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Author Topic: The Hunt for Doctor X - Part II added 29/6  (Read 6383 times)

Offline Marine0846

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Re: The Hunt for Doctor X - Part II added 29/6
« Reply #15 on: 30 June 2012, 02:10:44 AM »
Very cool.
So you ran out of time,
clever way to keep us wanting more. ;)
Love the minis and the terrain.
Semper Fi, Mac

Offline oldskoolrebel

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Re: The Hunt for Doctor X - Part II added 29/6
« Reply #16 on: 01 July 2012, 01:01:03 PM »
Thanks for the wonderful write up Kestrel!

I thoroughly enjoyed running this game. Having been undefeated twice; hopefully Dr X will be back next year!

Cheers
Andy

Offline Mason

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Re: The Hunt for Doctor X - Part II added 29/6
« Reply #17 on: 01 July 2012, 10:31:47 PM »
Great report, and in the best traditions of good Pulp drama-To Be Continued!


Offline Kestrel

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Re: The Hunt for Doctor X - Part II added 29/6
« Reply #18 on: 01 July 2012, 11:07:21 PM »
Very cool.
So you ran out of time,
clever way to keep us wanting more. ;)
Love the minis and the terrain.

It was of course planned that way...

There is also a missing episode, between the two 'aired' - Oldskoolrebel, planned 3 scenarios and we played 1 and 3 due to time constraints on the day - Or rather we me and Gamer Mac spent most of the time focusing on each other instead of the plot.  lol

Never know I am supposed to be up in Scotlad again in a month or so, so if Gamer Mac and Oldskoolrebel are about you might only have to wait several weeks for the next episode - Unless they recast the westcountry Sgt Blackthorn, with someone a little more local.
Mein Doodlesack ist mangelhaft

Offline Dr. The Viking

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Re: The Hunt for Doctor X - Part II added 29/6
« Reply #19 on: 23 July 2012, 01:16:53 PM »
Brilliant setup there. I reckon that it has just about all the elements I would have put in a pulp game myself.  lol

My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

 

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