  You'd do better with the original RT version, or maybe 2nd edition.  By 3rd (way back in the 90s) the shift toward mass combat had started, and these days that train is running at full steam (and headed right for a cliff IMO).

Offline TheMightyFlip

  • Mastermind
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    • Flips Miniatures
Re: 40k 7th edition... questions
« Reply #4 on: 18 September 2016, 08:52:27 PM »
Basically, 40K now is what Epic used to be, huge tables crammed full of miniatures, tanks, flyers and huge titan mechs. Kill Team looks interesting, but already the rules for that seem a little broken as certain factions can simply flood the table with miniatures.

Offline Rhelyk

  • Librarian
  • Posts: 141
Re: 40k 7th edition... questions
« Reply #5 on: 18 September 2016, 10:49:05 PM »
Yes, with a "but,..."

I doubt I will ever play 40k again in it's current form, as they say it's now all about giant robots, supoerheavy tanks and monstrous creatures. BUT, the Heralds of Ruin Kill Team rules are VERY good. They're a community driven ruleset that uses the base 40k rules , imposes some small changes and restrictions, and then (most importantly) has a full mini codex/armylist for each faction. It's designed to play 250 points of stuff against 250 points of stuff, and you typically see around 10-20 models a side. Plays on a 4x4 table, and while it uses the base 7th ed ruleset, because it's specifically for small points games where every figure is independant it solves a lot of the issues I have had with 40k in recent years. Still not perfect, but it's pretty fun, it's much cheaper, and it still scratches that 40k itch I get every now and again

http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html

Offline Boze

  • Assistant
  • Posts: 30
Re: 40k 7th edition... questions
« Reply #6 on: 18 September 2016, 11:27:32 PM »
Thanks everyone this is all fantastic information.

I suppose I am going to stick with Frostgrave for now...

Shame, i feel like my friends have gotten themselves into the wrong mini game! I believe they are going in blind and already bought the kill team starter set sigh

Offline aliensurfer

  • Mastermind
  • Posts: 1407
Re: 40k 7th edition... questions
« Reply #7 on: 18 September 2016, 11:41:35 PM »
try Fubar, Pulp Alley (although this is more 5-6 a side - better for Rogue Trader type games - sure it could be modified though). A variant for Bolt Action would be good.

Offline Boze

  • Assistant
  • Posts: 30
Re: 40k 7th edition... questions
« Reply #8 on: 18 September 2016, 11:43:19 PM »
Thanks aliensurfer! I was about to ask for some suggestions on alternatives for sci fi/shooty as I feel frostgrave really nails the fantasy element I am looking for!!

Looking forward to any and all suggestions thanks! maybe i can con my friends into trying too :D :D

Offline Wachaza

  • Mad Scientist
  • Posts: 654
Re: 40k 7th edition... questions
« Reply #9 on: 18 September 2016, 11:57:54 PM »
The background for 40k is great. Rulebooks, RPGs and Black Library fiction make it probably the most developed, rich game universe out there with the possible exceptions of things like Star Wars and Marvel and DC Worlds.

Most of the miniatures are good or better. You can usually find an opponent for a scratch game.

The official rules are a horrible bloated mess with add ons in probably 100 different books and on-line sources, some of which are current, some have been replaced and it's difficult to keep up without being a massively obsessed fan. A lot of the changes in the last few years have driven 40k to being a 28mm version of the old Epic system which the old game engine really can't handle effectively. If you can find regular opponents and house rule a lot of it the game is fine but you won't be playing "official" 40k.

Offline Hobby Services

  • Scatterbrained Genius
  • Posts: 2070
Re: 40k 7th edition... questions
« Reply #10 on: 19 September 2016, 12:24:37 AM »
The background for 40k is great. Rulebooks, RPGs and Black Library fiction make it probably the most developed, rich game universe out there with the possible exceptions of things like Star Wars and Marvel and DC Worlds.

I'd put both Glorantha and Tekumel miles ahead of it, but 40K is still a pretty well-developed setting, and WFB had one before AoS literally killed it.  Fans of Fantasy Flight's GW-based RPGs will want to fill in any gaps in their collection ASAP, since the license has been discontinued and everything will be out of print (and hideously expensive on the secondary market) very soon now.

Offline Wachaza

  • Mad Scientist
  • Posts: 654
Re: 40k 7th edition... questions
« Reply #11 on: 19 September 2016, 01:10:46 AM »
I'd put both Glorantha and Tekumel miles ahead of it,
Given the user name I know both Glorantha and Tekumel pretty well. In terms of volume 40k is miles ahead of both. The Horus Heresy alone is covered by around 50 books so far including Black Library and Forgeworld. In terms of writing quality and scope Glorantha is to me much better than 40k. Tekumel is a bit denser and less accessible than either. The question is SF gaming though and one of the big things 40k has in it's favour is the background.

Offline baldlea

  • Librarian
  • Posts: 164
Re: 40k 7th edition... questions
« Reply #12 on: 19 September 2016, 12:20:26 PM »
You need Clash on the Fringe from Nordic Weasel Games.

Offline Andrew Rae

  • Mad Scientist
  • Posts: 719
    • Statuesque Miniatures
Re: 40k 7th edition... questions
« Reply #13 on: 19 September 2016, 12:38:23 PM »
Might be worth checking out the One Page Rules. They have rules for larger games and skirmish. Not reeeeeally one page, but very comprehensive and constantly updated as new figures are released. It's a good choice for simple rules where someone else has done all the hard work matching 40k units!

https://onepagerules.wordpress.com/

Offline Momotaro

  • Mastermind
  • Posts: 1320
Re: 40k 7th edition... questions
« Reply #14 on: 19 September 2016, 01:26:32 PM »
People have been doing Star Wars mods for Frostgrave - I'm sure an online search will tell you more than I could.  It has rules for ranged and HTH combat, lots of gear options and "psychic" (=magic) powers.

First link on Google returns a thread right here:

http://leadadventureforum.com/index.php?topic=81014.0

There's also Inquisimunda - games of Inquisitor using the Necromunda rules.  It would scratch the 40k itch, as it's based on the same core rules, and is a damn fine game in its own right:

http://empireofghosts.blogspot.co.uk/p/inquisimunda-resources.html

The basic Necromunda rules PDF has long since vanished, but some of us still have a copy from when it was a free Living Ruleset  ;)

In the Emperor's Name is another neat little free ruleset:

https://iten-game.org/

The commercial version of the rules is a Steampunk game called In Her Majesty's Name, published by Osprey, but uses a D10 instead of ITEN's D6.

The GW Kill Team box looks decent (not least because there's £55 worth of minis in a box that you can find online for £30), but my feeling is that there's just a bit too much involved.  Learn the core GW rules (in the box), learn the modifications for Kill Team (in the box), buy the codex for your force if it's not one of the two in the box.  Yes there are PDFs for the bundled forces on the GW website, but the special rules and weapon stats are not all included.  You could just buy the Kill Team PDF and use the modifications with an older version of 40k?
« Last Edit: 19 September 2016, 01:30:41 PM by Momotaro »

 

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