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Author Topic: Post Apocalypse "Big" battles  (Read 7080 times)

Offline eilif

  • Scatterbrained Genius
  • Posts: 2435
    • Chicago Skirmish Wargames
Re: Post Apocalypse "Big" battles
« Reply #15 on: 21 May 2015, 07:20:46 PM »
The Latest version of the Wastelands rules, "Wastelands 3 Meltdown" seems to be aimed at slightly larger (platoon level aprox) battles. I rather liked 1.2 which was smaller scope, but the author certainly puts alot of development effort into a set of rules that is quite comprehensive and yet still free!
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/

Offline sleep when Im lead

  • Bookworm
  • Posts: 73
    • http://sleepwhenimlead.blogspot.co.uk/
Re: Post Apocalypse "Big" battles
« Reply #16 on: 21 May 2015, 11:43:12 PM »
It might be a bit old school but command decision is a good game, with mechanics that work and a good campaign system. It will handle battalions and even regiments. You can use figures between 6mm and 20mm.

Equally old school, there is also a mass battles system in Aftermath. I wouldn't recommend the rules (very realistic and a bit too realistic) but it would be a good place to get some ideas.

Offline Lagartija Mike

  • Librarian
  • Posts: 151
  • Ride or Die, KANGARAT MURDER SOCIETY!
Re: Post Apocalypse "Big" battles
« Reply #17 on: 27 May 2015, 02:23:35 PM »
I like the idea of a Darkest America thing as opposed to a colonial Darkest Africa, with (barely) surviving, second rate Euro and South American troops coming in to salvage goods and finding resistance. Maybe with New Orleans, Corpus Christi and the Brooklyn Navy Yards the last half-functioning ports as points of entry.

Offline Anna Elizabeth

  • Scientist
  • Posts: 485
Re: Post Apocalypse "Big" battles
« Reply #18 on: 27 May 2015, 02:28:17 PM »
I like the idea of a Darkest America thing as opposed to a colonial Darkest Africa, with (barely) surviving, second rate Euro and South American troops coming in to salvage goods and finding resistance. Maybe with New Orleans, Corpus Christi and the Brooklyn Navy Yards the last half-functioning ports as points of entry.

Twilight:2000 has a bit of that. Mexico, with help from the Soviet "Division Cuba", invades Texas, and Soviets invade Alaska. The US splits into 2 factions, MILGOV and CIVGOV.

In Texas and Oklahoma, the remnants of 49th Armored Division, with a few tanks, lots of "Hillbilly Armor" trucks, and cadets from the Air Force Academy, are loyal to MILGOV and doing their best.

Offline Lagartija Mike

  • Librarian
  • Posts: 151
  • Ride or Die, KANGARAT MURDER SOCIETY!
Re: Post Apocalypse "Big" battles
« Reply #19 on: 27 May 2015, 09:41:41 PM »
Sounds good, I'll have to look into it. I like to blend harcore realism with a generous smear of anachronistic bullshit: find an excuse to blend early 20C tech with more modern stuff, Russian Civil War armored trains and Nazi rocketry mixed with thermobarbics and genetic mayhem.

Offline Anna Elizabeth

  • Scientist
  • Posts: 485
Re: Post Apocalypse "Big" battles
« Reply #20 on: 27 May 2015, 09:54:40 PM »
The T:2000 pdf files are pretty inexpensive, and there are some excellent fansites and resources around.

http://forum.juhlin.com/ This forum is a good start, a lot of people there have links to their fan stuffs.

Offline commissarmoody

  • Galactic Brain
  • Posts: 8859
    • Moodys Adventures
Re: Post Apocalypse "Big" battles
« Reply #21 on: 28 May 2015, 12:08:04 AM »
I Also recommend TW2000, if not for the game play at least for the back ground. Very well thought out.
I need to see if the guys at the club would like to play a game. :)
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

 

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