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Author Topic: My modest Mahdist War project  (Read 11461 times)

Offline misterdirector1

  • Assistant
  • Posts: 38
Re: My modest Mahdist War project
« Reply #30 on: 25 February 2025, 08:10:07 PM »
There's things I like about it, especially the different unit types and how they interact. There are some missing pieces that require house rules. Also I'm not a fan of rolling dice to see if your guys even do anything. I'm fiddling with a colonial ruleset of my own that incorporates the elements I like with some more Lardy style dynamism

Online bc99

  • Mad Scientist
  • Posts: 608
Re: My modest Mahdist War project
« Reply #31 on: 26 February 2025, 12:33:42 AM »
I don’t know if I’ve seen those Sikh miniatures before, or maybe it’s just the NCO with the rifle that is pointing. Which manufacturer made the Sikhs?

Great stuff, great painting, wonderful terrain.

Offline misterdirector1

  • Assistant
  • Posts: 38
Re: My modest Mahdist War project
« Reply #32 on: 26 February 2025, 02:47:23 PM »
Thanks, Sikhs are from Pontoonier/Badger Games

Offline misterdirector1

  • Assistant
  • Posts: 38
Re: My modest Mahdist War project
« Reply #33 on: 15 July 2025, 04:40:46 PM »
Ran a game at Twisted Lords Con in OKC OK on Saturday



Scenario based on the battle of Tofrek (Sudan 1885). The Mahdists charged out of thick scrub towards an unfinished zeriba (thornbush fort). The British had to deal with a Gatling that wasn't set up yet and some regulars who were caught gathering branches outside the fort.



Lucky insurgent sniper fire sent the Sikhs packing and Bija tribesmen were able to contact the weakest point of the zeriba. A bloody game and victory for the Mahdists!



Using my own WIP colonial ruleset "Beyond All Orders"


Online bc99

  • Mad Scientist
  • Posts: 608
Re: My modest Mahdist War project
« Reply #34 on: 15 July 2025, 05:34:40 PM »
Excellent! Great looking minis on a wonderful table. I hope your participants enjoyed. Do you have your rules available for a read?


Offline misterdirector1

  • Assistant
  • Posts: 38
Re: My modest Mahdist War project
« Reply #35 on: 15 July 2025, 06:40:36 PM »
The rules are definitely an "alpha" right now, still making some major changes to core mechanics! Once I am really happy with those core rules I do plan to open the beta to folks for feedback. I'll be posting here once that happens!

Offline FifteensAway

  • Galactic Brain
  • Posts: 5856
Re: My modest Mahdist War project
« Reply #36 on: 18 July 2025, 08:24:10 PM »
On MWWBK, the rules read with lots of interesting ideas.  Afraid they play like Swiss cheese with all the holes in them, nobody plays them straight that I've ever heard of, even from first tries.

And the one rule that truly ruins the rules for me is that accursed die roll to move - can ruin the game experience for a player who gets hit with it too many times in a multi-player game.  We play to be actively involved in a game, not to sit back and watch others have a good time.  Well, normally.

Nice collection you've built.  Have you ever tried Fistful of Lead: Bigger Battles as an option?
« Last Edit: 21 July 2025, 02:49:27 PM by FifteensAway »
We Were Gamers Once...and Young

Offline misterdirector1

  • Assistant
  • Posts: 38
Re: My modest Mahdist War project
« Reply #37 on: 19 July 2025, 03:53:20 PM »
On MWWBK, the rules read with lots of interesting ideas.  Afraid they play like Swiss cheese with all the holes in them, nobody plays them straight that I've ever heard of, even from first tries.

And the one rule that truly ruins the rules for me is that accursed die roll to move - can ruin the game experience for a player who gets hit with hit too many times in a multi-player game.  We play to be actively involved in a game, not to sit back and watch others have a good time.  Well, normally.

Nice collection you've built.  Have you ever tried Fistful of Lead: Bigger Battles as an option?

Totally agree on the activation roll. I do have a "training test" in my rules for carrying out complex orders like volley fire. If you fail your unit can still do other things though (well unless they're "unmotivated" then they really do just have to sit there or fall back!). But "drilled" troops will still be able to perform individual fire or make a standard move. And a third type of unit is "aggressive", if they fail a training test they must perform an uncontrolled charge at the nearest enemy! This leads to situations like at the Battle of Tamai where troops get bloodlust and dangerously break their formation.

Bigger Battles is on my list to play. I picked up the Steampunk rules which is a variation on it.

 

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