Pleased to hear we inspired you!
I played the Brits and have to say there was a real sense of doom heading my way as the mass of Mahdist's double timed it to get in contact.
Because of the figures being based for Patrols in the Sudan, we had eight bases per Mahdist unit, with each base counting as two men (giving the unit a game total of 16 men, as per the rules), but physically having three men on each base (as per normal in Peter Pig rules), giving a physical total of 24 men per unit. This was a happy outcome as it did add to the tidal feel of the Mahdist attack. And yes, the "Thousands of them" quote came out several times.
Next game will see a change in tactics - get the Brits into close order at the start so that they can volley fire, being a key one. Pinning a Mahdist unit wasn't difficult - which halted the unit for a turn. But pinning enough Mahdists units each turn was the challenge - I couldn't do enough to slow them while I tried to fall back. Maybe I should just have run for it from the start?
Also the game is made by the Leader traits - they made it quite personal as you wish well of the good officers and despair at the bad ones.
And perhaps the final endorsement for the game is that I want to add more troops - I'm going to go for 36 points of forces, which will give me a range of different troop types and a bigger game. Plan is to get them from Peter Pig at Warfare in November.
Good luck with your outing for TMWWBK - let me know how it goes.